Crescive Bolt: Difference between revisions

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{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;"
{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;"
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! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:WH_CRESCIVE_BOLT.png]] Crescive Bolt
! colspan="2" style="background:#7685b8; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:WH_CRESCIVE_BOLT.png]] Crescive Bolt
|-
|-
| colspan="2" style="text-align:center; padding:10px;" | [[File:FILENAME.gif]]
| colspan="2" style="text-align:center; padding:10px;" | [[File:Crescive Bolt.gif]]
|-
|-
! style="padding:6px; text-align:left;" | Max Level:
! style="padding:6px; text-align:left;" | Max Level:
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|-
|-
! style="padding:6px; text-align:left;" | Cast time:
! style="padding:6px; text-align:left;" | Cast time:
| style="padding:6px;" | 1 second
| style="padding:6px;" | 0.5 seconds
|-
|-
! style="padding:6px; text-align:left;" | Aftercast delay:
! style="padding:6px; text-align:left;" | Aftercast delay:
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! style="padding:6px; text-align:left;" | Cooldown:
! style="padding:6px; text-align:left;" | Cooldown:
| style="padding:6px;" | None
| style="padding:6px;" | None
|-
! style="padding:6px; text-align:left;" | Element:
| style="padding:6px;" | <span style="color:#7685b8">Weapon</span>
|-
|-
! style="padding:6px; text-align:left;" | SP Cost:
! style="padding:6px; text-align:left;" | SP Cost:
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|-
|-
!1
!1
| 160%
| 230%
|-
|-
!2
!2
| 180%
| 250%
|-
|-
!3
!3
| 200%  
| 270%  
|-
|-
!4
!4
| 220%
| 290%
|-
|-
!5
!5
| 240%
| 310%
|-
|-
!6
!6
| 260%
| 330%
|-
|-
!7
!7
| 280%
| 350%
|-
|-
|}
|}

Latest revision as of 03:52, 21 July 2026

Crescive Bolt
Max Level: 7
Type: Ranged Physical
Cast time: 0.5 seconds
Aftercast delay: None
Cooldown: None
Element: Weapon
SP Cost: 5


Description

Crescive Bolt is a Physical Ranged skill for Rangers.

Fires a shot that grants 1 stack of Crescive Wind, up to a maximum of 5. Additionally, each cast has a 25% chance to activate True Sight at the learned level.

The final damage of this skill is increased by 1% per DEX.

Level ATK%
1 230%
2 250%
3 270%
4 290%
5 310%
6 330%
7 350%