Monk: Difference between revisions

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|-
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! style="padding:6px; text-align:left;" | Total Skill Points:
! style="padding:6px; text-align:left;" | Total Skill Points:
| style="padding:6px;" | 70
| style="padding:6px;" | 65
|-
|-
! style="padding:6px; text-align:left;" | Total Quest Skills:
| style="padding:6px;" | 0
|}
|}


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== Overview ==
== Overview ==
--------.
Monks are martial artists suited for fights, having combo skills while also having sources to reduce damage received.
 
Monks has 2 advaced claasses that can be choosen from  [[Inquisitor]] and [[Sura]].
 
Monks also have a unique system called [[Activity Points|<span style="color:#db1a84">Combo Points</span>]] used on almost all his skills.


--------.
--------.
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! Skill !! Description !! Levels !! Type
! Skill !! Description !! Levels !! Type
|-
|-
| [[File:AE_ARCANEDEVICE.png|24px|link=]] '''[[Iron Hand]]'''
| [[File:Iron Fists.png|24px|link=]] '''[[Iron Hand]]'''
| Increases damage with bare hands and knuckles.
| Increases damage with bare hands and knuckles.
| 10
| 10
| Passive
| Passive
|-
|-
| [[File:AE_SPELLSTABILIZER.png|24px|link=]] '''[[Call Spirits]]'''
| [[File:Summon Spirit Sphere.png|24px|link=]] '''[[Call Spirits]]'''
| Summons a Spirit Sphere that amplify different skills abilities.
| Summons a Spirit Sphere that amplify different skills abilities.
| 5
| 5
| Supportive
| Supportive
|-
|-
| [[File:SO_VARETYR_SPEAR.png|24px|link=]] '''[[Dangerous Soul Collect (Zen)]]'''
| [[File:Zen.png|24px|link=]] '''[[Dangerous Soul Collect (Zen)]]'''
| Summons 5 Spirit Spheres.
| Summons 5 Spirit Spheres.
| 1
| 1
| Supportive
| Supportive
|-
|-
| [[File:SS_RAIDENPOU.png|24px|link=]] '''[[Body Relocation]]'''
| [[File:Snap.png|24px|link=]] '''[[Body Relocation]]'''
| Instantly teleport to a target spot.
| Instantly teleport to a target spot.
| 1
| 1
| Supportive
| Supportive
|-
|-
| [[File:EM_DIAMOND_STORM.png|24px|link=]] '''[[Windmill]]'''
| [[File:Sr windmill.png|24px|link=]] '''[[Windmill]]'''
| Low ground round kick that damages AoE. Recovers an amount of damage dealt asp HP.
| Low ground round kick that damages AoE. Recovers an amount of damage dealt as HP.
| 3
| 3
| Debuff
| Debuff
|-
|-
| [[File:EM_LIGHTNING_LAND.png|24px|link=]] '''[[Chain Combo]]'''
| [[File:Raging Quadruple Blow.png|24px|link=]] '''[[Chain Combo]]'''
| Cast a combo that hits an area around the Monk.
| Cast a combo that hits an area around the Monk.
| 5
| 5
| Physical Melee
| Physical Melee
|-
|-
| [[File:AE_QUANTUM.png|24px|link=]] '''[[Combo Finish]]'''
| [[File:Raging Thrust.png|24px|link=]] '''[[Combo Finish]]'''
| Uses a powerful strike around the Monk that hits 2 times.
| Uses a powerful strike around the Monk that hits 2 times.
| 5
| 5
| Physical Melee
| Physical Melee
|-
|-
| [[File:RA_ELECTRICSHOCKER.png|24px|link=]] '''[[Tiger Fist]]'''
| [[File:Glacier Fist.png|24px|link=]] '''[[Tiger Fist]]'''
| Unleashes a devasting strike around the Monk. Consumes all Combo Points.
| Unleashes a devasting strike around the Monk. Consumes all Combo Points.
| 5
| 5
| Physical Melee
| Physical Melee
|-
|-
| [[File:MT_SUMMON_ABR_INFINITY.png|24px|link=]] '''[[Investigate]]'''
| [[File:Occult Impaction.png|24px|link=]] '''[[Investigate]]'''
| Attacks an enemy with a massive psychic impact. More damage when enemy have high Defense.  
| Attacks an enemy with a massive psychic impact. More damage when enemy have high Defense.  
| 5
| 5
| Special Physical
| Special Physical
|-
|-
| [[File:AE_DISMISSINF.png|24px|link=]] '''[[Palm Strike]]'''
| [[File:Raging Palm Strike.png|24px|link=]] '''[[Palm Strike]]'''
| Strike an enemy pushing him back and causes a delayed damage to him.
| Strike an enemy pushing him back and causes a delayed damage to him.
| 5
| 5
| Physical Melee
| Physical Melee
|-
|-
| [[File:MT_SUMMON_ABR_BATTLE_WARIOR.png|24px|link=]] '''[[Throw Spirit Sphere]]'''
| [[File:Throw Spirit Sphere.png|24px|link=]] '''[[Throw Spirit Sphere]]'''
| Fire all avaible Spirit Spheres. Consumes all Combo Points.
| Fire all avaible Spirit Spheres. Consumes all Combo Points.
| 5
| 5
| Physical Ranged
| Physical Ranged
|-
|-
| [[File:MT_SUMMON_ABR_MOTHER_NET.png|24px|link=]] '''[[Dodge]]'''
| [[File:Flee (Skill).png|24px|link=]] '''[[Dodge]]'''
| Increases FLEE.
| Increases FLEE.
| 10
| 5
| Passive
| Passive
|-
|-
| [[File:NC_SILVERSNIPER.png|24px|link=]] '''[[Steel Body]]'''
| [[File:Mental Strength.png|24px|link=]] '''[[Steel Body]]'''
| Receives damage reduction.
| Receives damage reduction.
| 5
| 5
| Supportive
| Supportive
|-
|-
| [[File:AE_FOCUSEDFIRE.png|24px|link=]] '''[[Blade Stop]]'''
| [[File:Root.png|24px|link=]] '''[[Blade Stop]]'''
| Immobilizes the caster and an enemy.
| Immobilizes the caster and an enemy.
| 5
| 5
| Supportive
| Supportive
|}
|}

