Chain Combo: Difference between revisions

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| style="padding:6px;" | 5
| style="padding:6px;" | 5
|-
|-
! style="padding:6px; text-align:left;" | Element:
! style="padding:6px; text-align:left;" | Type:
| style="padding:6px;" | Physical
|-
! style="padding:6px; text-align:left;" | Aftercast delay:
| style="padding:6px;" | <span style="color:green">1 Second</span>
|-
! style="padding:6px; text-align:left;" | Cooldown:
| style="padding:6px;" | None
| style="padding:6px;" | None
|-
|-
! style="padding:6px; text-align:left;" | Number of Hits:
! style="padding:6px; text-align:left;" | Element:
| style="padding:6px;" | 3
| style="padding:6px;" | <span style="color:#7685b8">Weapon</span>
|-
|}
|}


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This skill generates 1 [[Activity Points|<span style="color:#db1a84">Combo Point</span>]]
This skill generates 1 [[Activity Points|<span style="color:#db1a84">Combo Point</span>]].
if the last skill used is not Chain Combo generates an additional <span style="color:#db1a84">Combo Point</span>.
If the last skill used was not Chain Combo, it generates an additional <span style="color:#db1a84">Combo Point</span>.


Shares a global delay of <span style="color:green">1 Second</span> on all skills.
Final Damage is increased by 1% per <span style="color:#4a0d15">STR</span>.


== Damage ==
{| class=wikitable style="border 1em #aaaaaa solid"
Final Damage is increase by 1% per <span style="color:#4a0d15">STR</span>.
|-
 
!Level
Level 1 - <span style="color:#4a0d15">ATK</span> 100%  
!ATK%
 
|-
Level 2 - <span style="color:#4a0d15">ATK</span> 110%  
!1
 
| 100%
Level 3 - <span style="color:#4a0d15">ATK</span> 120%  
|-
 
!2
Level 4 - <span style="color:#4a0d15">ATK</span> 130%  
| 110%
 
|-
Level 5 - <span style="color:#4a0d15">ATK</span> 140%
!3
| 120%
|-
!4
| 130%
|-
!5
| 140%
|-
|}

Latest revision as of 20:57, 10 June 2026

Chain Combo
Max Level: 5
Type: Physical
Aftercast delay: 1 Second
Cooldown: None
Element: Weapon


Description

Chain Combo is a Offensive skill used by Monk only.

Perform a combo of 3 hits dealing damage on all targets within a 5x5 area around the caster.


This skill generates 1 Combo Point. If the last skill used was not Chain Combo, it generates an additional Combo Point.

Final Damage is increased by 1% per STR.

Level ATK%
1 100%
2 110%
3 120%
4 130%
5 140%