Chain Combo: Difference between revisions

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| style="padding:6px;" | 5
| style="padding:6px;" | 5
|-
|-
! style="padding:6px; text-align:left;" | Element:
! style="padding:6px; text-align:left;" | Type:
| style="padding:6px;" | Physical
|-
! style="padding:6px; text-align:left;" | Aftercast delay:
| style="padding:6px;" | <span style="color:green">1 Second</span>
|-
! style="padding:6px; text-align:left;" | Cooldown:
| style="padding:6px;" | None
| style="padding:6px;" | None
|-
|-
! style="padding:6px; text-align:left;" | Number of Hits:
! style="padding:6px; text-align:left;" | Element:
| style="padding:6px;" | Not Applicabe
| style="padding:6px;" | <span style="color:#7685b8">Weapon</span>
|-
|}
|}


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== Description ==
== Description ==
SKILL is a <span style="color:red">EFFECTTYPE</span> skill used by [[CLASSNAME]] only.
Chain Combo is a <span style="color:red">Offensive</span> skill used by [[Monk]] only.


Text text text text text text text text text text text text text text text text text text text text text text text text text.
Perform a combo of 3 hits dealing damage on all targets within a 5x5 area around the caster.


Shares a global delay of <span style="color:green">0 Seconds</span> on all skills.
No Internal Cooldown.


== TYPE ==
This skill generates 1 [[Activity Points|<span style="color:#db1a84">Combo Point</span>]].
Level 1 - type
If the last skill used was not Chain Combo, it generates an additional <span style="color:#db1a84">Combo Point</span>.


Level 2 - type
Final Damage is increased by 1% per <span style="color:#4a0d15">STR</span>.


Level 3 - type
{| class=wikitable style="border 1em #aaaaaa solid"
 
|-
Level 4 - type
!Level
 
!ATK%
Level 5 - type
|-
 
!1
== Requirements ==
| 100%
[[SKILLNAME]] Level 1
|-
!2
| 110%
|-
!3
| 120%
|-
!4
| 130%
|-
!5
| 140%
|-
|}

Latest revision as of 20:57, 10 June 2026

Chain Combo
Max Level: 5
Type: Physical
Aftercast delay: 1 Second
Cooldown: None
Element: Weapon


Description

Chain Combo is a Offensive skill used by Monk only.

Perform a combo of 3 hits dealing damage on all targets within a 5x5 area around the caster.


This skill generates 1 Combo Point. If the last skill used was not Chain Combo, it generates an additional Combo Point.

Final Damage is increased by 1% per STR.

Level ATK%
1 100%
2 110%
3 120%
4 130%
5 140%