Trickster: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 19: | Line 19: | ||
== Overview == | == Overview == | ||
Trickster is one of the advanced jobs for [[Rogue]]. As the masters of trickery, the masquerades, the halerquin, Tricksters are unpredictable, you never know | Trickster is one of the advanced jobs for [[Rogue]]. As the masters of trickery, the masquerades, the halerquin, Tricksters are unpredictable, you never know which mask they are using or if they are by your side. | ||
-------- | -------- | ||
Latest revision as of 05:22, 13 June 2026
| Trickster | |
|---|---|
| |
| Job Base: | Rogue |
| Number of Skills: | 13 |
| Total Skill Points: | 49 |
Overview
Trickster is one of the advanced jobs for Rogue. As the masters of trickery, the masquerades, the halerquin, Tricksters are unpredictable, you never know which mask they are using or if they are by your side.
Skills
| Skill | Description | Levels | Type |
|---|---|---|---|
| Applies Explosive Ink to all enemies around the caster and reveal hidden targets, enemies hits store damage dealt to them as Explosive Ink. Stored damage can be triggered by Feint Bomb. | 5 | Debuff | |
| Steps backward 4 cells and leaves a decoy at the original position. After 2 seconds, the decoy explodes, dealing damage to all nearby enemies. Triggers Explosive Ink if enemy is affected. | 5 | Physical | |
| Transforms the caster into a selected target for 5 seconds or until entering combat. When transformed into a monster, monsters will ignore the caster. | 1 | Supportive | |
| Creates a Dimension Door at the target ground. The first cast places the first door, second cast place the second door. Stepping on one of them teleports the target to the other Dimension Door. | 3 | Supportive | |
| Creates a chaotic field on the ground that distorts enemies within. Enemies inside the area are inflicted with Confusion every 1 second. | 3 | Debuff | |
| Draws a manhole on the ground for 10 seconds, target that step too close get pushed to the manhole. Trapped target is disable from doing anything but is invulnerable to damage. | 3 | Debuff | |
| Draws a swirling circle on the ground that absorb other spells that are cast on the ground. When a skill is absorbed, attempt to copy it. | 3 | Debuff | |
| Reduces the caster's lowest value between ATK and MATK, but causes all CRIT rolls to be performed twice. Cannot be used together with Masquerade Unlucky. | 7 | Supportive | |
| Sets the caster's CRIT to 0, but increases ATK and MATK based on the CRIT lost. Cannot be used together with Masquerade Lucky. | 7 | Supportive | |
| When the caster uses a copied skill, that skill deals increased damage, but is forgotten immediately after casting. | 3 | Supportive | |
| Inflicts Weakness on the target and all enemies around. Affected targets have their Soft DEF and Soft MDEF negated. | 3 | Debuff | |
| Covers the target in a heavy gloom, reducing combat efficiency. Decreases APM and HIT. | 3 | Debuff | |
| Decreases Movement Speed and FLEE of a target. | 3 | Debuff |
