Windmill: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 34: | Line 34: | ||
This skill generates 1 [[Activity Points|<span style="color:#db1a84">Combo Point</span>]] | This skill generates 1 [[Activity Points|<span style="color:#db1a84">Combo Point</span>]] | ||
Final Damage is increased by 1% per <span style="color:#4a0d15">STR</span>. | Final Damage is increased by 1% per <span style="color:#4a0d15">STR</span>. | ||
{| class=wikitable style="border 1em #aaaaaa solid" | {| class=wikitable style="border 1em #aaaaaa solid" | ||
Latest revision as of 20:57, 10 June 2026
| |
| Max Level: | 3 |
| Type: | Physical |
| Aftercast delay: | None |
| Cooldown: | 5 Seconds |
| Element: | Weapon |
Description
Windmill is a Offensive skill used by Monk only.
A ground round kick that will hit enemies in 5x5 area around the caster and force them to Sit. Monsters on the area are Stunned.
This skill recovers 10% of the damage dealt as HP, increased by VIT.
This skill generates 1 Combo Point
Final Damage is increased by 1% per STR.
| Level | ATK% |
|---|---|
| 1 | 125% |
| 2 | 175% |
| 3 | 225% |
Requirements
Call Spirits Level 5
Dangerous Soul Collect (Zen) Level 1
Body Relocation Level 1
