Heal: Difference between revisions
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{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" | {| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" | ||
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! colspan="2" style="background:# | ! colspan="2" style="background:#EFBF04; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Heal.png]] Heal | ||
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| colspan="2" style="text-align:center; padding:10px;" | [[File:Heal.gif]] | | colspan="2" style="text-align:center; padding:10px;" | [[File:Heal.gif]] | ||
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| style="padding:6px;" | 5 | | style="padding:6px;" | 5 | ||
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! style="padding:6px; text-align:left;" | | ! style="padding:6px; text-align:left;" | Type: | ||
| style="padding:6px;" | Supportive | |||
|- | |||
! style="padding:6px; text-align:left;" | Aftercast delay: | |||
| style="padding:6px;" | None | | style="padding:6px;" | None | ||
|- | |- | ||
! style="padding:6px; text-align:left;" | | ! style="padding:6px; text-align:left;" | Cooldown: | ||
| style="padding:6px;" | | | style="padding:6px;" | <span style="color:green">7.5 Seconds</span> | ||
|- | |- | ||
! style="padding:6px; text-align:left;" | Element: | |||
| style="padding:6px;" | <span style="color:#EFBF04">Holy</span> | |||
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Use to recovery the HP of a target, if the target is a <span style="color:#807d74">Undead</span>, the skill will deal damage instead. | Use to recovery the HP of a target, if the target is a <span style="color:#807d74">Undead</span>, the skill will deal damage instead. | ||
The cooldown is reduced by <span style="color:green">0.05 Seconds</span> per base level. | |||
Latest revision as of 18:49, 4 June 2026
| |
| Max Level: | 5 |
| Type: | Supportive |
| Aftercast delay: | None |
| Cooldown: | 7.5 Seconds |
| Element: | Holy |
Description
Heal is a Supportive skill used by Priest and Crusader.
Use to recovery the HP of a target, if the target is a Undead, the skill will deal damage instead.
The cooldown is reduced by 0.05 Seconds per base level.
Scaling
The Heal is based on Caster Base Level, INT and MATK
If the user have more STR instead of INT, the skill use STR and ATK instead.
Crusader and evolutions also scale with VIT
The scalling is increase by the skill level 1~5
