<?xml version="1.0"?>
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	<id>https://eddatales.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Haye</id>
	<title>Edda Tales Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://eddatales.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Haye"/>
	<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/Special:Contributions/Haye"/>
	<updated>2026-07-04T15:25:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Temporal_Release&amp;diff=5065</id>
		<title>Temporal Release</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Temporal_Release&amp;diff=5065"/>
		<updated>2026-07-03T04:05:30Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;&amp;quot; | [[File:{{PAGENAMEE}}.png]] {{PAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; padding:10px;&amp;quot; | [[File:OracleAP.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Max Level:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Type:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | Passive&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Aftercast delay:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Cooldown:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | SP Cost:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{PAGENAME}} is a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;TYPE&amp;lt;/span&amp;gt; skill for [[Oracle|Oracles]].&lt;br /&gt;
&lt;br /&gt;
Skill text.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;border 1em #aaaaaa solid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| 4 &lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
[[SKILL NAME]] Level 1&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Accumulated_Time&amp;diff=5063</id>
		<title>Accumulated Time</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Accumulated_Time&amp;diff=5063"/>
		<updated>2026-07-03T04:03:47Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;&amp;quot; | [[File:{{PAGENAMEE}}.png]] {{PAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; padding:10px;&amp;quot; | [[File:OracleSit.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Max Level:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Type:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | Passive&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{PAGENAME}} is a &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Passive&amp;lt;/span&amp;gt; skill for [[Oracle|Oracles]].&lt;br /&gt;
&lt;br /&gt;
Gradually stores [[Activity Points#Oracle|Accumulated Time]] stacks. Upon reaching 5 charges, the next Oracle skill cast is repeated with its skill level halved, consuming the charges.&lt;br /&gt;
&lt;br /&gt;
Skill level dictates how fast you accumulate charges.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;border 1em #aaaaaa solid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Time between charges&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| 4 seconds &lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
| 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:Metricsicon.png&amp;diff=5062</id>
		<title>File:Metricsicon.png</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:Metricsicon.png&amp;diff=5062"/>
		<updated>2026-07-03T04:02:43Z</updated>

		<summary type="html">&lt;p&gt;Haye: Haye uploaded a new version of File:Metricsicon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Welcome_to_Edda_Tales!&amp;diff=5061</id>
		<title>Welcome to Edda Tales!</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Welcome_to_Edda_Tales!&amp;diff=5061"/>
		<updated>2026-07-03T04:01:22Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center; max-width: 70% margin: 0 auto; font-size:130%; padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d16821&amp;quot;&amp;gt;[[File:4_F_ACOLYTE.gif]] Welcome to Edda Tales Wiki [[File:4_F_MAYSEL.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; max-width: 20% margin: 0 auto; font-size:110%; padding:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Edda Tales is a fully custom experience. While it uses classic games as its foundation, &lt;br /&gt;
almost every part of the game has been designed from the ground up, &lt;br /&gt;
including classes, skills, formulas, progression, monsters and equipment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: center; flex-wrap: wrap; gap: 50px; width: 100%; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:white; text-align:center; font-size:120%; padding:6px; color:#d16821&amp;quot;&amp;gt;&lt;br /&gt;
Menu [[File:4_M_FAIRYKID6.gif]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-left: auto; margin-right: auto; text-align:center; border:5px solid #ffaf85; background:white; color:#d16821; text-align:center; font-size:80%; padding:0px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Character Stats]] [[File:Basic_Skill.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Classes]] [[File:Sword Mastery.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Activity Points|Sub Stats]] [[File:Two-Handed_Sword_Mastery.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Status|Status Effects]] [[File:Status1.png|30px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Elemental Table]] [[File:Elemental table.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Life Skills]] [[File:LifeSkills.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Homunculus]] [[File:Love2.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[File:capy1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:white; text-align:center; font-size:120%; padding:6px; color:#d16821&amp;quot;&amp;gt;Additional Features [[File:4_F_PINKWOMAN.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:center; margin-left: auto; margin-right: auto; text-align:center; border:5px solid #ffaf85; background:white; color:#d16821; text-align:center; font-size:80%; padding:0px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Refining]] [[File:RefineIco.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Game Info]] [[File:BookFeatherIco.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Edda Statistics]] [[File:Metricsicon.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Downloads]] [[File:Downloadico.png|30px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Mythic MVPs]] [[File:MVPIcon.png|35px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Random Options]] [[File:DiceIcon.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Iron Mode]] [[File:Ironman.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[File:capy2.png]]&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center; margin: 0 auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Landscapeemote.png|frameless|1000px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:Metricsicon.png&amp;diff=5060</id>
