Combo Finish: Difference between revisions
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{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" | {| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" | ||
|- | |- | ||
! colspan="2" style="background:#7685b8; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Raging_Thrust.png]] | ! colspan="2" style="background:#7685b8; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Raging_Thrust.png]] Combo Finish | ||
|- | |- | ||
| colspan="2" style="text-align:center; padding:10px;" | [[File: | | colspan="2" style="text-align:center; padding:10px;" | [[File:Combo_Finish.gif]] | ||
|- | |- | ||
! style="padding:6px; text-align:left;" | Max Level: | ! style="padding:6px; text-align:left;" | Max Level: | ||
| style="padding:6px;" | 5 | | style="padding:6px;" | 5 | ||
|- | |- | ||
! style="padding:6px; text-align:left;" | | ! style="padding:6px; text-align:left;" | Type: | ||
| style="padding:6px;" | | | style="padding:6px;" | Physical | ||
|- | |||
! style="padding:6px; text-align:left;" | Aftercast delay: | |||
| style="padding:6px;" | <span style="color:green">1 Second</span> | |||
|- | |- | ||
! style="padding:6px; text-align:left;" | | ! style="padding:6px; text-align:left;" | Cooldown: | ||
| style="padding:6px;" | | | style="padding:6px;" | <span style="color:green">1.5 Seconds</span> | ||
|- | |- | ||
! style="padding:6px; text-align:left;" | Element: | |||
| style="padding:6px;" | <span style="color:#7685b8">Weapon</span> | |||
|} | |} | ||
__NOTOC__ | |||
== | == Description == | ||
Combo Finish is a <span style="color:red">Offensive</span> skill used by [[Monk]] only. | |||
Attempts to finish all targets around the caster in a 5x5 area with a powerful strike that hits 2 times. | |||
If the the last skill used was not Combo Finish, this skill will deal an additional hit of damage. | |||
This skill generates 1 [[Activity Points|<span style="color:#db1a84">Combo Point</span>]] | |||
Final Damage is increase by 1% per <span style="color:#4a0d15">STR</span>. | |||
Level 4 - | {| class=wikitable style="border 1em #aaaaaa solid" | ||
|- | |||
!Level | |||
!ATK% per hit | |||
!Total (repeated) | |||
!Total (enhanced) | |||
|- | |||
!1 | |||
| 60% || 120% || 180% | |||
|- | |||
!2 | |||
| 70% || 140% || 210% | |||
|- | |||
!3 | |||
| 80% || 160% || 240% | |||
|- | |||
!4 | |||
| 90% || 180% || 270% | |||
|- | |||
!5 | |||
| 100% || 200% || 300% | |||
|- | |||
|} | |||
== Requirements == | == Requirements == | ||
[[ | [[Chain Combo]] Level 3 | ||
Latest revision as of 20:59, 10 June 2026
| |
| Max Level: | 5 |
| Type: | Physical |
| Aftercast delay: | 1 Second |
| Cooldown: | 1.5 Seconds |
| Element: | Weapon |
Description
Combo Finish is a Offensive skill used by Monk only.
Attempts to finish all targets around the caster in a 5x5 area with a powerful strike that hits 2 times.
If the the last skill used was not Combo Finish, this skill will deal an additional hit of damage.
This skill generates 1 Combo Point
Final Damage is increase by 1% per STR.
| Level | ATK% per hit | Total (repeated) | Total (enhanced) |
|---|---|---|---|
| 1 | 60% | 120% | 180% |
| 2 | 70% | 140% | 210% |
| 3 | 80% | 160% | 240% |
| 4 | 90% | 180% | 270% |
| 5 | 100% | 200% | 300% |
Requirements
Chain Combo Level 3
