Windmill: Difference between revisions
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{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" | {| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" | ||
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! colspan="2" style="background:#7685b8; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Sr_windmill.png]] | ! colspan="2" style="background:#7685b8; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Sr_windmill.png]] Windmill | ||
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| colspan="2" style="text-align:center; padding:10px;" | [[File: | | colspan="2" style="text-align:center; padding:10px;" | [[File:Windmill.gif]] | ||
|- | |- | ||
! style="padding:6px; text-align:left;" | Max Level: | ! style="padding:6px; text-align:left;" | Max Level: | ||
| style="padding:6px;" | | | style="padding:6px;" | 3 | ||
|- | |- | ||
! style="padding:6px; text-align:left;" | | ! style="padding:6px; text-align:left;" | Type: | ||
| style="padding:6px;" | Physical | |||
|- | |||
! style="padding:6px; text-align:left;" | Aftercast delay: | |||
| style="padding:6px;" | None | | style="padding:6px;" | None | ||
|- | |- | ||
! style="padding:6px; text-align:left;" | | ! style="padding:6px; text-align:left;" | Cooldown: | ||
| style="padding:6px;" | | | style="padding:6px;" | <span style="color:green">5 Seconds</span> | ||
|- | |- | ||
! style="padding:6px; text-align:left;" | Element: | |||
| style="padding:6px;" | <span style="color:#7685b8">Weapon</span> | |||
|} | |} | ||
__NOTOC__ | |||
== Description == | |||
Windmill is a <span style="color:red">Offensive</span> skill used by [[Monk]] only. | |||
A ground round kick that will hit enemies in 5x5 area around the caster and force them to Sit. | |||
Monsters on the area are [[Status|<span style="color:#632e12">Stunned</span>]]. | |||
This skill recovers 10% of the damage dealt as HP, increased by <span style="color:#1f7509">VIT</span>. | |||
= | This skill generates 1 [[Activity Points|<span style="color:#db1a84">Combo Point</span>]] | ||
Final Damage is increased by 1% per <span style="color:#4a0d15">STR</span>. | |||
Level 3 - | {| class=wikitable style="border 1em #aaaaaa solid" | ||
|- | |||
!Level | |||
!ATK% | |||
|- | |||
!1 | |||
| 125% | |||
|- | |||
!2 | |||
| 175% | |||
|- | |||
!3 | |||
| 225% | |||
|- | |||
|} | |||
Level | == Requirements == | ||
[[Call Spirits]] Level 5 | |||
Level | [[Dangerous Soul Collect (Zen)]] Level 1 | ||
[[Body Relocation]] Level 1 | |||
[[ | |||
Latest revision as of 20:57, 10 June 2026
| |
| Max Level: | 3 |
| Type: | Physical |
| Aftercast delay: | None |
| Cooldown: | 5 Seconds |
| Element: | Weapon |
Description
Windmill is a Offensive skill used by Monk only.
A ground round kick that will hit enemies in 5x5 area around the caster and force them to Sit. Monsters on the area are Stunned.
This skill recovers 10% of the damage dealt as HP, increased by VIT.
This skill generates 1 Combo Point
Final Damage is increased by 1% per STR.
| Level | ATK% |
|---|---|
| 1 | 125% |
| 2 | 175% |
| 3 | 225% |
Requirements
Call Spirits Level 5
Dangerous Soul Collect (Zen) Level 1
Body Relocation Level 1
