Axe Boomerang: Difference between revisions

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Created page with "{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" |- ! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | File:Nc_axeboomerang.png Axe Boomerang |- | colspan="2" style="text-align:center; padding:10px;" | File:FILENAME.gif |- ! style="padding:6px; text-align:left;" | Max Level: | style="padding:6px;" | 5 |- ! style="padding:6px; text-align:left;..."
 
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{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;"
{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;"
|-
|-
! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Nc_axeboomerang.png]] Axe Boomerang
! colspan="2" style="background:#7685b8; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Nc_axeboomerang.png]] Axe Boomerang
|-
|-
| colspan="2" style="text-align:center; padding:10px;" | [[File:FILENAME.gif]]
| colspan="2" style="text-align:center; padding:10px;" | [[File:Axe Boomerang.gif]]
|-
|-
! style="padding:6px; text-align:left;" | Max Level:
! style="padding:6px; text-align:left;" | Max Level:
| style="padding:6px;" | 5
| style="padding:6px;" | 3
|-
|-
! style="padding:6px; text-align:left;" | Element:
! style="padding:6px; text-align:left;" | Type:
| style="padding:6px;" | Physical
|-
! style="padding:6px; text-align:left;" | Aftercast delay:
| style="padding:6px;" | None
|-
! style="padding:6px; text-align:left;" | Cooldown:
| style="padding:6px;" | None
| style="padding:6px;" | None
|-
|-
! style="padding:6px; text-align:left;" | Number of Hits:
! style="padding:6px; text-align:left;" | Element:
| style="padding:6px;" | Not Applicabe
| style="padding:6px;" | <span style="color:#7685b8">Weapon</span>
|-
|-
|}
|}
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== TYPE ==
== TYPE ==
Level 1 - type


Level 2 - type
{| class=wikitable style="border 1em #aaaaaa solid"
 
|-
Level 3 - type
!TYPE
 
!TYPE
Level 4 - type
|-
 
!Level 1
Level 5 - type
| - type
|-
!Level 2
| - type
|-
!Level 3
| - type
|-
!Level 4
| - type
|-
!Level 5  
| - type
|-
|}


== Requirements ==
== Requirements ==
[[SKILLNAME]] Level 1
[[SKILLNAME]] Level 1

Latest revision as of 01:20, 14 June 2026

Axe Boomerang
Max Level: 3
Type: Physical
Aftercast delay: None
Cooldown: None
Element: Weapon


Description

Axe Boomerang is a EFFECTTYPE skill used by Mechanic only.

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Shares a global delay of 0 Seconds on all skills. No Internal Cooldown.

TYPE

TYPE TYPE
Level 1 - type
Level 2 - type
Level 3 - type
Level 4 - type
Level 5 - type

Requirements

SKILLNAME Level 1