Monk: Difference between revisions

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! style="padding:6px; text-align:left;" | Total Skill Points:
! style="padding:6px; text-align:left;" | Total Skill Points:
| style="padding:6px;" | 70
| style="padding:6px;" | 65
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Monks has 2 advaced claasses that can be choosen from  [[Inquisitor]] and [[Sura]].
Monks has 2 advaced claasses that can be choosen from  [[Inquisitor]] and [[Sura]].


Monks also have a unique trait called [[Activity Points|<span style="color:#db1a84">Combo Points</span>]] used on almost all his skills.
Monks also have a unique system called [[Activity Points|<span style="color:#db1a84">Combo Points</span>]] used on almost all his skills.


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| [[File:Flee (Skill).png|24px|link=]] '''[[Dodge]]'''
| [[File:Flee (Skill).png|24px|link=]] '''[[Dodge]]'''
| Increases FLEE.
| Increases FLEE.
| 10
| 5
| Passive
| Passive
|-
|-

Latest revision as of 21:13, 10 June 2026

Monk
Job Base: Monk
Number of Skills: 14
Total Skill Points: 65

Overview

Monks are martial artists suited for fights, having combo skills while also having sources to reduce damage received.

Monks has 2 advaced claasses that can be choosen from Inquisitor and Sura.

Monks also have a unique system called Combo Points used on almost all his skills.


.

Skills

Skill Description Levels Type
Iron Hand Increases damage with bare hands and knuckles. 10 Passive
Call Spirits Summons a Spirit Sphere that amplify different skills abilities. 5 Supportive
Dangerous Soul Collect (Zen) Summons 5 Spirit Spheres. 1 Supportive
Body Relocation Instantly teleport to a target spot. 1 Supportive
Windmill Low ground round kick that damages AoE. Recovers an amount of damage dealt as HP. 3 Debuff
Chain Combo Cast a combo that hits an area around the Monk. 5 Physical Melee
Combo Finish Uses a powerful strike around the Monk that hits 2 times. 5 Physical Melee
Tiger Fist Unleashes a devasting strike around the Monk. Consumes all Combo Points. 5 Physical Melee
Investigate Attacks an enemy with a massive psychic impact. More damage when enemy have high Defense. 5 Special Physical
Palm Strike Strike an enemy pushing him back and causes a delayed damage to him. 5 Physical Melee
Throw Spirit Sphere Fire all avaible Spirit Spheres. Consumes all Combo Points. 5 Physical Ranged
Dodge Increases FLEE. 5 Passive
Steel Body Receives damage reduction. 5 Supportive
Blade Stop Immobilizes the caster and an enemy. 5 Supportive