Blitz Beat: Difference between revisions
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Created page with "{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" |- ! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | File:Blitz_Beat.png Blitz Beat |- | colspan="2" style="text-align:center; padding:10px;" | File:FILENAME.gif |- ! style="padding:6px; text-align:left;" | Max Level: | style="padding:6px;" | 5 |- ! style="padding:6px; text-align:left;" | Elem..." |
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{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" | {| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" | ||
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! colspan="2" style="background:# | ! colspan="2" style="background:#d6bfbf; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:{{PAGENAMEE}}.png]] {{PAGENAME}} | ||
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| colspan="2" style="text-align:center; padding:10px;" | [[File: | | colspan="2" style="text-align:center; padding:10px;" | [[File:Blitz_Beat.gif]] | ||
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! style="padding:6px; text-align:left;" | Max Level: | ! style="padding:6px; text-align:left;" | Max Level: | ||
| style="padding:6px;" | 5 | | style="padding:6px;" | 5 | ||
|- | |- | ||
! style="padding:6px; text-align:left;" | | ! style="padding:6px; text-align:left;" | Type: | ||
| style="padding:6px;" | Ranged Physical | |||
|- | |||
! style="padding:6px; text-align:left;" | Aftercast delay: | |||
| style="padding:6px;" | None | | style="padding:6px;" | None | ||
|- | |- | ||
! style="padding:6px; text-align:left;" | | ! style="padding:6px; text-align:left;" | Cooldown: | ||
| style="padding:6px;" | | | style="padding:6px;" | 3 seconds | ||
|- | |||
! style="padding:6px; text-align:left;" | Element: | |||
| style="padding:6px;" | Neutral | |||
|- | |- | ||
|} | |} | ||
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== Description == | == Description == | ||
Blitz Beat is a <span style="color:red"> | Blitz Beat is a <span style="color:red">Physical Ranged</span> skill for [[Hunter|Hunters]]. | ||
Commands your falcon to attack a target and surrounding enemies in a 5x5 area. | |||
Has a chance to be cast when performing basic attacks, dealing ⅓ of the original damage. | |||
The chance to auto-cast is 10%, +0.1% per [[Character Stats#LUK|LUK]]. | |||
= | Requires an active [[Falconry Mastery|Falcon]]. Damage is always <span style="color:grey">Neutral</span> [[Elemental_Table|Element]]. | ||
The final damage of this skill is increased by 1% per [[Character Stats#DEX|DEX]]. | |||
Level 3 - | {| class=wikitable style="border 1em #aaaaaa solid" | ||
|- | |||
!Level | |||
!ATK% | |||
!Hits | |||
!SP Cost | |||
|- | |||
!1 | |||
| 70% || 1 || 4 | |||
|- | |||
!2 | |||
| 140% || 2 || 6 | |||
|- | |||
!3 | |||
| 210% || 3 || 8 | |||
|- | |||
!4 | |||
| 280% || 4 || 10 | |||
|- | |||
!5 | |||
| 350% || 5 || 12 | |||
|- | |||
|} | |||
== Requirements == | == Requirements == | ||
[[ | [[Falconry Mastery]] Level 1 | ||
Latest revision as of 03:40, 9 June 2026
| |
| Max Level: | 5 |
| Type: | Ranged Physical |
| Aftercast delay: | None |
| Cooldown: | 3 seconds |
| Element: | Neutral |
Description
Blitz Beat is a Physical Ranged skill for Hunters.
Commands your falcon to attack a target and surrounding enemies in a 5x5 area.
Has a chance to be cast when performing basic attacks, dealing ⅓ of the original damage. The chance to auto-cast is 10%, +0.1% per LUK.
Requires an active Falcon. Damage is always Neutral Element.
The final damage of this skill is increased by 1% per DEX.
| Level | ATK% | Hits | SP Cost |
|---|---|---|---|
| 1 | 70% | 1 | 4 |
| 2 | 140% | 2 | 6 |
| 3 | 210% | 3 | 8 |
| 4 | 280% | 4 | 10 |
| 5 | 350% | 5 | 12 |
Requirements
Falconry Mastery Level 1
