Magnus Exorcismus: Difference between revisions
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! style="padding:6px; text-align:left;" | Max Level: | ! style="padding:6px; text-align:left;" | Max Level: | ||
| style="padding:6px;" | 5 | | style="padding:6px;" | 5 | ||
|- | |||
! style="padding:6px; text-align:left;" | Type: | |||
| style="padding:6px;" | Magical | |||
|- | |||
! style="padding:6px; text-align:left;" | Cast Time: | |||
| style="padding:6px;" | 2 seconds | |||
|- | |||
! style="padding:6px; text-align:left;" | Aftercast delay: | |||
| style="padding:6px;" | 1 second | |||
|- | |||
! style="padding:6px; text-align:left;" | Cooldown: | |||
| style="padding:6px;" | <span style="color:green">6 Seconds</span> | |||
|- | |- | ||
! style="padding:6px; text-align:left;" | Element: | ! style="padding:6px; text-align:left;" | Element: | ||
| style="padding:6px;" | <span style="color:#EFBF04">Holy</span> | | style="padding:6px;" | <span style="color:#EFBF04">Holy</span> | ||
|} | |} | ||
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Summons a purifying cross in the ground dealing holy damage on all enemies inside every 3 seconds. | Summons a purifying cross in the ground dealing holy damage on all enemies inside every 3 seconds. | ||
Lasts for 10 seconds, for a maximum of 4 waves of damage. | |||
Final Damage is increased by 1% per <span style="color:purple">INT</span>. | |||
{| class=wikitable style="border 1em #aaaaaa solid" | |||
|- | |||
!Level | |||
!MATK% per Wave | |||
|- | |||
!1 | |||
| 200% | |||
|- | |||
!2 | |||
| 225% | |||
|- | |||
!3 | |||
| 250% | |||
|- | |||
!4 | |||
| 275% | |||
|- | |||
!5 | |||
| 300% | |||
|- | |||
|} | |||
== Requirements == | == Requirements == | ||
Latest revision as of 19:31, 10 June 2026
| |
| Max Level: | 5 |
| Type: | Magical |
| Cast Time: | 2 seconds |
| Aftercast delay: | 1 second |
| Cooldown: | 6 Seconds |
| Element: | Holy |
Description
Magnus Exorcismus is a ground Offensive skill used by Priest only.
Summons a purifying cross in the ground dealing holy damage on all enemies inside every 3 seconds. Lasts for 10 seconds, for a maximum of 4 waves of damage.
Final Damage is increased by 1% per INT.
| Level | MATK% per Wave |
|---|---|
| 1 | 200% |
| 2 | 225% |
| 3 | 250% |
| 4 | 275% |
| 5 | 300% |
Requirements
Holy Light Level 5
Lex Divina Level 3
Lex Aeterna Level 1
