Throw Spirit Sphere: Difference between revisions

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| style="padding:6px;" | 5
| style="padding:6px;" | 5
|-
|-
! style="padding:6px; text-align:left;" | Element:
! style="padding:6px; text-align:left;" | Type:
| style="padding:6px;" | Physical Ranged
|-
! style="padding:6px; text-align:left;" | Aftercast delay:
| style="padding:6px;" | <span style="color:green">1 Second</span>
|-
! style="padding:6px; text-align:left;" | Cooldown:
| style="padding:6px;" | None
| style="padding:6px;" | None
|-
|-
! style="padding:6px; text-align:left;" | Number of Hits:
! style="padding:6px; text-align:left;" | Element:
| style="padding:6px;" | Not Applicabe
| style="padding:6px;" | <span style="color:#7685b8">Weapon</span>
|-
|}
|}


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When used against a target with <span style="color:#2b0236">Weakened Spirit</span> status the damage on the same target is increased by +10% per cell distant between the caster and the target.
When used against a target with <span style="color:#2b0236">Weakened Spirit</span> status the damage on the same target is increased by +10% per cell distant between the caster and the target.


This skill consume [[Activity Points|<span style="color:#db1a84">Combo Point</span>]] to increases it damage.  
This skill consumes [[Activity Points|<span style="color:#db1a84">Combo Points</span>]] to increase its damage. The final Damage is increased by 10% per <span style="color:#db1a84">Combo Point</span>.
 
Shares a global delay of <span style="color:green">1 Second</span> on all skills.
 
== Damage ==
Final Damage is increased by 10% per <span style="color:#db1a84">Combo Point</span>.


Final Damage is increased by 1% per <span style="color:#4a0d15">STR</span>.
Final Damage is increased by 1% per <span style="color:#4a0d15">STR</span>.


Level 1 - <span style="color:#4a0d15">ATK</span> 110% per Sphere
{| class=wikitable style="border 1em #aaaaaa solid"
 
|-
Level 2 - <span style="color:#4a0d15">ATK</span> 120% per Sphere
!Level
 
!ATK% per Sphere
Level 3 - <span style="color:#4a0d15">ATK</span> 130% per Sphere
|-
 
!1
Level 4 - <span style="color:#4a0d15">ATK</span> 140% per Sphere
| 110%
 
|-
Level 5 - <span style="color:#4a0d15">ATK</span> 150% per Sphere
!2
| 120%
|-
!3
| 130%
|-
!4
| 140%
|-
!5
| 150%
|-
|}


== Requirements ==
== Requirements ==

Latest revision as of 21:10, 10 June 2026

Throw Spirit Sphere
Max Level: 5
Type: Physical Ranged
Aftercast delay: 1 Second
Cooldown: None
Element: Weapon


Description

Throw Spirit Sphere is a Offensive skill used by Monk only.

Attacks from a distance using your Spheres. This still can still be cast without any Spheres dealing 1 hit only. The number of hits is based on the amount of spheres the Caster actually have, and it will try to use all available Spirit Spheres at once.

When used against a target with Weakened Spirit status the damage on the same target is increased by +10% per cell distant between the caster and the target.

This skill consumes Combo Points to increase its damage. The final Damage is increased by 10% per Combo Point.

Final Damage is increased by 1% per STR.

Level ATK% per Sphere
1 110%
2 120%
3 130%
4 140%
5 150%

Requirements

Call Spirits Level 1

Investigate Level 3

Palm Strike Level 3