Random Options: Difference between revisions

From Edda Tales Wiki
Jump to navigation Jump to search
Sfyn (talk | contribs)
mNo edit summary
Chelmico (talk | contribs)
 
(4 intermediate revisions by the same user not shown)
Line 34: Line 34:
!style="width: 50%; border-left:3px solid #black; border-right:3px solid #black;"| 2nd Option
!style="width: 50%; border-left:3px solid #black; border-right:3px solid #black;"| 2nd Option
|-
|-
| STR +2~3 || Melee Damage +3~5%
| STR +1~3 || Melee Damage +1~5%
|-
|-
| AGI +2~3 || Ranged Damage +3~5%
| AGI +1~3 || Ranged Damage +1~5%
|-
|-
| VIT +2~3 || MATK +3~5%
| VIT +1~3 || MATK +1~5%
|-
|-
| INT +2~3 || APM +5~10
| INT +1~3 || APM +5~10
|-
|-
| DEX +2~3 || Healing Skills +5~10%
| DEX +1~3 || Healing Skills +5~10%
|-
|-
| LUK +2~3 ||  
| LUK +1~3 ||  
|}
|}
</div>
</div>
Line 50: Line 50:


------
------
=== Mid Headgear [[File:Mask.gif|30px]] ===
=== Mid Headgear [[File:Mask.gif|30px]] ===
<div class="mw-customtoggle-Mid" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-customtoggle-Mid" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
Line 86: Line 87:
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 3rd Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 3rd Option
|-
|-
| STR +2~3 || Max HP +3~5% || Single Element Resist +5~10%
| STR +1~3 || Max HP +1~5% || Single Element Resist +5~10%
|-
|-
| AGI +2~3 || Max SP +3~5% || All Element Resist +3~5%
| AGI +1~3 || Max SP +1~5% || All Element Resist +1~5%
|-
|-
| VIT +2~3 || DEF +10~20 ||
| VIT +1~3 || DEF +10~20 ||
|-
|-
| INT +2~3 || MDEF +10~20 ||
| INT +1~3 || MDEF +10~20 ||
|-
|-
| DEX +2~3 || ATK +5~10 ||
| DEX +1~3 || ATK +5~10 ||
|-
|-
| LUK +2~3 || MATK +5~10 ||
| LUK +1~3 || MATK +5~10 ||
|}
|}
</div>
</div>
Line 102: Line 103:


------
------
=== Shields [[File:Valk2.gif|30px]] ===
=== Shields [[File:Valk2.gif|30px]] ===
<div class="mw-customtoggle-Shield" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-customtoggle-Shield" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
Line 113: Line 115:
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 3rd Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 3rd Option
|-
|-
| STR +2~3 || Max HP +3~5% || Single Element Resist +5~10%
| STR +1~3 || Max HP +1~5% || Single Element Resist +5~10%
|-
|-
| AGI +2~3 || Max SP +3~5% || All Element Resist +3~5%
| AGI +1~3 || Max SP +1~5% || All Element Resist +1~5%
|-
|-
| VIT +2~3 || DEF +10~20 ||
| VIT +1~3 || DEF +10~20 ||
|-
|-
| INT +2~3 || MDEF +10~20 ||
| INT +1~3 || MDEF +10~20 ||
|-
|-
| DEX +2~3 ||  ||
| DEX +1~3 ||  ||
|-
|-
| LUK +2~3 ||  ||
| LUK +1~3 ||  ||
|}
|}
</div>
</div>
Line 129: Line 131:


------
------
=== Garment & Shoes [[File:Valk3.gif|30px]] [[File:Valk4.gif|30px]] ===
=== Garment & Shoes [[File:Valk3.gif|30px]] [[File:Valk4.gif|30px]] ===
<div class="mw-customtoggle-Garment" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-customtoggle-Garment" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
Line 140: Line 143:
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 3rd Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 3rd Option
|-
|-
| STR +2~3 || Max HP +175~350 || Single Element Resist +5~10%
| STR +1~3 || Max HP +175~350 || Single Element Resist +5~10%
|-
|-
| AGI +2~3 || Max SP +25~50 || All Element Resist +3~5%
| AGI +1~3 || Max SP +25~50 || All Element Resist +3~5%
|-
|-
| VIT +2~3 || RES +3~5 ||
| VIT +1~3 || RES +1~5 ||
|-
|-
| INT +2~3 || MRES +3~5 ||
| INT +1~3 || MRES +1~5 ||
|-
|-
| DEX +2~3 || Variable Cast -3~5% ||
| DEX +1~3 || Variable Cast -1~5% ||
|-
|-
| LUK +2~3 || APM +5~10 ||
| LUK +1~3 || APM +5~10 ||
|}
|}
</div>
</div>
Line 156: Line 159:


