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__NOTOC__
__NOTOC__
{| style="float:center; margin-left: auto; margin-right: auto; border:6px solid #79609c; background:#eee6fa; width:600px; text-align:left;"
{| style="float:center; margin-left: auto; margin-right: auto; border:6px solid #f5c400; background:#fae79d; width:600px; text-align:left;"
|-
|-
! colspan="2" style="background:#e7d6ff; color:#79609c; text-align:center; font-size:130%; padding:6px;" | [[File:4_F_JOB_BLACKSMITH.gif]] Refining [[File:4_M_DWARF.gif]]
! colspan="2" style="background:#ffeea8; color:#d6ab00; text-align:center; font-size:130%; padding:6px;" | [[File:4_F_JOB_BLACKSMITH.gif]] Refining [[File:4_M_DWARF.gif]]
|}
|}


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</div>
</div>
== Refine Rate [[File:1_M_SMITH.gif]]==
== Refine Rate [[File:1_M_SMITH.gif]]==
<div style="height:0; position:relative; top:-31px; left:48px;">
<span class="mw-customtoggle-refine-rate" style="font-size:85%; color:#0645ad; cursor:pointer;">[Show/Hide]</span>
</div>


Refining game system introduction
<div id="mw-customcollapsible-refine-rate" class="mw-collapsible">
<span class="mw-collapsible-toggle" style="display:none;"></span>


Max Refine number? will use +10 for sample.
Weapons, Top Headgears, Armors, Garments, Shoes and Shields can be refined.
Weapons require Oridecon to attempt a refinement, all other equipment requires Elunium.
On failure, the refinement level is downgraded by 1.


text text text
=== Refinement Chances ===
text text text text text text text text text text
text text text text text text text text text text
text text text text text text text text text text
text text text text text text text text text text


{| style="float:center; margin-left: auto; margin-right: auto; border:2px solid #080808; background:#f7f9fa; width:400px; text-align: center;"
{| class=wikitable style="border 1em #aaaaaa solid"
|-
|-
! colspan="2" style="background:white; color:#black; text-align:center; font-size:100%; padding:6px;" | Working on It [[File:Charactersit.png]]
!Upgrade
|-
!Chance
|}
 
 
Refine Rate per Weapon Level.
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
! Weapon Level
! style="border-left:3px solid #black; border-right:3px solid #black;" | +1~5
! +6
! style="border-left:3px solid #black; border-right:3px solid #black;" | +7
! +8
! style="border-left:3px solid #black; border-right:3px solid #black;" | +9
! +10
|-
|-
| Level 1
!+0 to +1
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 100%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 2
!+1 to +2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 100%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 3
!+2 to +3
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 100%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 4
!+3 to +4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 100%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 5
!+4 to +5
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 80%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|}
 
Mineral Refine Rate.
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
! Mineral Used
! +1~4
! style="border-left:3px solid #black; border-right:3px solid #black;" | +5
! +6
! style="border-left:3px solid #black; border-right:3px solid #black;" | +7
! +8
! style="border-left:3px solid #black; border-right:3px solid #black;" | +9
! +10
|-
|-
| Phracon
!+5 to +6
| style="border-left:3px solid #black; border-right:3px solid #black;" | 100%
| 55%
| 60%
| style="border-left:3px solid #black; border-right:3px solid #black;" | 50%
| 40%
| style="border-left:3px solid #black; border-right:3px solid #black;" | 20%
| 15%
| style="border-left:3px solid #black; border-right:3px solid #black;" | 10%
|-
|-
| Emveretarcon
!+6 to +7
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 35%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 7
|-
|-
| Oridecon
!+7 to +8
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 22%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 7
|-
|-
| Enriched Oridecon?
!+8 to +9
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 18%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 7
|-
|-
| HD Oridecon?
!+9 to +10
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 10%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 7
|-
|-
| Bradium?
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 7
|}
|}


Bonus Damage when refining Weapon.
</div>
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
== Refinement Benefits [[File:2_M_OLDBLSMITH.gif]] ==
! Weapon Level
<div style="height:0; position:relative; top:-31px; left:48px;">
! style="border-left:3px solid #black; border-right:3px solid #black;" | +1~5
<span class="mw-customtoggle-refine-bonus" style="font-size:85%; color:#0645ad; cursor:pointer;">[Show/Hide]</span>
! +6
</div>
! style="border-left:3px solid #black; border-right:3px solid #black;" | +7
 
! +8
<div id="mw-customcollapsible-refine-bonus" class="mw-collapsible">
! style="border-left:3px solid #black; border-right:3px solid #black;" | +9
<span class="mw-collapsible-toggle" style="display:none;"></span>
! +10
 
Refining Weapons provides +5 ATK/MATK per refine.
 
Refining Armors and Shields provides +3 DEF per refine.
 
Refining Headgear and Garments provides +3 MDEF per refine.
 
Refining Footgear increases your Movement Speed by 1% per refine.
 
