Chain Combo: Difference between revisions
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If the last skill used was not Chain Combo, it generates an additional <span style="color:#db1a84">Combo Point</span>. | If the last skill used was not Chain Combo, it generates an additional <span style="color:#db1a84">Combo Point</span>. | ||
Final Damage is | Final Damage is increased by 1% per <span style="color:#4a0d15">STR</span>. | ||
{| class=wikitable style="border 1em #aaaaaa solid" | {| class=wikitable style="border 1em #aaaaaa solid" | ||
Latest revision as of 20:57, 10 June 2026
| |
| Max Level: | 5 |
| Type: | Physical |
| Aftercast delay: | 1 Second |
| Cooldown: | None |
| Element: | Weapon |
Description
Chain Combo is a Offensive skill used by Monk only.
Perform a combo of 3 hits dealing damage on all targets within a 5x5 area around the caster.
This skill generates 1 Combo Point.
If the last skill used was not Chain Combo, it generates an additional Combo Point.
Final Damage is increased by 1% per STR.
| Level | ATK% |
|---|---|
| 1 | 100% |
| 2 | 110% |
| 3 | 120% |
| 4 | 130% |
| 5 | 140% |
