Alchemist: Difference between revisions

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Created page with "{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f9f9f9; width:240px; text-align:left;" |- ! colspan="2" style="background:#339933; color:white; text-align:center; font-size:120%; padding:6px;" | Alchemist |- | colspan="2" style="text-align:center; padding:10px;" | 180px |- ! style="padding:6px; text-align:left;" | Job Base: | style="padding:6px;" | Alchemist |- ! style="padding:6px; text-align:left;" | Number of Skills..."
 
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! colspan="2" style="background:#339933; color:white; text-align:center; font-size:120%; padding:6px;" | Alchemist
! colspan="2" style="background:#339933; color:white; text-align:center; font-size:120%; padding:6px;" | Alchemist
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| colspan="2" style="text-align:center; padding:10px;" | [[File:Monk.png|180px]]
| colspan="2" style="text-align:center; padding:10px;" | [[File:Alchemist.png|180px]]
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! style="padding:6px; text-align:left;" | Job Base:
! style="padding:6px; text-align:left;" | Job Base:
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== Overview ==
== Overview ==
--------.
Alchemist is one of the few classes that can use [[Homunculus|<span style="color:#c95eff">Homunculus System</span>]].


Alchemist have 2 advanced jobs to choose from, [[Apothecary]] and [[Biochemist]]
--------.
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! Skill !! Description !! Levels !! Type
! Skill !! Description !! Levels !! Type
|-
|-
| [[File:AE_ARCANEDEVICE.png|24px|link=]] '''[[Pushcart]]'''
| [[File:Pushcart.png|24px|link=]] '''[[Pushcart]]'''
| Enables use of Pushcart.  
| Enables use of Pushcart.  
| 1
| 1
| Active
| Active
|-
|-
| [[File:AE_SPELLSTABILIZER.png|24px|link=]] '''[[Change Cart]]'''
| [[File:Change_Cart.png|24px|link=]] '''[[Change Cart]]'''
| Changes the Pushcart appearance.
| Changes the Pushcart appearance.
| 1
| 1
| Supportive
| Supportive
|-
|-
| [[File:SO_VARETYR_SPEAR.png|24px|link=]] '''[[Axe Mastery]]'''
| [[File:Axe_Mastery.png|24px|link=]] '''[[Axe Mastery]]'''
| Increases the damage inflicted and MATK with Axe and One-Handed Sword.
| Increases the damage inflicted and MATK with Axe and One-Handed Sword.
| 10
| 10
| Passive
| Passive
|-
|-
| [[File:SS_RAIDENPOU.png|24px|link=]] '''[[Acid Terror]]'''
| [[File:Acid_Terror.png|24px|link=]] '''[[Acid Terror]]'''
| Flings a bottle of acid at an enemy that has chance to Burn the enemy.
| Flings a bottle of acid at an enemy that has chance to Burn the enemy.
| 5
| 5
| Physical Ranged
| Physical Ranged
|-
|-
| [[File:EM_DIAMOND_STORM.png|24px|link=]] '''[[Demonstration (Bomb)]]'''
| [[File:Bomb.png|24px|link=]] '''[[Demonstration (Bomb)]]'''
| Targets an area and set on fire by throwing a Fire Bottle to inflict Fire elemental magic damage. Chance to Burn the enemy.
| Targets an area and set on fire by throwing a Fire Bottle to inflict Fire elemental magic damage. Chance to Burn the enemy.
| 5
| 5
| Magical
| Magical
|-
|-
| [[File:EM_LIGHTNING_LAND.png|24px|link=]] '''[[Learning Potion (Potion Research)]]'''
| [[File:Potion_Research.png|24px|link=]] '''[[Learning Potion (Potion Research)]]'''
| Increase Healing and Shield effectiveness.
| Increase Healing and Shield effectiveness.
| 5
| 5
| Passive
| Passive
|-
|-
| [[File:AE_QUANTUM.png|24px|link=]] '''[[Pharmacy (Prepare Potion)]]'''
| [[File:Prepare_Potion.png|24px|link=]] '''[[Pharmacy (Prepare Potion)]]'''
| Enables crafting of Potions and Chemicals.
| Enables crafting of Potions and Chemicals.
| 5
| 5
| Crafting
| Crafting
|-
|-
| [[File:RA_ELECTRICSHOCKER.png|24px|link=]] '''[[Potion Pitcher]]'''
| [[File:Aid_Potion.png|24px|link=]] '''[[Potion Pitcher]]'''
| Throws a Potion to an ally that will immediately take effect. Skill level determine the type of Potion thrown.
| Throws a Potion to an ally that will immediately take effect. Skill level determine the type of Potion thrown.
| 5
| 5
| Recovery
| Recovery
|-
|-
| [[File:MT_SUMMON_ABR_INFINITY.png|24px|link=]] '''[[Chelmical Protection Helm]]'''
| [[File:Biochemical_Helm.png|24px|link=]] '''[[Chelmical Protection Helm]]'''
| Enhances the selected target Helm, enhancing Status Resistance for the skill duration.  
| Enhances the selected target Helm, enhancing Status Resistance for the skill duration.  
| 5
| 5
| Supportive
| Supportive
|-
|-
| [[File:AE_DISMISSINF.png|24px|link=]] '''[[Chelmical Protection Shield]]'''
| [[File:Synthesized_Shield.png|24px|link=]] '''[[Chelmical Protection Shield]]'''
| Enhances the selected target Shield, enhancing RES and MRES for the skill duration.
| Enhances the selected target Shield, enhancing RES and MRES for the skill duration.
| 5
| 5
| Supportive
| Supportive
|-
|-
| [[File:MT_SUMMON_ABR_BATTLE_WARIOR.png|24px|link=]] '''[[Chelmical Protection Armor]]'''
| [[File:Synthetic_Armor.png|24px|link=]] '''[[Chelmical Protection Armor]]'''
| Enhances the selected target Armor, enhancing MaxHP for the skill duration.
| Enhances the selected target Armor, enhancing MaxHP for the skill duration.
| 5
| 5
| Supportive
| Supportive
|-
|-
| [[File:MT_SUMMON_ABR_MOTHER_NET.png|24px|link=]] '''[[Chelmical Protection Weapon]]'''
| [[File:Alchemical_Weapon.png|24px|link=]] '''[[Chelmical Protection Weapon]]'''
| Coats the selected target Weapon enhancing ATK and MATK for the skill duration.
| Coats the selected target Weapon enhancing ATK and MATK for the skill duration.
| 5
| 5
| Supportive
| Supportive
|-
|-
| [[File:Resurrection.png|24px|link=]] '''[[Bioethics]]'''
| [[File:Bioethics.png|24px|link=]] '''[[Bioethics]]'''
| Skill that is fundamental in eneabling the creation of Homunculus.
| Skill that is fundamental in eneabling the creation of Homunculus.
| 1
| 1
| Passive
| Passive
|-
|-
| [[File:NC_SILVERSNIPER.png|24px|link=]] '''[[Rest]]'''
| [[File:Vaporize.png|24px|link=]] '''[[Rest]]'''
| Let's your Homunculus rest. Only usuable if the Homunculus has at least 50% of MaxHP.
| Let's your Homunculus rest. Only usuable if the Homunculus has at least 50% of MaxHP.
| 1
| 1
| Supportive
| Supportive
|-
|-
| [[File:NC_SILVERSNIPER.png|24px|link=]] '''[[Call Homunculus]]'''
| [[File:Call_Homunculus.png|24px|link=]] '''[[Call Homunculus]]'''
| Summons an existing Homunculus that was stored by Rest skill.
| Summons an existing Homunculus that was stored by Rest skill.
| 1
| 1
| Supportive
| Supportive
|-
|-
| [[File:NC_SILVERSNIPER.png|24px|link=]] '''[[Resurrect Homunculus]]'''
| [[File:Homunculus_Resurrection.png|24px|link=]] '''[[Resurrect Homunculus]]'''
| Revives a Homunculus.
| Revives a Homunculus.
| 5
| 5
| Recovery
| Recovery
|-
|-
| [[File:NC_SILVERSNIPER.png|24px|link=]] '''[[Homunculus Autocast]]'''
| [[File:Biotechnology.png|24px|link=]] '''[[Homunculus Autocast]]'''
| Enables automatic casting of avaible off cooldowns Homunculus skills when the Homunculus perform basic attacks.
| Enables automatic casting of avaible off cooldowns Homunculus skills when the Homunculus perform basic attacks.
| 3
| 3
| Supportive
| Supportive
|}
|}

