Taekwon: Difference between revisions
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! colspan="2" style="background:#339933; color:white; text-align:center; font-size:120%; padding:6px;" | | ! colspan="2" style="background:#339933; color:white; text-align:center; font-size:120%; padding:6px;" | Taekwon | ||
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| colspan="2" style="text-align:center; padding:10px;" | [[File:TaeKwon Master.png|180px]] | | colspan="2" style="text-align:center; padding:10px;" | [[File:TaeKwon Master.png|180px]] | ||
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! style="padding:6px; text-align:left;" | Job Base: | ! style="padding:6px; text-align:left;" | Job Base: | ||
| style="padding:6px;" | [[ | | style="padding:6px;" | [[Taekwon]] | ||
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! style="padding:6px; text-align:left;" | Number of Skills: | ! style="padding:6px; text-align:left;" | Number of Skills: | ||
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== Overview == | == Overview == | ||
Taekwons are masters of kicks. They master the use of their kicks to create powerful combos, with their power they can even make stars fall. | |||
Taekwon has one advanced job: [[Emperor]] | |||
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== Skills == | == Skills == | ||
Latest revision as of 04:59, 29 June 2026
| Taekwon | |
|---|---|
| |
| Job Base: | Taekwon |
| Number of Skills: | 18 |
| Total Skill Points: | 71 |
Overview
Taekwons are masters of kicks. They master the use of their kicks to create powerful combos, with their power they can even make stars fall.
Taekwon has one advanced job: Emperor
Skills
| Skill | Description | Levels | Type |
|---|---|---|---|
| Increase your Attack Power, and the Base Damage of your kicks. | 10 | Passive | |
| Focus and restore a portion of your HP. | 3 | Active | |
| Focus and restore a portion of your SP. | 3 | Active | |
| Enables the caster to run with incredible speed. At max level enters Spurt status. | 3 | Supportive | |
| Leaps to a targeted cell within the skill's range. | 3 | Supportive | |
| Enables a 20% of blocking long ranged physical attacks. | 1 | Supportive | |
| Attacks a distant enemy with a kick that instantly close the gap. | 5 | Physical Melee | |
| Perform a Double Kick. | 5 | Physical Melee | |
| Attacks an enemy by using an adaptive kick with a number of additional hits that depend on the monster's size. | 5 | Physical Melee | |
| New Moon Kick no longer puts you in invisibility state. Gain Damage Reduction instead. Does not work if you have learned Sun Allignment - Star. | 3 | Passive | |
| Inflict ATK Fire damage every second around the caster for a set duration. | 5 | Physical Melee | |
| Falling Star now heals you based on it's damage. | 3 | Passive | |
| Warmth of the Sun can now damage enemies while on New Moon invisibility status. Does not work if you have learned Moon Allignment - Star | 3 | Passive | |
| Deals damage to all enemies in a area around the caster. Enters New Moon status, which grants invisibility for a duration. | 5 | Physical Melee | |
| New Moon Kick now marks all enemies with Star Mark. Does not work if you have learned Moon Allignment - Sun. | 3 | Passive | |
| Warmth of the Sun now activate Falling Star. Doens not work if have learned Star Allignment - Moon | 3 | Passive | |
| Basic attacks have a chance to call Falling Stars to hit all enemies in screen marked by Star Mark. | 5 | Supportive | |
| You can now attack while on New Moon invisibility status, for a limited amount of attacks. Does not work if you have learned Star Allignment - Sun. | 3 | Passive |
