Groups and Guilds: Difference between revisions
Created page with "__TOC__ {| style="float:center; margin-left:120px; border:6px solid #240f00; background:#ffe7d6; width:800px; text-align:left;" |- ! colspan="2" style="background:#fff8f5; color:#240f00; text-align:center; font-size:130%; padding:6px;" | File:4_M_EIN_SOLDIER.gif Groups and Guilds File:4_EP21_SOLDIER_B.gif |- {| class="article-table" style="width: 100%;" |} -------, == Groups == {| style="float:center; margin-left:120px; border:6px solid #fcc7e1; background:#f..." |
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== Groups[[File:No1.gif]] == | |||
{| style="float:left; margin: 0px 10px 0px 0px; border:4px solid #240f00; background:#f7f9fa; width:200px; text-align:right;" | |||
== Groups == | |||
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! colspan="2" style="background:white; color:#black; text-align:center; font-size:100%; padding:6px;" | | ! colspan="2" style="background:white; color:#black; text-align:center; font-size:100%; padding:6px;" | [[File:Group.jpg]] | ||
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== Guild System == | Edda Group features. | ||
{| style="float: | |||
The max party size is 5 (for everyone) | |||
EXP is shared between players on the same map, or with players that had hitten the same enemy?; | |||
does groups give a bonus of EXP earned? this scale with number of peoples or is fixed?; | |||
does groups have a EXP lock on levels? how many levels can players have between them to share? | |||
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== Guild System[[File:Pif.gif]] == | |||
{| style="float:left; margin: 0px 10px 0px 0px; border:4px solid #240f00; background:#f7f9fa; width:200px; text-align:right;" | |||
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! colspan="2" style="background:white; color:#black; text-align:center; font-size:100%; padding:6px;" | Working on It [[File:Charactersit.png]] | ! colspan="2" style="background:white; color:#black; text-align:center; font-size:100%; padding:6px;" | Working on It [[File:Charactersit.png]] | ||
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|} | |} | ||
Edda Guild features. | |||
behavior of guilds on Eddaa; | |||
GVG will be a thing?; | |||
Guild give bonus or have any passive?; | |||
does guilds give benefits? those benefits are somehow only found in guilds? does it mean is necessary to have a guild to play the game?; | |||
how is the game interaction with guilds on maps? does guilds have "Land" or a contest of any kind?; | |||
Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text | |||
Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text | |||
Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text | |||
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Latest revision as of 20:45, 18 June 2026
Groups and Guilds |
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Groups
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Edda Group features.
The max party size is 5 (for everyone)
EXP is shared between players on the same map, or with players that had hitten the same enemy?;
does groups give a bonus of EXP earned? this scale with number of peoples or is fixed?;
does groups have a EXP lock on levels? how many levels can players have between them to share?
Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text
Guild System
Working on It
|
|---|
Edda Guild features.
behavior of guilds on Eddaa;
GVG will be a thing?;
Guild give bonus or have any passive?;
does guilds give benefits? those benefits are somehow only found in guilds? does it mean is necessary to have a guild to play the game?;
how is the game interaction with guilds on maps? does guilds have "Land" or a contest of any kind?; Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text


