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|-
|-
! style="padding:6px; text-align:left;" | Number of Skills:
! style="padding:6px; text-align:left;" | Number of Skills:
| style="padding:6px;" | 165
| style="padding:6px;" | 145
|-
|-
! style="padding:6px; text-align:left;" | Total Skill Points:
! style="padding:6px; text-align:left;" | Total Skill Points:
| style="padding:6px;" | 684
| style="padding:6px;" | 579
|-
|-
|}
|}
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== Overview ==
== Overview ==
--------.
Super Novice is a learner that never stopped learning. It's the only class in the game that can use almost all the other jobs skills.
 
Supper Novice has an advanced job called [[Hyper Novice]].  


--------.
--------.
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{| class="wikitable"
{| class="wikitable"
! Skill !! Description !! Levels !! Type
! Skill !! Description !! Levels !! Type
|-
| [[File:Two-Handed Sword Mastery.png|24px|link=]] '''[[Two-Handed Sword Mastery]]'''
| Increases damage with two-handed swords.
| 10
| Passive
|-
| [[File:Twohand Quicken.png|24px|link=]] '''[[Two-Handed Quicken]]'''
| Increases Attack Speed and Critical .
| 5
| Supportive
|-
|-
| [[File:Spear Dynamo.png|24px|link=]] '''[[Concentration (Spear Dynamo)]]'''
| [[File:Spear Dynamo.png|24px|link=]] '''[[Concentration (Spear Dynamo)]]'''
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| 5
| 5
| Physical Melee
| Physical Melee
|-
| [[File:Spear Mastery.png|24px|link=]] '''[[Spear Mastery]]'''
| Increase damage with spears.
| 10
| Passive
|-
| [[File:Spear Stab.png|24px|link=]] '''[[Spear Stab]]'''
| Pierces target with a spear inflicting long range physical damage and pushing any enemy nearby.
| 10
| Physical Ranged
|-
| [[File:Spear Boomerang.png|24px|link=]] '''[[Spear Boomerang]]'''
| Throws a spear inflicting long range damage.
| 5
| Physical Ranged
|-
|-
| [[File:Charge Attack.png|24px|link=]] '''[[Charge Attack]]'''
| [[File:Charge Attack.png|24px|link=]] '''[[Charge Attack]]'''
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| [[File:Defending Aura.png|24px|link=]] '''[[Defender (Defending Aura)]]'''
| [[File:Defending Aura.png|24px|link=]] '''[[Defender (Defending Aura)]]'''
| When active, doubles the chance of Auto Guard to block an attack.
| When active, doubles the chance of Auto Guard to block an attack.
| 5
| Supportive
|-
| [[File:Spear Quicken.png|24px|link=]] '''[[Spear Quicken]]'''
| Increase Attack Speed when using Spears.
| 5
| 5
| Supportive
| Supportive
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| [[File:Mace_Mastery.png|24px|link=]] '''[[Mace Mastery]]'''
| [[File:Mace_Mastery.png|24px|link=]] '''[[Mace Mastery]]'''
| Increases damage and APM with maces. Improves Holy Light.
| Increases damage and APM with maces. Improves Holy Light.
| 10
| Passive
|-
| [[File:Iron Fists.png|24px|link=]] '''[[Iron Hand]]'''
| Increases damage with bare hands and knuckles.
| 10
| 10
| Passive
| Passive
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| 5
