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__NOTOC__
__NOTOC__
{| style="float:center; margin-left: auto; margin-right: auto; border:6px solid #79609c; background:#eee6fa; width:600px; text-align:left;"
{| style="float:center; margin-left: auto; margin-right: auto; border:6px solid #f5c400 ; background:#fae79d ; width:600px; text-align:left;"
|-
|-
! colspan="2" style="background:#e7d6ff; color:#79609c; text-align:center; font-size:130%; padding:6px;" | [[File:4_F_JOB_BLACKSMITH.gif]] Refining [[File:4_M_DWARF.gif]]
! colspan="2" style="background:#ffeea8 ; color:#d6ab00 ; text-align:center; font-size:130%; padding:6px;" | [[File:4_F_JOB_BLACKSMITH.gif]] Refining [[File:4_M_DWARF.gif]]
|}
|}
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</div>
</div>
== Refine Rate [[File:1_M_SMITH.gif]]==
== Refine Rate [[File:1_M_SMITH.gif]]==
<div style="height:0; position:relative; top:-31px; left:48px;">
<span class="mw-customtoggle-refine-rate" style="font-size:85%; color:#0645ad; cursor:pointer;">[Show/Hide]</span>
</div>
Refining game system introduction
<div id="mw-customcollapsible-refine-rate" class="mw-collapsible">
<span class="mw-collapsible-toggle" style="display:none;"></span>
Max Refine number? will use +10 for sample.
Weapons, Top Headgears, Armors, Garments, Shoes and Shields can be refined.
Weapons require Oridecon to attempt a refinement, all other equipment requires Elunium.
On failure, the refinement level is downgraded by 1 .
text text text
=== Refinement Chances ===
text text text text text text text text text text
text text text text text text text text text text
text text text text text text text text text text
text text text text text text text text text text
{| style="float:center; margin-left: auto; margin-right: auto; border:2px solid #080808; background:#f7f9fa; width:400px; text-align: center;"
{| class=wikitable style="border 1em #aaaaaa solid"
|-
!Upgrade
!Chance
|-
!+0 to +1
| 100%
| -
!+1 to +2
| 100%
| -
!+2 to +3
| 100%
| -
!+3 to +4
| 100%
|-
|-
! colspan="2" style="background:white; color:#black; text-align:center; font-size:100%; padding:6px;" | Working on It [[File:Charactersit.png]]
!+4 to +5
| 80 %
|-
|-
|}
!+5 to +6
| 55%
Refine Rate per Weapon Level.
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
! Weapon Level
! style="border-left:3px solid #black; border-right:3px solid #black;" | +1~5
! +6
! style="border-left:3px solid #black; border-right:3px solid #black;" | +7
! +8
! style="border-left:3px solid #black; border-right:3px solid #black;" | +9
! +10
|-
|-
| Level 1
!+6 to +7
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 35%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 2
!+7 to +8
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 22%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 3
!+8 to +9
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 18%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 4
!+9 to +10
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| 10%
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 5
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|}
|}
</div>
== Refinement Benefits [[File:2_M_OLDBLSMITH.gif]] ==
<div style="height:0; position:relative; top:-31px; left:48px;">
<span class="mw-customtoggle-refine-bonus" style="font-size:85%; color:#0645ad; cursor:pointer;">[Show/Hide]</span>
</div>
<div id="mw-customcollapsible-refine-bonus" class="mw-collapsible">
<span class="mw-collapsible-toggle" style="display:none;"></span>
Bonus Damage when refining Weapon.
Refining Weapons provides +5 ATK/MATK per refine.
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
! Weapon Level
Refining Armors and Shields provides +3 DEF per refine.
! style="border-left:3px solid #black; border-right:3px solid #black;" | +1~5
! +6
Refining Headgear and Garments provides +3 MDEF per refine.
! style="border-left:3px solid #black; border-right:3px solid #black;" | +7
! +8
Refining Footgear increases your Movement Speed by 1% per refine .
