All Bloom: Difference between revisions
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{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" | {| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" | ||
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! colspan="2" style="background:# | ! colspan="2" style="background:#EBA277; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:AG_ALL_BLOOM.png]] All Bloom | ||
|- | |- | ||
| colspan="2" style="text-align:center; padding:10px;" | [[File:All Bloom.gif]] | | colspan="2" style="text-align:center; padding:10px;" | [[File:All Bloom.gif]] | ||
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! style="padding:6px; text-align:left;" | Element: | ! style="padding:6px; text-align:left;" | Element: | ||
| style="padding:6px;" | <span style="color: | | style="padding:6px;" | <span style="color:red">Fire</span> | ||
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|} | |} | ||
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== TYPE == | == TYPE == | ||
Level 2 - type | {| class=wikitable style="border 1em #aaaaaa solid" | ||
|- | |||
Level 3 - type | !TYPE | ||
!TYPE | |||
Level 4 - type | |- | ||
!Level 1 | |||
Level 5 - type | | - type | ||
|- | |||
!Level 2 | |||
| - type | |||
|- | |||
!Level 3 | |||
| - type | |||
|- | |||
!Level 4 | |||
| - type | |||
|- | |||
!Level 5 | |||
| - type | |||
|- | |||
|} | |||
== Requirements == | == Requirements == | ||
[[SKILLNAME]] Level 1 | [[SKILLNAME]] Level 1 | ||
Latest revision as of 01:12, 14 June 2026
| |
| Max Level: | 5 |
| Type: | Physical |
| Aftercast delay: | None |
| Cooldown: | None |
| Element: | Fire |
Description
All Bloom is a EFFECTTYPE skill used by Biochemist only.
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Shares a global delay of 0 Seconds on all skills. No Internal Cooldown.
TYPE
| TYPE | TYPE |
|---|---|
| Level 1 | - type |
| Level 2 | - type |
| Level 3 | - type |
| Level 4 | - type |
| Level 5 | - type |
Requirements
SKILLNAME Level 1