| 5
| Supportive
| Supportive
|-
| [[File:Righthand Mastery.png|24px|link=]] '''[[Righthand Mastery]]'''
| Increase the damage of the weapon in the right hand when equipped with dual weapons. Without learning this skill, equipping two weapons at once reduces the Attack Power of the weapon.
| 5
| Passive
|-
| [[File:Lefthand Mastery.png|24px|link=]] '''[[Lefthand Mastery]]'''
| Increase the damage of the weapon in the left hand when equipped with dual weapons. Without learning this skill, equipping two weapons at once reduces the Attack Power of the weapon.
| 5
| Passive
|-
| [[File:Katar Mastery.png|24px|link=]] '''[[Katar Mastery]]'''
| Increase damage with Katar.
| 10
| Passive
|-
|-
| [[File:Sonic Blow.png|24px|link=]] '''[[Sonic Blow]]'''
| [[File:Sonic Blow.png|24px|link=]] '''[[Sonic Blow]]'''
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| 5
| 5
| Physical Melee
| Physical Melee
|-
| [[File:Advanced Katar Mastery.png|24px|link=]] '''[[Advanced Katar Mastery]]'''
| Enhances damage with Katar in %.
| 5
| Passive
|-
|-
| [[File:Enchant Poison.png|24px|link=]] '''[[Poison Weapon]]'''
| [[File:Enchant Poison.png|24px|link=]] '''[[Poison Weapon]]'''
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| 1
| 1
| Supportive
| Supportive
|-
| [[File:Vulture's_Eye.png|24px|link=]] '''[[Vulture's Eye]]'''
| Increase Attack Range and HIT wit bow.
| 5
| Passive
|-
| [[File:Double_Strafe.png|24px|link=]] '''[[Double Strafe]]'''
| Perform a double shot at the target.
| 5
| Physical Ranged
|-
|-
| [[File:Plágio.png|24px|link=]] '''[[Inspiration]]'''
| [[File:Plágio.png|24px|link=]] '''[[Inspiration]]'''
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| Coats the selected target Weapon enhancing ATK and MATK for the skill duration.
| Coats the selected target Weapon enhancing ATK and MATK for the skill duration.
| 5
| 5
| Supportive
|-
| [[File:Falconry_Mastery.png|24px|link=]] '''[[Falconry Mastery]]'''
| Trains a Falcon to follow your orders.
| 1
| Active
|-
| [[File:Blitz_Beat.png|24px|link=]] '''[[Blitz Beat]]'''
| Commands the Falcon to attack a targeted and surrouding enemy in an area, This skill has a chance to be used when performing basic attacks.
| 5
| Physical Ranged
|-
| [[File:Steel_Crow.png|24px|link=]] '''[[Steel Crow]]'''
| Increase the critical chance of your Falcon.
| 5
| Passive
|-
| [[File:Detect.png|24px|link=]] '''[[Detect]]'''
| Commands the Falcon to detect hidden characters from a distance.
| 4
| Supportive
| Supportive
|-
|-
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|-
|-
| [[File:Wind_Walker.png|24px|link=]] '''[[Wind Walk]]'''
| [[File:Wind_Walker.png|24px|link=]] '''[[Wind Walk]]'''
| Summon a fire ball around the player, fire ball will detect hidden characters nearby.
| 5
| Supportive
|-
| [[File:Ra fearbreeze.png|24px|link=]] '''[[Fear Breeze]]'''
| Massively increases Movement Speed, FLEE and Perfect Dodge for a short duration.
| Massively increases Movement Speed, FLEE and Perfect Dodge for a short duration.
| 5
| 5