		<title>File:Metricsicon.png</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:Metricsicon.png&amp;diff=5060"/>
		<updated>2026-07-03T04:01:00Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Welcome_to_Edda_Tales!&amp;diff=5054</id>
		<title>Welcome to Edda Tales!</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Welcome_to_Edda_Tales!&amp;diff=5054"/>
		<updated>2026-07-03T03:42:01Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center; max-width: 70% margin: 0 auto; font-size:130%; padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d16821&amp;quot;&amp;gt;[[File:4_F_ACOLYTE.gif]] Welcome to Edda Tales Wiki [[File:4_F_MAYSEL.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; max-width: 20% margin: 0 auto; font-size:110%; padding:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Edda Tales is a fully custom experience. While it uses classic games as its foundation, &lt;br /&gt;
almost every part of the game has been designed from the ground up, &lt;br /&gt;
including classes, skills, formulas, progression, monsters and equipment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: center; flex-wrap: wrap; gap: 50px; width: 100%; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:white; text-align:center; font-size:120%; padding:6px; color:#d16821&amp;quot;&amp;gt;&lt;br /&gt;
Menu [[File:4_M_FAIRYKID6.gif]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-left: auto; margin-right: auto; text-align:center; border:5px solid #ffaf85; background:white; color:#d16821; text-align:center; font-size:80%; padding:0px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Character Stats]] [[File:Basic_Skill.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Classes]] [[File:Sword Mastery.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Activity Points|Sub Stats]] [[File:Two-Handed_Sword_Mastery.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Status|Status Effects]] [[File:Status1.png|30px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Elemental Table]] [[File:Elemental table.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Life Skills]] [[File:LifeSkills.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Homunculus]] [[File:Love2.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[File:capy1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:white; text-align:center; font-size:120%; padding:6px; color:#d16821&amp;quot;&amp;gt;Additional Features [[File:4_F_PINKWOMAN.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:center; margin-left: auto; margin-right: auto; text-align:center; border:5px solid #ffaf85; background:white; color:#d16821; text-align:center; font-size:80%; padding:0px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Refining]] [[File:RefineIco.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Game Info]] [[File:BookFeatherIco.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Edda Statistics]] [[File:TempIcon.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Downloads]] [[File:Downloadico.png|30px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Mythic MVPs]] [[File:MVPIcon.png|35px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Random Options]] [[File:DiceIcon.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Iron Mode]] [[File:Ironman.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[File:capy2.png]]&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center; margin: 0 auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Landscapeemote.png|frameless|1000px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:Ironman.png&amp;diff=5053</id>
		<title>File:Ironman.png</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:Ironman.png&amp;diff=5053"/>
		<updated>2026-07-03T03:41:51Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:Wind_Up.gif&amp;diff=5052</id>
		<title>File:Wind Up.gif</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:Wind_Up.gif&amp;diff=5052"/>
		<updated>2026-07-03T03:41:08Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:Time_Collapse.gif&amp;diff=5051</id>
		<title>File:Time Collapse.gif</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:Time_Collapse.gif&amp;diff=5051"/>
		<updated>2026-07-03T03:39:20Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:Temporal_Mending.gif&amp;diff=5050</id>
		<title>File:Temporal Mending.gif</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:Temporal_Mending.gif&amp;diff=5050"/>
		<updated>2026-07-03T03:32:28Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:Stasis.gif&amp;diff=5049</id>
		<title>File:Stasis.gif</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:Stasis.gif&amp;diff=5049"/>
		<updated>2026-07-03T03:31:20Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:Slow_Down.gif&amp;diff=5048</id>
		<title>File:Slow Down.gif</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:Slow_Down.gif&amp;diff=5048"/>
		<updated>2026-07-03T03:13:18Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:Second_Wind.gif&amp;diff=5047</id>
		<title>File:Second Wind.gif</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:Second_Wind.gif&amp;diff=5047"/>
		<updated>2026-07-03T03:11:44Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:OracleSit.gif&amp;diff=5046</id>
		<title>File:OracleSit.gif</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:OracleSit.gif&amp;diff=5046"/>
		<updated>2026-07-03T03:10:13Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:OracleAP.gif&amp;diff=5045</id>
		<title>File:OracleAP.gif</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:OracleAP.gif&amp;diff=5045"/>
		<updated>2026-07-03T03:09:50Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:Favourable_Timeline.gif&amp;diff=5044</id>
		<title>File:Favourable Timeline.gif</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:Favourable_Timeline.gif&amp;diff=5044"/>
		<updated>2026-07-03T03:09:36Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:Delay_Fate.gif&amp;diff=5043</id>
		<title>File:Delay Fate.gif</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:Delay_Fate.gif&amp;diff=5043"/>
		<updated>2026-07-03T03:09:25Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:Chrono_Field.gif&amp;diff=5042</id>
		<title>File:Chrono Field.gif</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:Chrono_Field.gif&amp;diff=5042"/>
