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{| style="float:center; margin-left: auto; margin-right: auto; border:6px solid #ff87b9; background:#f7f9fa; width:600px; text-align:center;"
{| style="float:center; margin-left: auto; margin-right: auto; border:4px solid #d3b7eb; outline: 4px solid #b67ce6; padding: 0px; background:#ffffff; width:600px; text-align:center;"
|-
|-
! colspan="2" style="background:white; color:#black; text-align:center; font-size:100%; padding:6px;" | Working on It [[File:Charactersit.png]]
! colspan="2" style="background:#ffffff; color:#black; text-align:center; font-size:100%; padding:6px;" | [[File:AMELIT.gif]] Random Options [[File:TOPALIT.gif]]
|}
|}


__TOC__
__TOC__


Items drop with random options.
<div style="text-align: left; max-width: 20% margin: 0 auto; font-size:110%; padding:0px;">
'''Random Options''' are additional effects added to gear when it is dropped from any monster. Items will have 1 to 4 random options attached to it, depending on the type of equipment.


== Non-Weapons ==
Random options appear as additional effects after the item description: [[File:RandomOPT.png|frame|none|Ragamuffin Manteau random options.]]


=== Top Headgear ===
Each option type (ATK, MATK, stats, etc...) is rolled first with equal chance for each type. The numerical range is then rolled, with an equal chance to all possible values.
</div>


{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
== Non-Weapons [[file:4_CAT_SAILOR3.gif]] ==
<div style="text-align: left; font-size:110%; padding:10px;">
Here you can check all available options for Armors, Accessories and Shadow gear.
Each piece of equipment have their own bonus table, and some of them may have more than 1 bonus.
 
Lower headgear is the only equipment without options.
</div>
 
 
=== Top Headgear [[File:Valk5.gif|30px]] ===
<div class="mw-customtoggle-Top" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Top">
 
 
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
|-
!style="width: 50%; border-left:3px solid #black; border-right:3px solid #black;"| 1st Option
!style="width: 50%; border-left:3px solid #black; border-right:3px solid #black;"| 2nd Option
|-
| STR +1~3 || Melee Damage +1~5%
|-
| AGI +1~3 || Ranged Damage +1~5%
|-
| VIT +1~3 || MATK +1~5%
|-
| INT +1~3 || APM +5~10
|-
| DEX +1~3 || Healing Skills +5~10%
|-
| LUK +1~3 ||
|}
</div>
 
 
------
 
=== Mid Headgear [[File:Mask.gif|30px]] ===
<div class="mw-customtoggle-Mid" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Mid">
 
 
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
|-
!style="width: 50%; border-left:3px solid #black; border-right:3px solid #black;"| 1st Option
|-
| STR +1~2
|-
| AGI +1~2
|-
| VIT +1~2
|-
| INT +1~2
|-
| DEX +1~2
|-
| LUK +1~2
|}
</div>
 
 
------
=== Armor [[File:Valk.gif|30px]] ===
<div class="mw-customtoggle-Armor" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Armor">
 
 
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
|-
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 1st Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 2nd Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 3rd Option
|-
| STR +1~3 || Max HP +1~5% || Single Element Resist +5~10%
|-
| AGI +1~3 || Max SP +1~5% || All Element Resist +1~5%
|-
| VIT +1~3 || DEF +10~20 ||
|-
| INT +1~3 || MDEF +10~20 ||
|-
| DEX +1~3 || ATK +5~10 ||
|-
| LUK +1~3 || MATK +5~10 ||
|}
</div>
 
 
------
 
=== Shields [[File:Valk2.gif|30px]] ===
<div class="mw-customtoggle-Shield" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Shield">
 
 
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
|-
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 1st Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 2nd Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 3rd Option
|-
| STR +1~3 || Max HP +1~5% || Single Element Resist +5~10%
|-
| AGI +1~3 || Max SP +1~5% || All Element Resist +1~5%
|-
| VIT +1~3 || DEF +10~20 ||
|-
| INT +1~3 || MDEF +10~20 ||
|-
| DEX +1~3 ||  ||
|-
| LUK +1~3 ||  ||
|}
</div>
 
 
------
 
=== Garment & Shoes [[File:Valk3.gif|30px]] [[File:Valk4.gif|30px]] ===
<div class="mw-customtoggle-Garment" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Garment">
 