Latest revision as of 02:38, 7 June 2026

Super Novice
Job Base: Super Novice
Number of Skills: 145
Total Skill Points: 579

Overview

Super Novice is a learner that never stopped learning. It's the only class in the game that can use almost all the other jobs skills.

Supper Novice has an advanced job called Hyper Novice.


.

Skills

Skill Description Levels Type
Concentration (Spear Dynamo) Gives Endure effect and increased ATK and HIT rate but reduces Defense. 5 Supportive
Head Crush (Traumatic Blow) Strikes an enemy with the chance of causing Bleeding status. 5 Physical Melee
Bowling Bash Hits an enemy with force causing to get knocked back and hiting other enemies. This skill hits twice. 5 Physical Melee
Magnum Break Fire elemental damage around the player. Briefly gives bonus weapon fire damage. 5 Physical Melee
Charge Attack Charges to a distance enemy. 1 Physical Melee
Joint Beat (Vital Strike) Strike an enemy vital point causing a random Injury. Different Injuries cause different debuffs. 10 Physical Melee
Increase HP Recovery Restore HP every 10 seconds. Increase healing effectiveness from all sources. 5 Passive
Endure Give damage reduction and preventing flinching when taking damage. 5 Supportive
Faith Increase MaxHP and resistance against Holy elemental damage. 5 Passive
Cure Cancel various abnormal status. 1 Supportive
Heal Restores the target's HP. 5 Recovery
Holy Cross Strike an enemy with a double hit of Holy elemental physical attack. Chance to cause Blind. 5 Physical Melee
Grand Cross Summon a cross of Holy magical damage on the ground around the caster. 5 Special Magical
Devotion (Sacrifice) Protects a party member by receiving all damage intended for the targeted ally. 5 Supportive
Auto Guard Activates Auto Guard status which has a chance to blocking long and short range physical attacks. 5 Supportive
Shield Charge (Smite) Smashes a Shield to an enemy, pushing it a few cells backwards. 5 Physical Melee
Shield Boomerang Throws your Shield at the target, dealing damage to main target and all enemy in his path. 5 Physical Ranged
Reflect Shield Reflects a certain amount of damage back to enemy after they inflict damage with melee physical attacks. 5 Supportive
Shrink Must be used together with Auto Guard. When the guard effect triggers have a chance to stun the enemy. 1 Supportive
Shield Chain (Rapid Smiting) Strikes an enemy 5 times with Shield. 5 Physical Ranged
Defender (Defending Aura) When active, doubles the chance of Auto Guard to block an attack. 5 Supportive
Cold Bolt Strikes an enemy with bolts of frigid ice inflict Water elemental magic damage. 5 Magical
Frost Diver Inflicts Water elemental magic damage on a target, which has a chance to Freeze the target. 5 Magical
Fire Bolt Attack a target with arrow made of Fire elemental magic damage. 5 Magical
Fire Ball Summons a fire ball to damage a target and all enemies nearby with Fire elemental magic damage. 5 Magical
Fire Wall Create a fire barrier, enemies that walk on it get knocked 2 cells backward. 5 Magical
Lightning Bolt Drops ligthning on a target inflicting Wind elemental magic damage. 5 Magical
Thunder Storm Drops ligthning on a specific location, inflicting Wind elemental magic damage. 5 Magical
Earth Spike Attacks an enemy with the ground beneath them, inflict Earth elemental magic damage. 5 Magical
Heaven's Drive Commands the ground in a area to rise and deals Earth elemental magic damage. Can reveal hidden enemies. 5 Magical
Stone Curse Inflict Stone Curse to a target. 5 Debuff
Sight Summon a fire ball around the player, fire ball will detect hidden characters nearby. 1 Supportive
Free Cast Enables moving and attacking during the casting of magic spells. 1 Passive
Auto Spell Autocasts certain magic spells by a certain chance while attacking enemies with physical attack. 5 Supportive
Double Casting Enables the chance of repeating certain Sage Skills that are cast. 5 Supportive
Advanced Book Increase Attack Speed and damage with Book. 10 Passive
Energy Coat Creates a barrier with spiritual energy for 10 seconds, instead HP barrier utilizes SP. 1 Supportive
Dispell Casting Dispell cancels most of magic effects that have been cast on target. 5 Supportive
Alter Time Records the target's current position and HP. When the duration ends, the target return to their initial location and HP. 5 Supportive
Quagmire Converts a targeted area into a marshland that will reduce Movement Speed, AGI and DEX by half. 5 Debuff
Frost Nova Inflict Water elemental magic damage around the player. Chance to cause Freezing to the enemies. 5 Magical
Storm Gust Summons a blizzard in a target area, inflict Water elemental magic damage. Chance to cause Freezing. 5 Magical
Jupitel Thunder Fires a ball of lightning that inflict Wind elemental magic damage and knock back the target. 5 Magical
Lord of Vermilion Drops a lightning strikes in a target area, inflict Wind elemental damage. Chance to cause Blind. 5 Magical
