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== Refine Rate [[File:1_M_SMITH.gif]]==
== Refine Rate [[File:1_M_SMITH.gif]]==
<div class="mw-customtoggle-Rate" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">Click to See</div>
<div style="height :0 ; position :relative ; top :-31px ; left :48px ;">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Rate">
<span class="mw-customtoggle-refine -rate " style ="font -size:85%; color:#0645ad; cursor:pointer; ">[Show/Hide]</span>
</div >
<div id="mw-customcollapsible-refine-rate" class="mw-collapsible">
<span class="mw-collapsible-toggle" style="display:none;"></span>
Refining game system introduction
Weapons, Top Headgears, Armors, Garments, Shoes and Shields can be refined.
Weapons require Oridecon to attempt a refinement, all other equipment requires Elunium.
On failure, the refinement level is downgraded by 1.
Max Refine number? will use +10 for sample.
=== Refinement Chances ===
text text text
{| class=wikitable style="border 1em #aaaaaa solid"
text text text text text text text text text text
text text text text text text text text text text
text text text text text text text text text text
text text text text text text text text text text
{| style="float:center; margin-left: auto; margin-right: auto; border:2px solid #080808; background:#f7f9fa; width:400px; text-align: center;"
|-
! colspan="2" style="background:white; color:#black; text-align:center; font-size:100%; padding:6px;" | Working on It [[File:Charactersit.png]]
|-
|-
|}
!Upgrade
!Chance
Refine Rate per Weapon Level.
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
! Weapon Level
! style="border-left:3px solid #black; border-right:3px solid #black;" | +1~5
! +6
! style="border-left:3px solid #black; border-right:3px solid #black;" | +7
! +8
! style="border-left:3px solid #black; border-right:3px solid #black;" | +9
! +10
|-
|-
| Level 1
!+0 to + 1
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 100%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 2
!+ 1 to + 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 100%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 3
!+ 2 to + 3
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 100%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 4
!+ 3 to + 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 100%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 5
!+4 to +5
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 80%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|}
Mineral Refine Rate.
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
! Mineral Used
! +1~4
! style="border-left:3px solid #black; border-right:3px solid #black;" | +5
! +6
! style="border-left:3px solid #black; border-right:3px solid #black;" | +7
! +8
! style="border-left:3px solid #black; border-right:3px solid #black;" | +9
! +10
|-
|-
| Phracon
!+5 to +6
| style="border-left:3px solid #black; border-right:3px solid #black;" | 100%
| 55 %
| 60%
| style="border-left:3px solid #black; border-right:3px solid #black;" | 50%
| 40%
| style="border-left:3px solid #black; border-right:3px solid #black;" | 20%
| 15%
| style="border-left:3px solid #black; border-right:3px solid #black;" | 10%
|-
|-
| Emveretarcon
!+ 6 to +7
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 35%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 7
|-
|-
| Oridecon
!+7 to +8
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 22%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 7
|-
|-
| Enriched Oridecon?
!+8 to +9
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 18%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 7
|-
|-
| HD Oridecon?
!+9 to +10
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 10%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 7
|-
|-
| Bradium?
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 7
|}
|}
Bonus Damage when refining Weapon.
</div>
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
== Refinement Benefits [[File:2_M_OLDBLSMITH .gif]] ==
! Weapon Level
<div style="height:0; position:relative; top:-31px; left:48px;">
! style="border-left:3px solid #black; border-right:3px solid #black;" | +1~5
<span class="mw-customtoggle-refine-bonus " style="font -size :85% ; color :#0645ad ; cursor :pointer ;">[Show/Hide]</span>
! +6
</div>
! style="border-left:3px solid #black; border-right:3px solid #black;" | +7
! +8
<div id ="mw -customcollapsible-refine-bonus" class="mw -collapsible ">
! style="border-left:3px solid #black; border-right:3px solid #black;" | +9
<span class ="mw -collapsible -toggle" style="display :none ;"></span>
! +10
Refining Weapons provides +5 ATK/MATK per refine.
Refining Armors and Shields provides +3 DEF per refine.
Refining Headgear and Garments provides +3 MDEF per refine.
Refining Footgear increases your Movement Speed by 1% per refine.
{| class="wikitable" style="text -align : center ;"
!Refinement
!Weapon (ATK/MATK)
!Armor/Shield (DEF)
!Headgear/Garment (MDEF)
!Footgear (Move Speed)
|-
|-
| Level 1
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 2
| +1 || +5 || + 3 || +3 || +1%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 3
| +2 || +10 || +6 || +6 || +2%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 4
| +3 || +15 || +9 || +9 || +3%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 5
| +4 || +20 || +12 || +12 || + 4%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
|-
| Info text 2
| + 5 || +25 || +15 || +15 || +5%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|}
Refine rate Armors.