 
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
|-
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 1st Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 2nd Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 3rd Option
|-
| STR +1~3 || Max HP +175~350 || Single Element Resist +5~10%
|-
| AGI +1~3 || Max SP +25~50 || All Element Resist +3~5%
|-
| VIT +1~3 || RES +1~5 ||
|-
| INT +1~3 || MRES +1~5 ||
|-
| DEX +1~3 || Variable Cast -1~5% ||
|-
| LUK +1~3 || APM +5~10 ||
|}
</div>
 
 
------
 
=== Accessories [[File:Accessory.gif|30px]] ===
<div class="mw-customtoggle-Accessories" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Accessories">
 
 
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
|-
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 1st Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 2nd Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 3rd Option
|-
| STR +1~5 || APM +5~10 || ATK +5~10
|-
| AGI +1~5 || Aftercast Delay -5~10% || MATK +5~10
|-
| VIT +1~5 || Variable Cast -1~5%  || CRIT +5~10
|-
| INT +1~5 ||  ||
|-
| DEX +1~5 ||  ||
|-
| LUK +1~5 ||  ||
|}
</div>
 
 
------
 
=== Shadow Gear [[File:Shadow.gif|30px]] [[File:Shadow1.gif|30px]] [[File:Shadow2.gif|30px]] ===
<div class="mw-customtoggle-Shadow" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Shadow">
 
 
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
|-
!style="width: 50%; border-left:3px solid #black; border-right:3px solid #black;"| 1st Option
|-
| STR +1~2
|-
| AGI +1~2
|-
| VIT +1~2
|-
| INT +1~2
|-
| DEX +1~2
|-
| LUK +1~2
|}
</div>
 
 
 
 
 
 
== Weapons [[file:4_CAT_SAILOR2.gif]] ==
<div style="text-align: left; max-width: 20% margin: 0 auto; font-size:110%; padding:10px;">
All weapons have the same possible 1st and 2nd options. You can acquire weapons with 3 bonuses, and the first 2 bonuses are from the first option table. The 3rd option however is fixed and it depends on the weapon type.
</div>
 
 
------
=== General Options [[file:1137.gif|30px]] ===
<div class="mw-customtoggle-General" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-General">
 
 
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
|-
!style="width: 50%; border-left:3px solid #black; border-right:3px solid #black;"| 1st Option
!style="width: 50%; border-left:3px solid #black; border-right:3px solid #black;"| 2nd Option
|-
| ATK +10~20  || Melee Damage +8~15%
|-
| MATK +10~20 || Ranged Damage +8~15%
|-
|-
!style="width: 50%;"| 1st Option
|             || MATK +8~15%
!style="width: 50%;"| 2nd Option
|-
|-
| STR 2~3 || Melee Damage +3~5%
|             || APM +10~20
|-
|-
| AGI 2~3 || Ranged Damage +3~5%
|             || CRIT +8~15
|-
|-
| VIT 2~3 || Magic Damage +3~5%
|             || Critical Damage +8~15%
|-
|-
| INT 2~3 || APM +5~10
|             || Variable Cast -5~10%
|-
|-
| DEX 2~3 || Healing Power +5~10%
|             || Aftercast Delay -5~10%
|-
|-
| LUK 2~3 ||  
|             || Healing Skills +13~20%
|}
|}
</div>
------
=== Specific Options  [[file:1573.gif|30px]] ===
<div class="mw-customtoggle-Specific" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Specific">


=== Mid Headgear ===
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
|-
!style="width: 50%; border-left:3px solid #black; border-right:3px solid #black;"| Weapon Type
!style="width: 50%; border-left:3px solid #black; border-right:3px solid #black;"| 3rd Option
|-
| Dagger          || APM +10~20
|-
| Sword            || Aftercast Delay -5~10%
|-
| Two-Handed Sword || CRIT +8~15
|-
| Mace            || ATK +10~20 '''or''' MATK +10~20
|-
| Axe              || CRIT +8~15
|-
| Two-Handed Axe  || Critical Damage +10~20%
|-
| Bow              || Critical Damage +10~20%
|-
| Katar            || Critical Damage +10~20%
|-
| Instrument/Whip  || Ranged Damage +8~15%
|-
| Knuckles        || APM +10~20
|-
| Staff            || Variable Cast -5~10%
|-
| Two-Handed Staff || MATK +8~15%
|-
| Book            || Variable Cast -5~10% '''and''' APM +10~20
|-
| Revolver        || Critical Damage +10~20%
|-
| Rifle            || Ranged Damage +8~15%
|-
| Gatling Gun      || APM +10~20
|-
| Grenade Launcher || INT +10~20
|-
| Shotgun          || RES +8~15 '''and''' MRES +8~15
|-
| Huuma Shuriken  || Ranged Damage +8~15%
|}
</div>


=== Lower Headgear ===


=== Armor & Shields ===


=== Garment & Shoes ===


=== Accessories ===


=== Shadow Gear ===


== Weapons ==
<div style="text-align: center; max-width: 20% margin: 0 auto; font-size:120%; padding:10px;">
[[file:OBSERVATION.gif]] May the RNG bless you or curse you. [[file:SHELTER.gif]]
</div>

Latest revision as of 20:00, 5 June 2026

Random Options

Random Options are additional effects added to gear when it is dropped from any monster. Items will have 1 to 4 random options attached to it, depending on the type of equipment.