Latest revision as of 02:29, 3 June 2026

Alchemist
Job Base: Alchemist
Number of Skills: 17
Total Skill Points: 68

Overview

Alchemist is one of the few classes that can use Homunculus System.

Alchemist have 2 advanced jobs to choose from, Apothecary and Biochemist


.

Skills

Skill Description Levels Type
Pushcart Enables use of Pushcart. 1 Active
Change Cart Changes the Pushcart appearance. 1 Supportive
Axe Mastery Increases the damage inflicted and MATK with Axe and One-Handed Sword. 10 Passive
Acid Terror Flings a bottle of acid at an enemy that has chance to Burn the enemy. 5 Physical Ranged
Demonstration (Bomb) Targets an area and set on fire by throwing a Fire Bottle to inflict Fire elemental magic damage. Chance to Burn the enemy. 5 Magical
Learning Potion (Potion Research) Increase Healing and Shield effectiveness. 5 Passive
Pharmacy (Prepare Potion) Enables crafting of Potions and Chemicals. 5 Crafting
Potion Pitcher Throws a Potion to an ally that will immediately take effect. Skill level determine the type of Potion thrown. 5 Recovery
Chelmical Protection Helm Enhances the selected target Helm, enhancing Status Resistance for the skill duration. 5 Supportive
Chelmical Protection Shield Enhances the selected target Shield, enhancing RES and MRES for the skill duration. 5 Supportive
Chelmical Protection Armor Enhances the selected target Armor, enhancing MaxHP for the skill duration. 5 Supportive
Chelmical Protection Weapon Coats the selected target Weapon enhancing ATK and MATK for the skill duration. 5 Supportive
Bioethics Skill that is fundamental in eneabling the creation of Homunculus. 1 Passive
Rest Let's your Homunculus rest. Only usuable if the Homunculus has at least 50% of MaxHP. 1 Supportive
Call Homunculus Summons an existing Homunculus that was stored by Rest skill. 1 Supportive
Resurrect Homunculus Revives a Homunculus. 5 Recovery
Homunculus Autocast Enables automatic casting of avaible off cooldowns Homunculus skills when the Homunculus perform basic attacks. 3 Supportive