Combo Finish: Difference between revisions

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| style="padding:6px;" | 5
| style="padding:6px;" | 5
|-
|-
! style="padding:6px; text-align:left;" | Element:
! style="padding:6px; text-align:left;" | Type:
| style="padding:6px;" | None
| style="padding:6px;" | Physical
|-
! style="padding:6px; text-align:left;" | Aftercast delay:
| style="padding:6px;" | <span style="color:green">1 Second</span>
|-
|-
! style="padding:6px; text-align:left;" | Number of Hits:
! style="padding:6px; text-align:left;" | Cooldown:
| style="padding:6px;" | 3
| style="padding:6px;" | <span style="color:green">1.5 Seconds</span>
|-
|-
! style="padding:6px; text-align:left;" | Element:
| style="padding:6px;" | <span style="color:#7685b8">Weapon</span>
|}
|}


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Combo Finish is a <span style="color:red">Offensive</span> skill used by [[Monk]] only.
Combo Finish is a <span style="color:red">Offensive</span> skill used by [[Monk]] only.


Attempts to finish all targets around the caster in a 5x5 area with a powerful strike that hits 3 times.
Attempts to finish all targets around the caster in a 5x5 area with a powerful strike that hits 2 times.
 
If the the last skill used was not Combo Finish, this skill will deal an additional hit of damage.




This skill generates 1 [[Activity Points|<span style="color:#db1a84">Combo Point</span>]]
This skill generates 1 [[Activity Points|<span style="color:#db1a84">Combo Point</span>]]


Shares a global delay of <span style="color:green">1 Second</span> on all skills and a Cooldown of <span style="color:green">1.5 Seconds</span>
== Damage ==
Final Damage is increase by 1% per <span style="color:#4a0d15">STR</span>.
Final Damage is increase by 1% per <span style="color:#4a0d15">STR</span>.


Level 1 - <span style="color:#4a0d15">ATK</span> 60% per Hit
{| class=wikitable style="border 1em #aaaaaa solid"
 
|-
Level 2 - <span style="color:#4a0d15">ATK</span> 70% per Hit
!Level
 
!ATK% per hit
Level 3 - <span style="color:#4a0d15">ATK</span> 80% per Hit
!Total (repeated)
 
!Total (enhanced)
Level 4 - <span style="color:#4a0d15">ATK</span> 90% per Hit
|-
 
!1
Level 5 - <span style="color:#4a0d15">ATK</span> 100% per Hit
| 60% || 120% || 180%
 
|-
!2
| 70% || 140% || 210%
|-
!3
| 80% || 160% || 240%
|-
!4
| 90% || 180% || 270%
|-
!5
| 100% || 200% || 300%
|-
|}


== Requirements ==
== Requirements ==
[[Chain Combo]] Level 3
[[Chain Combo]] Level 3

Latest revision as of 20:59, 10 June 2026

Combo Finish
Max Level: 5
Type: Physical
Aftercast delay: 1 Second
Cooldown: 1.5 Seconds
Element: Weapon


Description

Combo Finish is a Offensive skill used by Monk only.

Attempts to finish all targets around the caster in a 5x5 area with a powerful strike that hits 2 times.

If the the last skill used was not Combo Finish, this skill will deal an additional hit of damage.


This skill generates 1 Combo Point

Final Damage is increase by 1% per STR.

Level ATK% per hit Total (repeated) Total (enhanced)
1 60% 120% 180%
2 70% 140% 210%
3 80% 160% 240%
4 90% 180% 270%
5 100% 200% 300%

Requirements

Chain Combo Level 3