Random options appear as additional effects after the item description:
Ragamuffin Manteau random options.

Each option type (ATK, MATK, stats, etc...) is rolled first with equal chance for each type. The numerical range is then rolled, with an equal chance to all possible values.


Non-Weapons

Here you can check all available options for Armors, Accessories and Shadow gear. Each piece of equipment have their own bonus table, and some of them may have more than 1 bonus.

Lower headgear is the only equipment without options.


Top Headgear

View


1st Option 2nd Option
STR +1~3 Melee Damage +1~5%
AGI +1~3 Ranged Damage +1~5%
VIT +1~3 MATK +1~5%
INT +1~3 APM +5~10
DEX +1~3 Healing Skills +5~10%
LUK +1~3



Mid Headgear

View


1st Option
STR +1~2
AGI +1~2
VIT +1~2
INT +1~2
DEX +1~2
LUK +1~2



Armor

View


1st Option 2nd Option 3rd Option
STR +1~3 Max HP +1~5% Single Element Resist +5~10%
AGI +1~3 Max SP +1~5% All Element Resist +1~5%
VIT +1~3 DEF +10~20
INT +1~3 MDEF +10~20
DEX +1~3 ATK +5~10
LUK +1~3 MATK +5~10



Shields

View


1st Option 2nd Option 3rd Option
STR +1~3 Max HP +1~5% Single Element Resist +5~10%
AGI +1~3 Max SP +1~5% All Element Resist +1~5%
VIT +1~3 DEF +10~20
INT +1~3 MDEF +10~20
DEX +1~3
LUK +1~3



Garment & Shoes

View


1st Option 2nd Option 3rd Option
STR +1~3 Max HP +175~350 Single Element Resist +5~10%
AGI +1~3 Max SP +25~50 All Element Resist +3~5%
VIT +1~3 RES +1~5
INT +1~3 MRES +1~5
DEX +1~3 Variable Cast -1~5%
LUK +1~3 APM +5~10



Accessories

View


1st Option 2nd Option 3rd Option
STR +1~5 APM +5~10 ATK +5~10
AGI +1~5 Aftercast Delay -5~10% MATK +5~10
VIT +1~5 Variable Cast -1~5% CRIT +5~10
INT +1~5
DEX +1~5
LUK +1~5



Shadow Gear

View


1st Option
STR +1~2
AGI +1~2
VIT +1~2
INT +1~2
DEX +1~2
LUK +1~2




Weapons

All weapons have the same possible 1st and 2nd options. You can acquire weapons with 3 bonuses, and the first 2 bonuses are from the first option table. The 3rd option however is fixed and it depends on the weapon type.



General Options

View


1st Option 2nd Option
ATK +10~20 Melee Damage +8~15%
MATK +10~20 Ranged Damage +8~15%
MATK +8~15%
APM +10~20
CRIT +8~15
Critical Damage +8~15%
Variable Cast -5~10%
Aftercast Delay -5~10%
Healing Skills +13~20%



Specific Options

View


Weapon Type 3rd Option
Dagger APM +10~20
Sword Aftercast Delay -5~10%
Two-Handed Sword CRIT +8~15
Mace ATK +10~20 or MATK +10~20
Axe CRIT +8~15
Two-Handed Axe Critical Damage +10~20%
Bow Critical Damage +10~20%
Katar Critical Damage +10~20%
Instrument/Whip Ranged Damage +8~15%
Knuckles APM +10~20
Staff Variable Cast -5~10%
Two-Handed Staff MATK +8~15%
Book Variable Cast -5~10% and APM +10~20
Revolver Critical Damage +10~20%
Rifle Ranged Damage +8~15%
Gatling Gun APM +10~20
Grenade Launcher INT +10~20
Shotgun RES +8~15 and MRES +8~15
Huuma Shuriken Ranged Damage +8~15%




May the RNG bless you or curse you.