{| class="wikitable" style="text-align: center;"
!Refinement
!Weapon (ATK/MATK)
!Armor/Shield (DEF)
!Headgear/Garment (MDEF)
!Footgear (Move Speed)
|-
|-
|-
| Level 1
| +1 || +5  || +3 || +3 || +1%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 2
| +2 || +10 || +6 || +6 || +2%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 3
| +3 || +15 || +9 || +9 || +3%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 4
| +4 || +20 || +12 || +12 || +4%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 5
| +5 || +25 || +15 || +15 || +5%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|}
 
Refine rate Armors.
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
! Mineral
! style="border-left:3px solid #black; border-right:3px solid #black;" | +1~5
! +6
! style="border-left:3px solid #black; border-right:3px solid #black;" | +7
! +8
! style="border-left:3px solid #black; border-right:3px solid #black;" | +9
! +10
|-
|-
| Elunium
| +6 || +30 || +18 || +18 || +6%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Enriched Elunium
| +7 || +35 || +21 || +21 || +7%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| HD Elunium
| +8 || +40 || +24 || +24 || +8%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Carnium
| +9 || +45 || +27 || +27 || +9%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|}
 
Bonus on Armors per refine
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
! Armor Refine
! style="border-left:3px solid #black; border-right:3px solid #black;" | +1~5
! +6
! style="border-left:3px solid #black; border-right:3px solid #black;" | +7
! +8
! style="border-left:3px solid #black; border-right:3px solid #black;" | +9
! +10
|-
|-
| Bonus
| +10 || +50 || +30 || +30 || +10%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|}
|}


</div>


 
== Pending ==
== Weapon Level [[File:2_M_OLDBLSMITH.gif]]==


Weapon Level introduction text text text  
Weapon Level introduction text text text  
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'''Armors''' stats, scaling, general info
'''Armors''' stats, scaling, general info
</div>




== Ores and Minerals [[File:4_M_EINMINER.gif]]==
== Ores and Minerals [[File:4_M_EINMINER.gif]]==
<div class="mw-customtoggle-Ores" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">Click to See</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Ores">


Ores and minerals introduction text  text  text  text  text  text  text  text  text  text  text  text  text  text  text  
Ores and minerals introduction text  text  text  text  text  text  text  text  text  text  text  text  text  text  text  
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'''Ways to acquire Carnium:''' we have this mineral for refine?
'''Ways to acquire Carnium:''' we have this mineral for refine?
</div>
[[File:4_F_VALKYRIE.gif|center]]

Latest revision as of 02:02, 6 June 2026

Refining

All about refining, weapon level, minerals and ores.

Refine Rate

[Show/Hide]

Weapons, Top Headgears, Armors, Garments, Shoes and Shields can be refined. Weapons require Oridecon to attempt a refinement, all other equipment requires Elunium. On failure, the refinement level is downgraded by 1.

Refinement Chances

Upgrade Chance
+0 to +1 100%
+1 to +2 100%
+2 to +3 100%
+3 to +4 100%
+4 to +5 80%
+5 to +6 55%
+6 to +7 35%
+7 to +8 22%
+8 to +9 18%
+9 to +10 10%

Refinement Benefits

[Show/Hide]

Refining Weapons provides +5 ATK/MATK per refine.

Refining Armors and Shields provides +3 DEF per refine.

Refining Headgear and Garments provides +3 MDEF per refine.

Refining Footgear increases your Movement Speed by 1% per refine.

Refinement Weapon (ATK/MATK) Armor/Shield (DEF) Headgear/Garment (MDEF) Footgear (Move Speed)
+1 +5 +3 +3 +1%
+2 +10 +6 +6 +2%
+3 +15 +9 +9 +3%
+4 +20 +12 +12 +4%
+5 +25 +15 +15 +5%
+6 +30 +18 +18 +6%
+7 +35 +21 +21 +7%
+8 +40 +24 +24 +8%
+9 +45 +27 +27 +9%
+10 +50 +30 +30 +10%

Pending

Weapon Level introduction text text text text text text text text text text text text text text text text text text text text text text text

Working on It

Level 1 Weapon: stats, scaling, general info

Level 2 Weapon: stats, scaling, general info

Level 3 Weapon: stats, scaling, general info

Level 4 Weapon: stats, scaling, general info

Level 5 Weapon: stats, scaling, general info


Armors stats, scaling, general info



Ores and Minerals

Click to See


Ores and minerals introduction text text text text text text text text text text text text text text text

Working on It


Minerals used on Weapons.
Mineral Used Weapon Level
Phracon Level 1
Emveretarcon Level 2
Oridecon Level 3
Oridecon Level 4
Enriched Oridecon? Level 5
HD Oridecon? Bonus Refine
Bradium? Bonus Refine

Ways to acquire Phracon: buyable from NPC?

Ways to acquire Emveretarcon: buyable from NPC?

Ways to acquire Oridecon: drop from monsters????

Ways to acquire Enriched Oridecon: we have this mineral for refine?

Ways to acquire HD Oridecon: we have this mineral for refine?

Ways to acquire Bradium: we have this mineral for refine?

Minerals used on Armors.
Mineral Used
Elunium
Enriched Elunium?
HD Elunium?
Carnium?

Ways to acquire Elunium: drop from monsters????

Ways to acquire Enriched Elunium: we have this mineral for refine?

Ways to acquire HD Elunium: we have this mineral for refine?

Ways to acquire Carnium: we have this mineral for refine?