Combo Finish: Difference between revisions

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Final Damage is increase by 1% per <span style="color:#4a0d15">STR</span>.
Final Damage is increase by 1% per <span style="color:#4a0d15">STR</span>.
Level 1 - <span style="color:#4a0d15">ATK</span> 60% per Hit
Level 2 - <span style="color:#4a0d15">ATK</span> 70% per Hit
Level 3 - <span style="color:#4a0d15">ATK</span> 80% per Hit
Level 4 - <span style="color:#4a0d15">ATK</span> 90% per Hit
Level 5 - <span style="color:#4a0d15">ATK</span> 100% per Hit


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Latest revision as of 20:59, 10 June 2026

Combo Finish
Max Level: 5
Type: Physical
Aftercast delay: 1 Second
Cooldown: 1.5 Seconds
Element: Weapon


Description

Combo Finish is a Offensive skill used by Monk only.

Attempts to finish all targets around the caster in a 5x5 area with a powerful strike that hits 2 times.

If the the last skill used was not Combo Finish, this skill will deal an additional hit of damage.


This skill generates 1 Combo Point

Final Damage is increase by 1% per STR.

Level ATK% per hit Total (repeated) Total (enhanced)
1 60% 120% 180%
2 70% 140% 210%
3 80% 160% 240%
4 90% 180% 270%
5 100% 200% 300%

Requirements

Chain Combo Level 3