Combo Finish: Difference between revisions

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| style="padding:6px;" | 5
| style="padding:6px;" | 5
|-
|-
! style="padding:6px; text-align:left;" | Element:
! style="padding:6px; text-align:left;" | Type:
| style="padding:6px;" | None
| style="padding:6px;" | Physical
|-
! style="padding:6px; text-align:left;" | Aftercast delay:
| style="padding:6px;" | <span style="color:green">1 Second</span>
|-
|-
! style="padding:6px; text-align:left;" | Number of Hits:
! style="padding:6px; text-align:left;" | Cooldown:
| style="padding:6px;" | 3
| style="padding:6px;" | <span style="color:green">1.5 Seconds</span>
|-
|-
! style="padding:6px; text-align:left;" | Element:
| style="padding:6px;" | <span style="color:#7685b8">Weapon</span>
|}
|}


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Attempts to finish all targets around the caster in a 5x5 area with a powerful strike that hits 2 times.
Attempts to finish all targets around the caster in a 5x5 area with a powerful strike that hits 2 times.


If the the last skill used is not Combo Finish the skill deal an additional hit.
If the the last skill used was not Combo Finish, this skill will deal an additional hit of damage.




This skill generates 1 [[Activity Points|<span style="color:#db1a84">Combo Point</span>]]
This skill generates 1 [[Activity Points|<span style="color:#db1a84">Combo Point</span>]]


Shares a global delay of <span style="color:green">1 Second</span> on all skills and a Cooldown of <span style="color:green">1.5 Seconds</span>
== Damage ==
Final Damage is increase by 1% per <span style="color:#4a0d15">STR</span>.
Final Damage is increase by 1% per <span style="color:#4a0d15">STR</span>.


Level 1 - <span style="color:#4a0d15">ATK</span> 60% per Hit
{| class=wikitable style="border 1em #aaaaaa solid"
 
|-
Level 2 - <span style="color:#4a0d15">ATK</span> 70% per Hit
!Level
 
!ATK% per hit
Level 3 - <span style="color:#4a0d15">ATK</span> 80% per Hit
!Total (repeated)
 
!Total (enhanced)
Level 4 - <span style="color:#4a0d15">ATK</span> 90% per Hit
|-
 
!1
Level 5 - <span style="color:#4a0d15">ATK</span> 100% per Hit
| 60% || 120% || 180%
 
|-
!2
| 70% || 140% || 210%
|-
!3
| 80% || 160% || 240%
|-
!4
| 90% || 180% || 270%
|-
!5
| 100% || 200% || 300%
|-
|}


== Requirements ==
== Requirements ==
[[Chain Combo]] Level 3
[[Chain Combo]] Level 3

Latest revision as of 20:59, 10 June 2026

Combo Finish
Max Level: 5
Type: Physical
Aftercast delay: 1 Second
Cooldown: 1.5 Seconds
Element: Weapon


Description

Combo Finish is a Offensive skill used by Monk only.

Attempts to finish all targets around the caster in a 5x5 area with a powerful strike that hits 2 times.

If the the last skill used was not Combo Finish, this skill will deal an additional hit of damage.


This skill generates 1 Combo Point

Final Damage is increase by 1% per STR.

Level ATK% per hit Total (repeated) Total (enhanced)
1 60% 120% 180%
2 70% 140% 210%
3 80% 160% 240%
4 90% 180% 270%
5 100% 200% 300%

Requirements

Chain Combo Level 3