Latest revision as of 21:13, 10 June 2026

Monk
Job Base: Monk
Number of Skills: 14
Total Skill Points: 65

Overview

Monks are martial artists suited for fights, having combo skills while also having sources to reduce damage received.

Monks has 2 advaced claasses that can be choosen from Inquisitor and Sura.

Monks also have a unique system called Combo Points used on almost all his skills.


.

Skills

Skill Description Levels Type
Iron Hand Increases damage with bare hands and knuckles. 10 Passive
Call Spirits Summons a Spirit Sphere that amplify different skills abilities. 5 Supportive
Dangerous Soul Collect (Zen) Summons 5 Spirit Spheres. 1 Supportive
Body Relocation Instantly teleport to a target spot. 1 Supportive
Windmill Low ground round kick that damages AoE. Recovers an amount of damage dealt as HP. 3 Debuff
Chain Combo Cast a combo that hits an area around the Monk. 5 Physical Melee
Combo Finish Uses a powerful strike around the Monk that hits 2 times. 5 Physical Melee
Tiger Fist Unleashes a devasting strike around the Monk. Consumes all Combo Points. 5 Physical Melee
Investigate Attacks an enemy with a massive psychic impact. More damage when enemy have high Defense. 5 Special Physical
Palm Strike Strike an enemy pushing him back and causes a delayed damage to him. 5 Physical Melee
Throw Spirit Sphere Fire all avaible Spirit Spheres. Consumes all Combo Points. 5 Physical Ranged
Dodge Increases FLEE. 5 Passive
Steel Body Receives damage reduction. 5 Supportive
Blade Stop Immobilizes the caster and an enemy. 5 Supportive