Charge Arrow: Difference between revisions

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Created page with "{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" |- ! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | File:Arrow_Repel.png Charge Arrow |- | colspan="2" style="text-align:center; padding:10px;" | File:FILENAME.gif |- ! style="padding:6px; text-align:left;" | Max Level: | style="padding:6px;" | 5 |- ! style="padding:6px; text-align:left;" | E..."
 
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{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;"
{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;"
|-
|-
! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Arrow_Repel.png]] Charge Arrow
! colspan="2" style="background:#7685b8; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Arrow_Repel.png]] Charge Arrow
|-
|-
| colspan="2" style="text-align:center; padding:10px;" | [[File:FILENAME.gif]]
| colspan="2" style="text-align:center; padding:10px;" | [[File:Charge_Arrow.gif]]
|-
|-
! style="padding:6px; text-align:left;" | Max Level:
! style="padding:6px; text-align:left;" | Max Level:
| style="padding:6px;" | 5
| style="padding:6px;" | 1
|-
|-
! style="padding:6px; text-align:left;" | Element:
! style="padding:6px; text-align:left;" | Type:
| style="padding:6px;" | Ranged Physical
|-
! style="padding:6px; text-align:left;" | Aftercast delay:
| style="padding:6px;" | None
|-
! style="padding:6px; text-align:left;" | Cooldown:
| style="padding:6px;" | None
| style="padding:6px;" | None
|-
|-
! style="padding:6px; text-align:left;" | Number of Hits:
! style="padding:6px; text-align:left;" | Cast Time:
| style="padding:6px;" | Not Applicabe
| style="padding:6px;" | 2 seconds (Fixed)
|-
! style="padding:6px; text-align:left;" | SP Cost:
| style="padding:6px;" | 15
|-
! style="padding:6px; text-align:left;" | Element:
| style="padding:6px;" | <span style="color:#7685b8">Weapon</span>
|-
|-
|}
|}
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== Description ==
== Description ==
Charge Arrow is a <span style="color:red">EFFECTTYPE</span> skill used by [[CLASSNAME]] only.
Charge Arrow is a <span style="color:red">Physical Ranged</span> skill for [[Hunter|Hunters]].
 
Text text text text text text text text text text text text text text text text text text text text text text text text text.
 
Shares a global delay of <span style="color:green">0 Seconds</span> on all skills.
No Internal Cooldown.
 
== TYPE ==
Level 1 - type
 
Level 2 - type


Level 3 - type
Draws the bowstring to the limit, firing an arrow that pushes the target back.


Level 4 - type
Inflicts 100% ATK damage and pushes the target 5 cells backward.


Level 5 - type
The final damage of this skill is increased by 1% per [[Character Stats#DEX|DEX]].


== Requirements ==
== Requirements ==
[[SKILLNAME]] Level 1
[[Arrow Shower]] Level 1

Latest revision as of 03:39, 9 June 2026

Charge Arrow
Max Level: 1
Type: Ranged Physical
Aftercast delay: None
Cooldown: None
Cast Time: 2 seconds (Fixed)
SP Cost: 15
Element: Weapon


Description

Charge Arrow is a Physical Ranged skill for Hunters.

Draws the bowstring to the limit, firing an arrow that pushes the target back.

Inflicts 100% ATK damage and pushes the target 5 cells backward.

The final damage of this skill is increased by 1% per DEX.

Requirements

Arrow Shower Level 1