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
! Mineral
! style="border-left:3px solid #black; border-right:3px solid #black;" | +1~5
! +6
! style="border-left:3px solid #black; border-right:3px solid #black;" | +7
! +8
! style="border-left:3px solid #black; border-right:3px solid #black;" | +9
! +10
|-
|-
| Elunium
| +6 || +30 || +18 || +18 || + 6%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Enriched Elunium
| +7 || +35 || +21 || +21 || +7%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| HD Elunium
| +8 || +40 || +24 || +24 || +8%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Carnium
| +9 || +45 || +27 || +27 || +9%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|}
Bonus on Armors per refine
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
! Armor Refine
! style="border-left:3px solid #black; border-right:3px solid #black;" | +1~5
! +6
! style="border-left:3px solid #black; border-right:3px solid #black;" | +7
! +8
! style="border-left:3px solid #black; border-right:3px solid #black;" | +9
! +10
|-
|-
| Bonus
| +10 || +50 || +30 || +30 || +10%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|}
|}
</div>
</div>
== Pending ==
== Weapon Level [[File:2_M_OLDBLSMITH.gif]]==
<div class="mw-customtoggle-Weapon" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">Click to See</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Weapon">
Weapon Level introduction text text text
Weapon Level introduction text text text
Refining
All about refining, weapon level, minerals and ores.
Refine Rate
Weapons, Top Headgears, Armors, Garments, Shoes and Shields can be refined.
Weapons require Oridecon to attempt a refinement, all other equipment requires Elunium.
On failure, the refinement level is downgraded by 1.
Refinement Chances
Upgrade
Chance
+0 to +1
100%
+1 to +2
100%
+2 to +3
100%
+3 to +4
100%
+4 to +5
80%
+5 to +6
55%
+6 to +7
35%
+7 to +8
22%
+8 to +9
18%
+9 to +10
10%
Refinement Benefits
Refining Weapons provides +5 ATK/MATK per refine.
Refining Armors and Shields provides +3 DEF per refine.
Refining Headgear and Garments provides +3 MDEF per refine.
Refining Footgear increases your Movement Speed by 1% per refine.
Refinement
Weapon (ATK/MATK)
Armor/Shield (DEF)
Headgear/Garment (MDEF)
Footgear (Move Speed)
+1
+5
+3
+3
+1%
+2
+10
+6
+6
+2%
+3
+15
+9
+9
+3%
+4
+20
+12
+12
+4%
+5
+25
+15
+15
+5%
+6
+30
+18
+18
+6%
+7
+35
+21
+21
+7%
+8
+40
+24
+24
+8%
+9
+45
+27
+27
+9%
+10
+50
+30
+30
+10%
Pending
Weapon Level introduction text text text
text text text text text text text text text text
text text text text text text text text text text
Working on It
Level 1 Weapon: stats, scaling, general info
Level 2 Weapon: stats, scaling, general info
Level 3 Weapon: stats, scaling, general info
Level 4 Weapon: stats, scaling, general info
Level 5 Weapon: stats, scaling, general info
Armors stats, scaling, general info
Ores and Minerals
Click to See
Ores and minerals introduction text text text text text text text text text text text text text text text
Working on It
Minerals used on Weapons.
Mineral Used
Weapon Level
Phracon
Level 1
Emveretarcon
Level 2
Oridecon
Level 3
Oridecon
Level 4
Enriched Oridecon?
Level 5
HD Oridecon?
Bonus Refine
Bradium?
Bonus Refine
Ways to acquire Phracon: buyable from NPC?
Ways to acquire Emveretarcon: buyable from NPC?
Ways to acquire Oridecon: drop from monsters????
Ways to acquire Enriched Oridecon: we have this mineral for refine?
Ways to acquire HD Oridecon: we have this mineral for refine?
Ways to acquire Bradium: we have this mineral for refine?
Minerals used on Armors.
Mineral Used
Elunium
Enriched Elunium?
HD Elunium?
Carnium?
Ways to acquire Elunium: drop from monsters????
Ways to acquire Enriched Elunium: we have this mineral for refine?
Ways to acquire HD Elunium: we have this mineral for refine?
Ways to acquire Carnium: we have this mineral for refine?