Fire Wall Create a fire barrier, enemies that walk on it get knocked 2 cells backward. 5 Magical
Meteor Storm Summons meteors in a targeted area, inflict Fire elemental damage. Chance to cause Stun. 5 Magical
Increase SP Recovery Restore SP every 10 seconds. MaxSP affects how much SP is restored. 10 Passive
Napalm Beat Uses telekinesis power to inflict Ghost elemental magic damage. 5 Magical
Soul Strike Consumes half of your current SP to inflict Ghost elemental magic damage. 10 Magical
Ruwach Summons a Holy Spirit that detect hidden characters. 1 Supportive
Meditatio Increase SP and enhances effectiveness of Healing and Shielding skills. Reduces Heal cooldown. 10 Passive
Increase Agility Increases the targeted's AGI for a duration. 3 Supportive
Kyrie Eleison Creates a barrier around the character that absorb a set amount of damage. 10 Supportive
Blessing Temporarily increase STR, INT, DEX and HIT. 3 Supportive
Magnus Exorcismus Deals a AoE Holy magical damage every 3 seconds. 5 Magical
Holy Light Deals a Holy hybrid damage. 5 Hybrid
Lex Divina Inflict the Silence status on an enemy. 5 Debuff
Lex Aeterna Make the target receive twice damage. On bosses has 1/3 effectiveness. 1 Debuff
Status Recovery Cancels abnormal status. Inflict Blind status in Undead monsters. 1 Supportive
Resurrection Revives a KO'ed player. 4 Recovery
Impositio Manus Increases ATK and MATK to all party members. 5 Supportive
Suffragium Reduces variable casting time to all party members. 3 Supportive
Aspersio Endows targeted player weapon with Holy elemental. 5 Supportive
Mace Mastery Increases damage and APM with maces. Improves Holy Light. 10 Passive
Call Spirits Summons a Spirit Sphere that amplify different skills abilities. 5 Supportive
Dangerous Soul Collect (Zen) Summons 5 Spirit Spheres. 1 Supportive
Body Relocation Instantly teleport to a target spot. 1 Supportive
Windmill Low ground round kick that damages AoE. Recovers an amount of damage dealt asp HP. 3 Debuff
Chain Combo Cast a combo that hits an area around the Monk. 5 Physical Melee
Combo Finish Uses a powerful strike around the Monk that hits 2 times. 5 Physical Melee
Tiger Fist Unleashes a devasting strike around the Monk. Consumes all Combo Points. 5 Physical Melee
Investigate Attacks an enemy with a massive psychic impact. More damage when enemy have high Defense. 5 Special Physical
Palm Strike Strike an enemy pushing him back and causes a delayed damage to him. 5 Physical Melee
Throw Spirit Sphere Fire all avaible Spirit Spheres. Consumes all Combo Points. 5 Physical Ranged
Dodge Increases FLEE. 10 Passive
Steel Body Receives damage reduction. 5 Supportive
Blade Stop Immobilizes the caster and an enemy. 5 Supportive
Sonic Blow Directs a flurry of rapid strikes with a chance to Stun. Bonus damage if the target is under 50% HP. 5 Physical Melee
Grimtooth Stikes an enemy and all enemy in a 3 cells wide line. 5 Physical Melee
Poison Weapon Temporarily coats equipped weapon with Poison. All physical damage has a chance to inflict poison. 5 Supportive
Poison React While this skill is active, the caster have a chance to retaliate a number of attacks with Envenom. 5 Supportive
Envenom Deals Poison elememntal damage to a target. (This skill is not able to be learned and only usable through Poison React) 5 Physical Melee
Hiding Hide under the ground to avoid enemy attacks. Reduces damage taken while in Hiding status. 5 Passive
Cloaking Enters Cloaking status which hide the caster from enemies At higher levels, caster can move freely in Cloaking status. Reduces damage taken while in Hiding status. 5 Supportive
Double Attack When attacking with any weapon theres a chance of inflicting double attack. 5 Passive
Improve Dodge Increase FLEE and bonus from other sources. 5 Passive
Back Slide Quickly move 5 cells backwards. 1 Supportive
Inspiration Copy the active casting skill or the last skill used in a target, needs to be a offensive skill. Can be used in ally or enemy. 1 Special
Raid (Sightless Mind) Only usuable while in Hiding and will cancel Hiding once used. Strikes around the player with chance to cause Blind and Stun effects on targets. 5 5
Intimidate (Snatch) Strikes an target and forcibly teleport with the caster to random location in same map. 5 Physical Melee
Plagiarism Copies the last skill used against you. The copied skill can be casted using Plagiarism. 10 Special
Preserv Prevents the automatic copying of skills through the Plagiarism to preserve the last skill copied. 1 Supportive
Sword Mastery Increase damage with One-Handed Sword and Daggers. 10 Passive
Back Stab Teleports the caster immediatly behind the enemy to deal physical melee damage. Chance to inflict Stun. 5 Physical Melee
Tunnel Drive (Stalk) Enables Movement while in Hiding status. Movement Speed is lower than normal. 5 Passive
Chase Walk (Stealth) Enters a special Hiding status which can move without being detected by skills. Reduces damage taken while in Hiding status. 5 Supportive