------
------
=== Accessories [[File:Accessory.gif|30px]] ===
=== Accessories [[File:Accessory.gif|30px]] ===
<div class="mw-customtoggle-Accessories" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-customtoggle-Accessories" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
Line 167: Line 171:
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 3rd Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 3rd Option
|-
|-
| STR +3~5 || APM +5~10 || ATK +5~10
| STR +1~5 || APM +5~10 || ATK +5~10
|-
|-
| AGI +3~5 || Aftercast Delay -5~10% || MATK +5~10
| AGI +1~5 || Aftercast Delay -5~10% || MATK +5~10
|-
|-
| VIT +3~5 || Variable Cast -3~5%  || CRIT +5~10
| VIT +1~5 || Variable Cast -1~5%  || CRIT +5~10
|-
|-
| INT +3~5 ||  ||
| INT +1~5 ||  ||
|-
|-
| DEX +3~5 ||  ||
| DEX +1~5 ||  ||
|-
|-
| LUK +3~5 ||  ||
| LUK +1~5 ||  ||
|}
|}
</div>
</div>
Line 183: Line 187:


------
------
=== Shadow Gear [[File:Shadow.gif|30px]] [[File:Shadow1.gif|30px]] [[File:Shadow2.gif|30px]] ===
=== Shadow Gear [[File:Shadow.gif|30px]] [[File:Shadow1.gif|30px]] [[File:Shadow2.gif|30px]] ===
<div class="mw-customtoggle-Shadow" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-customtoggle-Shadow" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>

Latest revision as of 20:00, 5 June 2026

Random Options

Random Options are additional effects added to gear when it is dropped from any monster. Items will have 1 to 4 random options attached to it, depending on the type of equipment.

Random options appear as additional effects after the item description:
Ragamuffin Manteau random options.

Each option type (ATK, MATK, stats, etc...) is rolled first with equal chance for each type. The numerical range is then rolled, with an equal chance to all possible values.


Non-Weapons

Here you can check all available options for Armors, Accessories and Shadow gear. Each piece of equipment have their own bonus table, and some of them may have more than 1 bonus.

Lower headgear is the only equipment without options.


Top Headgear

View


1st Option 2nd Option
STR +1~3 Melee Damage +1~5%
AGI +1~3 Ranged Damage +1~5%
VIT +1~3 MATK +1~5%
INT +1~3 APM +5~10
DEX +1~3 Healing Skills +5~10%
LUK +1~3



Mid Headgear

View


1st Option
STR +1~2
AGI +1~2
VIT +1~2
INT +1~2
DEX +1~2
LUK +1~2



Armor

View


1st Option 2nd Option 3rd Option
STR +1~3 Max HP +1~5% Single Element Resist +5~10%
AGI +1~3 Max SP +1~5% All Element Resist +1~5%
VIT +1~3 DEF +10~20
INT +1~3 MDEF +10~20
DEX +1~3 ATK +5~10
LUK +1~3 MATK +5~10



Shields

View


1st Option 2nd Option 3rd Option
STR +1~3 Max HP +1~5% Single Element Resist +5~10%
AGI +1~3 Max SP +1~5% All Element Resist +1~5%
VIT +1~3 DEF +10~20
INT +1~3 MDEF +10~20
DEX +1~3
LUK +1~3



Garment & Shoes

View


1st Option 2nd Option 3rd Option
STR +1~3 Max HP +175~350 Single Element Resist +5~10%
AGI +1~3 Max SP +25~50 All Element Resist +3~5%
VIT +1~3 RES +1~5
INT +1~3 MRES +1~5
DEX +1~3 Variable Cast -1~5%
LUK +1~3 APM +5~10



Accessories

View


1st Option 2nd Option 3rd Option
STR +1~5 APM +5~10 ATK +5~10
AGI +1~5 Aftercast Delay -5~10% MATK +5~10
VIT +1~5 Variable Cast -1~5% CRIT +5~10
INT +1~5
DEX +1~5
LUK +1~5



Shadow Gear

View


1st Option
STR +1~2
AGI +1~2
VIT +1~2
INT +1~2
DEX +1~2
LUK +1~2




Weapons

All weapons have the same possible 1st and 2nd options. You can acquire weapons with 3 bonuses, and the first 2 bonuses are from the first option table. The 3rd option however is fixed and it depends on the weapon type.



General Options

View


1st Option 2nd Option
ATK +10~20 Melee Damage +8~15%
MATK +10~20 Ranged Damage +8~15%
MATK +8~15%
APM +10~20
CRIT +8~15
Critical Damage +8~15%
Variable Cast -5~10%
Aftercast Delay -5~10%
Healing Skills +13~20%



Specific Options

View


Weapon Type 3rd Option
Dagger APM +10~20
Sword Aftercast Delay -5~10%
Two-Handed Sword CRIT +8~15
Mace ATK +10~20 or MATK +10~20
Axe CRIT +8~15
Two-Handed Axe Critical Damage +10~20%
Bow Critical Damage +10~20%
Katar Critical Damage +10~20%
Instrument/Whip Ranged Damage +8~15%
Knuckles APM +10~20
Staff Variable Cast -5~10%
Two-Handed Staff MATK +8~15%
Book Variable Cast -5~10% and APM +10~20
Revolver Critical Damage +10~20%
Rifle Ranged Damage +8~15%
Gatling Gun APM +10~20
Grenade Launcher INT +10~20
Shotgun RES +8~15 and MRES +8~15
Huuma Shuriken Ranged Damage +8~15%




May the RNG bless you or curse you.