! style="border-left:3px solid #black; border-right:3px solid #black;" | +9
! +10
{| class="wikitable" style="text-align: center;"
!Refinement
!Weapon (ATK/MATK)
!Armor/Shield (DEF)
!Headgear/Garment (MDEF)
!Footgear (Move Speed)
| -
|-
|-
| Level 1
| + 1 || +5 || + 3 || +3 || +1%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 2
| + 2 || +10 || +6 || +6 || +2%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 3
| + 3 || +15 || +9 || +9 || +3%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 4
| + 4 || +20 || +12 || +12 || +4%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Level 5
| + 5 || +25 || +15 || +15 || +5%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|}
Refine rate Armors.
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
! Mineral
! style="border-left:3px solid #black; border-right:3px solid #black;" | +1~5
! +6
! style="border-left:3px solid #black; border-right:3px solid #black;" | +7
! +8
! style="border-left:3px solid #black; border-right:3px solid #black;" | +9
! +10
|-
|-
| Elunium
| +6 || +30 || +18 || +18 || + 6%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Enriched Elunium
| +7 || +35 || +21 || +21 || +7%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| HD Elunium
| +8 || +40 || +24 || +24 || +8%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|-
|-
| Carnium
| +9 || +45 || +27 || +27 || +9%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|}
Bonus on Armors per refine
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
! Armor Refine
! style="border-left:3px solid #black; border-right:3px solid #black;" | +1~5
! +6
! style="border-left:3px solid #black; border-right:3px solid #black;" | +7
! +8
! style="border-left:3px solid #black; border-right:3px solid #black;" | +9
! +10
|-
|-
| Bonus
| +10 || +50 || +30 || +30 || +10%
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
|}
|}
</div>
== Pending ==
== Weapon Level [[File:2_M_OLDBLSMITH.gif]]==
Weapon Level introduction text text text
Weapon Level introduction text text text
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'''Armors''' stats, scaling, general info
'''Armors''' stats, scaling, general info
</div>
== Ores and Minerals [[File:4_M_EINMINER.gif]]==
== Ores and Minerals [[File:4_M_EINMINER.gif]]==
<div class="mw-customtoggle-Ores" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">Click to See</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Ores">
Ores and minerals introduction text text text text text text text text text text text text text text text
Ores and minerals introduction text text text text text text text text text text text text text text text
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Mineral used on Weapons.
Minerals used on Weapons.
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
! Mineral Used
! Mineral Used
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| style="border-left:3px solid #black; border-right:3px solid #black;" | Bonus Refine
| style="border-left:3px solid #black; border-right:3px solid #black;" | Bonus Refine
|}
|}
Refine Rate.
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
! Mineral Used
! +1~4
! style="border-left:3px solid #black; border-right:3px solid #black;" | +5
! +6
! style="border-left:3px solid #black; border-right:3px solid #black;" | +7
! +8
! style="border-left:3px solid #black; border-right:3px solid #black;" | +9
! +10
|-
| Phracon
| style="border-left:3px solid #black; border-right:3px solid #black;" | 100%
| 60%
| style="border-left:3px solid #black; border-right:3px solid #black;" | 50%
| 40%
| style="border-left:3px solid #black; border-right:3px solid #black;" | 20%
| 15%
| style="border-left:3px solid #black; border-right:3px solid #black;" | 10%
|-
| Emveretarcon
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 7
|-
| Oridecon
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 7
|-
| Enriched Oridecon?
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 7
|-
| HD Oridecon?
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 7
|-
| Bradium?
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 7
|}
'''Ways to acquire Phracon:''' buyable from NPC?
'''Ways to acquire Phracon:''' buyable from NPC?
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'''Ways to acquire Bradium:''' we have this mineral for refine?
'''Ways to acquire Bradium:''' we have this mineral for refine?
Minerals used on Armors.
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
! Mineral Used
! Mineral Used
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|-
|-
| style="border-left:3px solid #black; border-right:3px solid #black;" | Carnium?
| style="border-left:3px solid #black; border-right:3px solid #black;" | Carnium?
|}
Refine Rate.
