Improve Dodge: Difference between revisions
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Created page with "{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" |- ! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | File:Improve_Dodge.png Improve Dodge |- | colspan="2" style="text-align:center; padding:10px;" | File:FILENAME.gif |- ! style="padding:6px; text-align:left;" | Max Level: | style="padding:6px;" | 5 |- ! style="padding:6px; text-align:left;"..." |
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{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" | {| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" | ||
|- | |- | ||
! colspan="2" style="background:# | ! colspan="2" style="background:#a5c7a8; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Improve_Dodge.png]] Improve Dodge | ||
|- | |- | ||
| colspan="2" style="text-align:center; padding:10px;" | [[File: | | colspan="2" style="text-align:center; padding:10px;" | [[File:RogueSit.gif]] | ||
|- | |- | ||
! style="padding:6px; text-align:left;" | Max Level: | ! style="padding:6px; text-align:left;" | Max Level: | ||
| style="padding:6px;" | 5 | | style="padding:6px;" | 5 | ||
|- | |- | ||
! style="padding:6px; text-align:left;" | | ! style="padding:6px; text-align:left;" | Type: | ||
| style="padding:6px;" | Passive | |||
|- | |||
! style="padding:6px; text-align:left;" | Aftercast delay: | |||
| style="padding:6px;" | None | | style="padding:6px;" | None | ||
|- | |- | ||
! style="padding:6px; text-align:left;" | | ! style="padding:6px; text-align:left;" | Cooldown: | ||
| style="padding:6px;" | | | style="padding:6px;" | None | ||
|- | |- | ||
! style="padding:6px; text-align:left;" | Element: | |||
| style="padding:6px;" | None | |||
|} | |} | ||
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== Description == | == Description == | ||
Improve Dodge is a <span style="color:red">EFFECTTYPE</span> skill used by [[ | Improve Dodge is a <span style="color:red">EFFECTTYPE</span> skill used by [[Rogue]] and [[Assassin]]. | ||
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== TYPE == | == TYPE == | ||
Level 2 - type | {| class=wikitable style="border 1em #aaaaaa solid" | ||
|- | |||
Level 3 - type | !TYPE | ||
!TYPE | |||
Level 4 - type | |- | ||
!Level 1 | |||
Level 5 - type | | - type | ||
|- | |||
!Level 2 | |||
| - type | |||
|- | |||
!Level 3 | |||
| - type | |||
|- | |||
!Level 4 | |||
| - type | |||
|- | |||
!Level 5 | |||
| - type | |||
|- | |||
|} | |||
== Requirements == | == Requirements == | ||
[[SKILLNAME]] Level 1 | [[SKILLNAME]] Level 1 | ||
Latest revision as of 02:58, 14 June 2026
| |
| Max Level: | 5 |
| Type: | Passive |
| Aftercast delay: | None |
| Cooldown: | None |
| Element: | None |
Description
Improve Dodge is a EFFECTTYPE skill used by Rogue and Assassin.
Text text text text text text text text text text text text text text text text text text text text text text text text text.
Shares a global delay of 0 Seconds on all skills. No Internal Cooldown.
TYPE
| TYPE | TYPE |
|---|---|
| Level 1 | - type |
| Level 2 | - type |
| Level 3 | - type |
| Level 4 | - type |
| Level 5 | - type |
Requirements
SKILLNAME Level 1