Close Confine Immobilizes an enemy for 15 seconds at the cost of also freezing the movements of the caster. 1 Debuff
Grafitti (Scribble) Scribbles graffiti around the target cell with a message of up 20 characters. 1 Supportive
Mammonite Powerful single strike, dealing high damage. 5 Physical Melee
Hammerfall Slams a hammer on a area to deal damage and inflict Stun status. 5 Debuff
Magma Eruption Causes lava to erupt in an area for 5 seconds. 5 Special Physical
Skin Tempering Increase resistance to Fire and Neutral elemental attacks. 5 Passive/Active
Pushcart Enables use of Pushcart. 1 Active
Cart Revolution Splash attack in a area around the target. 5 Magical
Change Cart Changes the Pushcart appearance. 1 Supportive
Cart Boost Increase Movement Speed when a Pushcart is equipped. 1 Supportive
Weaponry Research Improves HIT rate and damage. 10 Passive
Hit Binding Enhances STR and ATK. 1 Passive
Adrenaline Rush Increase Attack Speed and HIT rate. 5 Supportive
Power Thrust Increase physical damage dealt by yourself and nearby party members. 5 Supportive
Meltdown Your next few hits apply Burning. 5 Supportive
Axe Mastery Increases the damage inflicted and MATK with Axe and One-Handed Sword. 10 Passive
Acid Terror Flings a bottle of acid at an enemy that has chance to Burn the enemy. 5 Physical Ranged
Demonstration (Bomb) Targets an area and set on fire by throwing a Fire Bottle to inflict Fire elemental magic damage. Chance to Burn the enemy. 5 Magical
Learning Potion (Potion Research) Increase Healing and Shield effectiveness. 5 Passive
Pharmacy (Prepare Potion) Enables crafting of Potions and Chemicals. 5 Crafting
Potion Pitcher Throws a Potion to an ally that will immediately take effect. Skill level determine the type of Potion thrown. 5 Recovery
Chelmical Protection Helm Enhances the selected target Helm, enhancing Status Resistance for the skill duration. 5 Supportive
Chelmical Protection Shield Enhances the selected target Shield, enhancing RES and MRES for the skill duration. 5 Supportive
Chelmical Protection Armor Enhances the selected target Armor, enhancing MaxHP for the skill duration. 5 Supportive
Chelmical Protection Weapon Coats the selected target Weapon enhancing ATK and MATK for the skill duration. 5 Supportive
Arrow Shower Fires an arrow to a targeted cell damaging all enemies in an area. Enemies that receives damage will be knocked 2 cells backward. 5 Physical Ranged
Charge Arrow Draws the bowstring to it's limit to fire a volley of arrows pushing the target 5 cells backward. 1 Physical Ranged
Owl's Eye Increase DEX. 5 Passive
Improve Concentration Boost AGI and DEX temporarily and detects nearby hidden characters. 5 Supportive
Wind Walk Massively increases Movement Speed, FLEE and Perfect Dodge for a short duration. 5 Supportive
Remove Trap Removes a trap that was been set on the ground. 1 Supportive
Talkie Box Set a trap which will display a prepared message. 1 Trap
Land Mine Set a trap which will damage and Stun enemies. 5 Trap
Freezing Trap Set a trap which will damage and Freeze enemies. 5 Trap
Blast Mine Set a trap which will explode and damage enemies. 5 Trap
Claymore Trap Set a trap that will explode when triggered. Can be attacked to explode. 5 Trap
Skid Trap Set a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set. 5 Trap
Flasher Set a trap which will emit intense light. Chance to cause Blind. 5 Trap
Anklesnare Set a trap which will bind the enemy to the ground for a short duration. 5 Trap
Sandman Set a trap which once triggered will hits all enemies. Chance to cause Sleep. 5 Trap
Throw Arrow Throws a powerful volley of arrows. Arrow element determines the element of this attack. 5 Physical Ranged
Tarot Card of Fate Cast a randomly choosen effect from one out of 14 Tarot Cards. 5 Debuff
Frost Joke Inflicts Freezing to enemies with a low chance to cause Freezing status in party members. 5 Debuff
Scream Inflicts Stun to enemies with a low chance to cause Stun status in party members.. 5 Debuff
Spotlight Spotlight a selected area, while on the spotlight all allies take reduced damage, double for performers that have learned the skills. 5 Active
Dissonance Creates a Dissonance for 5 seconds, dealing Physical Damage every second to enemies in the area. Dissonance transform based on the active song. 5 Active
Service For You Performs a supportive melody that reduces Skill Cooldowns for all players within the skill range. 5 Active
Assassin Cross of Sunset Increase Attacks per Minute of all players within the skill range. 5 Active
Poem of Bragi Reduces Variable Casting Time and After Skill Delay for all players within the skill range. 5 Active
Apple of Idun Increases the MaxHP and received Healing for all players within the skill range. 5 Active
Please Don't Forget Me Reduces Attack Speed and Movement Speed of all enemies within the skill range. 5 Active