Blitz Beat: Difference between revisions

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Created page with "{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" |- ! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | File:Blitz_Beat.png Blitz Beat |- | colspan="2" style="text-align:center; padding:10px;" | File:FILENAME.gif |- ! style="padding:6px; text-align:left;" | Max Level: | style="padding:6px;" | 5 |- ! style="padding:6px; text-align:left;" | Elem..."
 
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{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;"
{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;"
|-
|-
! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Blitz_Beat.png]] Blitz Beat
! colspan="2" style="background:#d6bfbf; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:{{PAGENAMEE}}.png]] {{PAGENAME}}
|-
|-
| colspan="2" style="text-align:center; padding:10px;" | [[File:FILENAME.gif]]
| colspan="2" style="text-align:center; padding:10px;" | [[File:Blitz_Beat.gif]]
|-
|-
! style="padding:6px; text-align:left;" | Max Level:
! style="padding:6px; text-align:left;" | Max Level:
| style="padding:6px;" | 5
| style="padding:6px;" | 5
|-
|-
! style="padding:6px; text-align:left;" | Element:
! style="padding:6px; text-align:left;" | Type:
| style="padding:6px;" | Ranged Physical
|-
! style="padding:6px; text-align:left;" | Aftercast delay:
| style="padding:6px;" | None
| style="padding:6px;" | None
|-
|-
! style="padding:6px; text-align:left;" | Number of Hits:
! style="padding:6px; text-align:left;" | Cooldown:
| style="padding:6px;" | Not Applicabe
| style="padding:6px;" | 3 seconds
|-
! style="padding:6px; text-align:left;" | Element:
| style="padding:6px;" | Neutral
|-
|-
|}
|}
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== Description ==
== Description ==
Blitz Beat is a <span style="color:red">EFFECTTYPE</span> skill used by [[CLASSNAME]] only.
Blitz Beat is a <span style="color:red">Physical Ranged</span> skill for [[Hunter|Hunters]].


Text text text text text text text text text text text text text text text text text text text text text text text text text.
Commands your falcon to attack a target and surrounding enemies in a 5x5 area.


Shares a global delay of <span style="color:green">0 Seconds</span> on all skills.
Has a chance to be cast when performing basic attacks, dealing ⅓ of the original damage.
No Internal Cooldown.
The chance to auto-cast is 10%, +0.1% per [[Character Stats#LUK|LUK]].


== TYPE ==
Requires an active [[Falconry Mastery|Falcon]]. Damage is always <span style="color:grey">Neutral</span> [[Elemental_Table|Element]].
Level 1 - type


Level 2 - type
The final damage of this skill is increased by 1% per [[Character Stats#DEX|DEX]].


Level 3 - type
{| class=wikitable style="border 1em #aaaaaa solid"
 
|-
Level 4 - type
!Level
 
!ATK%
Level 5 - type
!Hits
!SP Cost
|-
!1
| 70% || 1 || 4
|-
!2
| 140% || 2 || 6
|-
!3
| 210% || 3 || 8
|-
!4
| 280% || 4 || 10
|-
!5
| 350% || 5 || 12
|-
|}


== Requirements ==
== Requirements ==
[[SKILLNAME]] Level 1
[[Falconry Mastery]] Level 1

Latest revision as of 03:40, 9 June 2026

Blitz Beat
Max Level: 5
Type: Ranged Physical
Aftercast delay: None
Cooldown: 3 seconds
Element: Neutral


Description

Blitz Beat is a Physical Ranged skill for Hunters.

Commands your falcon to attack a target and surrounding enemies in a 5x5 area.

Has a chance to be cast when performing basic attacks, dealing ⅓ of the original damage. The chance to auto-cast is 10%, +0.1% per LUK.

Requires an active Falcon. Damage is always Neutral Element.

The final damage of this skill is increased by 1% per DEX.

Level ATK% Hits SP Cost
1 70% 1 4
2 140% 2 6
3 210% 3 8
4 280% 4 10
5 350% 5 12

Requirements

Falconry Mastery Level 1