Combo Finish: Difference between revisions

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Created page with "{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" |- ! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | File:Raging_Thrust.png SKILLNAME |- | colspan="2" style="text-align:center; padding:10px;" | File:FILENAME.gif |- ! style="padding:6px; text-align:left;" | Max Level: | style="padding:6px;" | 5 |- ! style="padding:6px; text-align:left;" | El..."
 
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{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;"
{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;"
|-
|-
! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Raging_Thrust.png]] SKILLNAME
! colspan="2" style="background:#7685b8; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Raging_Thrust.png]] Combo Finish
|-
|-
| colspan="2" style="text-align:center; padding:10px;" | [[File:FILENAME.gif]]
| colspan="2" style="text-align:center; padding:10px;" | [[File:Combo_Finish.gif]]
|-
|-
! style="padding:6px; text-align:left;" | Max Level:
! style="padding:6px; text-align:left;" | Max Level:
| style="padding:6px;" | 5
| style="padding:6px;" | 5
|-
|-
! style="padding:6px; text-align:left;" | Element:
! style="padding:6px; text-align:left;" | Type:
| style="padding:6px;" | None
| style="padding:6px;" | Physical
|-
! style="padding:6px; text-align:left;" | Aftercast delay:
| style="padding:6px;" | <span style="color:green">1 Second</span>
|-
|-
! style="padding:6px; text-align:left;" | Number of Hits:
! style="padding:6px; text-align:left;" | Cooldown:
| style="padding:6px;" | Not Applicabe
| style="padding:6px;" | <span style="color:green">1.5 Seconds</span>
|-
|-
! style="padding:6px; text-align:left;" | Element:
| style="padding:6px;" | <span style="color:#7685b8">Weapon</span>
|}
|}


__TOC__
__NOTOC__


== Overview ==
== Description ==
SKILL is a <span style="color:red">EFFECTTYPE</span> skill used by [[CLASSNAME]] only.
Combo Finish is a <span style="color:red">Offensive</span> skill used by [[Monk]] only.


Text text text text text text text text text text text text text text text text text text text text text text text text text.
Attempts to finish all targets around the caster in a 5x5 area with a powerful strike that hits 2 times.


Shares a global delay of <span style="color:green">0 Seconds</span> on all skills.
If the the last skill used was not Combo Finish, this skill will deal an additional hit of damage.
No Internal Cooldown.


== TYPE ==
Level 1 - type


Level 2 - type
This skill generates 1 [[Activity Points|<span style="color:#db1a84">Combo Point</span>]]


Level 3 - type
Final Damage is increase by 1% per <span style="color:#4a0d15">STR</span>.


Level 4 - type
{| class=wikitable style="border 1em #aaaaaa solid"
 
|-
Level 5 - type
!Level
!ATK% per hit
!Total (repeated)
!Total (enhanced)
|-
!1
| 60% || 120% || 180%
|-
!2
| 70% || 140% || 210%
|-
!3
| 80% || 160% || 240%
|-
!4
| 90% || 180% || 270%
|-
!5
| 100% || 200% || 300%
|-
|}


== Requirements ==
== Requirements ==
[[SKILLNAME]] Level 1
[[Chain Combo]] Level 3

Latest revision as of 20:59, 10 June 2026

Combo Finish
Max Level: 5
Type: Physical
Aftercast delay: 1 Second
Cooldown: 1.5 Seconds
Element: Weapon


Description

Combo Finish is a Offensive skill used by Monk only.

Attempts to finish all targets around the caster in a 5x5 area with a powerful strike that hits 2 times.

If the the last skill used was not Combo Finish, this skill will deal an additional hit of damage.


This skill generates 1 Combo Point

Final Damage is increase by 1% per STR.

Level ATK% per hit Total (repeated) Total (enhanced)
1 60% 120% 180%
2 70% 140% 210%
3 80% 160% 240%
4 90% 180% 270%
5 100% 200% 300%

Requirements

Chain Combo Level 3