Swift Trap: Difference between revisions
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! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:WH_SWIFTTRAP.png]] Swift Trap | ! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:WH_SWIFTTRAP.png]] Swift Trap | ||
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| colspan="2" style="text-align:center; padding:10px;" | [[File: | | colspan="2" style="text-align:center; padding:10px;" | [[File:Swift Trap.gif]] | ||
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! style="padding:6px; text-align:left;" | Max Level: | ! style="padding:6px; text-align:left;" | Max Level: | ||
Latest revision as of 02:41, 10 June 2026
| |
| Max Level: | 5 |
| Type: | Trap |
| Aftercast delay: | 0.5 seconds |
| Cooldown: | 15 seconds |
| SP Cost: | 25 |
| Element: | Wind |
Description
Swift Trap is a Trap skill for Rangers.
Places a trap that attacks in an area around it every second. Lasts for 10 seconds. Enemies hit are pushed back. Damage, area and push back change according to the skill level.
Despite being a trap, it deals Ranged Physical Wind damage.
The final damage of this skill is increased by 1% per DEX.
| Level | ATK% | Area of Effect | Knockback |
|---|---|---|---|
| 1 | 350% | 3x3 | No knockback |
| 2 | 300% | 3x3 | 1 cell |
| 3 | 250% | 5x5 | 2 cells |
| 4 | 200% | 5x5 | 3 cells |
| 5 | 150% | 7x7 | 4 cells |
