Game Info: Difference between revisions
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'''Edda Tales General Information''' | '''Edda Tales General Information''' | ||
The goal of Edda Tales is to keep the charm of the old times while creating a new game around it, | |||
with custom class identities, new mechanics, redesigned builds, and content made specifically for this server. | |||
The server is built around experimentation, with many ways to approach combat, farming, solo play, and party play. | |||
Players are encouraged to try different classes, builds, and equipment combinations instead of playing in a single fixed way. | |||
Edda Tales uses increased progression and drop rates compared to other games, making it quicker to level and start gearing a character. | Edda Tales uses increased progression and drop rates compared to other games, making it quicker to level and start gearing a character. | ||
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</div> | </div> | ||
== Drop Rate == | |||
{| class="wikitable" style="text-align:center; border:2px solid #black; background:#ffffff;" | |||
! Drop Rate | |||
! style="border-left:3px solid #black; border-right:3px solid #black;" | Equipment | |||
! Card | |||
! style="border-left:3px solid #black; border-right:3px solid #black;" | MVP/MiniBoss Card | |||
! E.T.C Drops | |||
|- | |||
| Sever Rate | |||
| style="border-left:3px solid #black; border-right:3px solid #black;" | ???% | |||
| ???% | |||
| style="border-left:3px solid #black; border-right:3px solid #black;" | ???% | |||
| ???% | |||
|- | |||
| BonusItem?Bubble Gum? | |||
| style="border-left:3px solid #black; border-right:3px solid #black;" | ? | |||
| ? | |||
| style="border-left:3px solid #black; border-right:3px solid #black;" | ? | |||
| ? | |||
|- | |||
| Events? | |||
| style="border-left:3px solid #black; border-right:3px solid #black;" | ? | |||
| ? | |||
| style="border-left:3px solid #black; border-right:3px solid #black;" | ? | |||
| ? | |||
|} | |||
</div> | </div> | ||
== Drop Highlights == | |||
In-game is possible to know the "Value" of the item dropped by its highlight color. Cards will have a golden line, while equipment a purple line: | |||
Card Drop [[File:CardDrop.gif|frame|none|Card Drop Highlight]] | |||
Equip Drop [[File:EquipDrop.gif|frame|none|Equip Drop Highlight]] | |||
== Vending System == | |||
{| style="float:center; margin-left: auto; margin-right: auto; border:6px solid #ff87b9; background:#f7f9fa; width:600px; text-align:center;" | |||
|- | |||
! colspan="2" style="background:white; color:#black; text-align:center; font-size:100%; padding:6px;" | Working on It [[File:Charactersit.png]] | |||
|} | |||
'' | You'll have an item that will make a clone to vend your items, you can have up to 5 clones vending, they'll last for 2 days | ||
you can do @vendings to check the vendings time and to close a specific vending or all | |||
(the clones have a weird hp bard just cause im GM) | |||
Space for Gifs and presentation | |||
| Line 77: | Line 80: | ||
[[File: | [[File:4_M_SALVATION.gif|center]] | ||
Latest revision as of 20:49, 18 June 2026
Game Information
|
|---|
Edda Tales General Information
The goal of Edda Tales is to keep the charm of the old times while creating a new game around it, with custom class identities, new mechanics, redesigned builds, and content made specifically for this server.
The server is built around experimentation, with many ways to approach combat, farming, solo play, and party play. Players are encouraged to try different classes, builds, and equipment combinations instead of playing in a single fixed way. Edda Tales uses increased progression and drop rates compared to other games, making it quicker to level and start gearing a character.
Equipment is designed to have an accessible floor but a difficult ceiling. Getting usable gear is meant to be reasonable, but perfecting a build takes much longer through random options. This means players can reach a playable setup without extreme grinding, while still having long-term goals for improving and perfecting their characters.
The game features new custom classes, reworked classes, reworked skills, custom skills and a totally new way to play. All the changes can be seen bellow.
Drop Rate
| Drop Rate | Equipment | Card | MVP/MiniBoss Card | E.T.C Drops |
|---|---|---|---|---|
| Sever Rate | ???% | ???% | ???% | ???% |
| BonusItem?Bubble Gum? | ? | ? | ? | ? |
| Events? | ? | ? | ? | ? |
Drop Highlights
In-game is possible to know the "Value" of the item dropped by its highlight color. Cards will have a golden line, while equipment a purple line:
Card Drop

Equip Drop

Vending System
Working on It
|
|---|
You'll have an item that will make a clone to vend your items, you can have up to 5 clones vending, they'll last for 2 days
you can do @vendings to check the vendings time and to close a specific vending or all (the clones have a weird hp bard just cause im GM)
Space for Gifs and presentation