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
! Mineral Used
! +1~4
! style="border-left:3px solid #black; border-right:3px solid #black;" | +5
! +6
! style="border-left:3px solid #black; border-right:3px solid #black;" | +7
! +8
! style="border-left:3px solid #black; border-right:3px solid #black;" | +9
! +10
|-
| Elunium
| style="border-left:3px solid #black; border-right:3px solid #black;" | 100%
| 60%
| style="border-left:3px solid #black; border-right:3px solid #black;" | 50%
| 40%
| style="border-left:3px solid #black; border-right:3px solid #black;" | 20%
| 15%
| style="border-left:3px solid #black; border-right:3px solid #black;" | 10%
|-
| Enriched Elunium
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 7
|-
| HD Elunium
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 7
|-
| Carnium
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 1
| Info text 2
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 3
| Info text 4
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 5
| Info text 6
| style="border-left:3px solid #black; border-right:3px solid #black;" | Info text 7
|}
|}
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'''Ways to acquire Carnium:''' we have this mineral for refine?
'''Ways to acquire Carnium:''' we have this mineral for refine?
</div>
[[File:4_F_VALKYRIE.gif|center]]
Refining
All about refining, weapon level, minerals and ores.
Refine Rate
Weapons, Top Headgears, Armors, Garments, Shoes and Shields can be refined.
Weapons require Oridecon to attempt a refinement, all other equipment requires Elunium.
On failure, the refinement level is downgraded by 1.
Refinement Chances
Upgrade
Chance
+0 to +1
100%
+1 to +2
100%
+2 to +3
100%
+3 to +4
100%
+4 to +5
80%
+5 to +6
55%
+6 to +7
35%
+7 to +8
22%
+8 to +9
18%
+9 to +10
10%
Refinement Benefits
Refining Weapons provides +5 ATK/MATK per refine.
Refining Armors and Shields provides +3 DEF per refine.
Refining Headgear and Garments provides +3 MDEF per refine.
Refining Footgear increases your Movement Speed by 1% per refine.
Refinement
Weapon (ATK/MATK)
Armor/Shield (DEF)
Headgear/Garment (MDEF)
Footgear (Move Speed)
+1
+5
+3
+3
+1%
+2
+10
+6
+6
+2%
+3
+15
+9
+9
+3%
+4
+20
+12
+12
+4%
+5
+25
+15
+15
+5%
+6
+30
+18
+18
+6%
+7
+35
+21
+21
+7%
+8
+40
+24
+24
+8%
+9
+45
+27
+27
+9%
+10
+50
+30
+30
+10%
Pending
Weapon Level introduction text text text
text text text text text text text text text text
text text text text text text text text text text
Working on It
Level 1 Weapon: stats, scaling, general info
Level 2 Weapon: stats, scaling, general info
Level 3 Weapon: stats, scaling, general info
Level 4 Weapon: stats, scaling, general info
Level 5 Weapon: stats, scaling, general info
Armors stats, scaling, general info
Ores and Minerals
Click to See
Ores and minerals introduction text text text text text text text text text text text text text text text
Working on It
Minerals used on Weapons.
Mineral Used
Weapon Level
Phracon
Level 1
Emveretarcon
Level 2
Oridecon
Level 3
Oridecon
Level 4
Enriched Oridecon?
Level 5
HD Oridecon?
Bonus Refine
Bradium?
Bonus Refine
Ways to acquire Phracon: buyable from NPC?
Ways to acquire Emveretarcon: buyable from NPC?
Ways to acquire Oridecon: drop from monsters????
Ways to acquire Enriched Oridecon: we have this mineral for refine?
Ways to acquire HD Oridecon: we have this mineral for refine?
Ways to acquire Bradium: we have this mineral for refine?
Minerals used on Armors.
Mineral Used
Elunium
Enriched Elunium?
HD Elunium?
Carnium?
Ways to acquire Elunium: drop from monsters????
Ways to acquire Enriched Elunium: we have this mineral for refine?
Ways to acquire HD Elunium: we have this mineral for refine?
Ways to acquire Carnium: we have this mineral for refine?