		<updated>2026-07-03T03:09:13Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:Chrono_Field_Expansion.gif&amp;diff=5041</id>
		<title>File:Chrono Field Expansion.gif</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:Chrono_Field_Expansion.gif&amp;diff=5041"/>
		<updated>2026-07-03T03:08:57Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Welcome_to_Edda_Tales!&amp;diff=5028</id>
		<title>Welcome to Edda Tales!</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Welcome_to_Edda_Tales!&amp;diff=5028"/>
		<updated>2026-07-03T02:16:57Z</updated>

		<summary type="html">&lt;p&gt;Haye: Moved Groups and Guilds out of the menu for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center; max-width: 70% margin: 0 auto; font-size:130%; padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d16821&amp;quot;&amp;gt;[[File:4_F_ACOLYTE.gif]] Welcome to Edda Tales Wiki [[File:4_F_MAYSEL.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; max-width: 20% margin: 0 auto; font-size:110%; padding:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Edda Tales is a fully custom experience. While it uses classic games as its foundation, &lt;br /&gt;
almost every part of the game has been designed from the ground up, &lt;br /&gt;
including classes, skills, formulas, progression, monsters and equipment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: center; flex-wrap: wrap; gap: 50px; width: 100%; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:white; text-align:center; font-size:120%; padding:6px; color:#d16821&amp;quot;&amp;gt;&lt;br /&gt;
Menu [[File:4_M_FAIRYKID6.gif]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-left: auto; margin-right: auto; text-align:center; border:5px solid #ffaf85; background:white; color:#d16821; text-align:center; font-size:80%; padding:0px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Character Stats]] [[File:Basic_Skill.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Classes]] [[File:Sword Mastery.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Activity Points|Sub Stats]] [[File:Two-Handed_Sword_Mastery.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Status|Status Effects]] [[File:Status1.png|30px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Elemental Table]] [[File:Elemental table.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Life Skills]] [[File:LifeSkills.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Homunculus]] [[File:Love2.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[File:capy1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:white; text-align:center; font-size:120%; padding:6px; color:#d16821&amp;quot;&amp;gt;Additional Features [[File:4_F_PINKWOMAN.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:center; margin-left: auto; margin-right: auto; text-align:center; border:5px solid #ffaf85; background:white; color:#d16821; text-align:center; font-size:80%; padding:0px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Refining]] [[File:RefineIco.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Game Info]] [[File:BookFeatherIco.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Edda Statistics]] [[File:TempIcon.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Downloads]] [[File:Downloadico.png|30px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Mythic MVPs]] [[File:MVPIcon.png|35px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Random Options]] [[File:DiceIcon.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Iron Mode]] [[File:TempIcon.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[File:capy2.png]]&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center; margin: 0 auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Landscapeemote.png|frameless|1000px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Downloads&amp;diff=5002</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Downloads&amp;diff=5002"/>
		<updated>2026-07-02T01:32:35Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:6px solid #fcc7e1; background:#f7f9fa; width:600px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f7e6e9; color:#fc748b; text-align:center; font-size:130%; padding:6px;&amp;quot; | [[File:4W F KAFRA2.gif]] Donwloads [[File:4_F_KAFRA5.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Donwloads Links ==&lt;br /&gt;
&lt;br /&gt;
Donwloads links are provided on [[https://discord.gg/kp5FgzHQD  Discord]]. &lt;br /&gt;
--------&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;float: center; margin: auto auto auto auto ; width:95%; text-align:center; border:4px solid #fcc7e1; background:#ffffff;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| Bath time [[File:Capy3.png]] while waiting&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
--------&lt;br /&gt;
  [[File:4_F_NFDEADKAFRA.gif|left]]&lt;br /&gt;
  Beta Access: 03/07/2026 8PM BST!&lt;br /&gt;
Keep an eye o the discord for all general info and updates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #fcc7e1; background:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Test Phase&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Alpha Test&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | First Beta&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Second Beta&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Year&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | 2025&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | 2025&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | 2026&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Feb. 2025&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Oct. 2025&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | July. 2026&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
| Close&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Jun. 2025&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Dec. 2025&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | TBA&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | TBA&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Emperor&amp;diff=4999</id>
		<title>Emperor</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Emperor&amp;diff=4999"/>
		<updated>2026-06-29T05:00:02Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f9f9f9; width:240px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#339933; color:white; text-align:center; font-size:120%; padding:6px;&amp;quot; | Emperor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; padding:10px;&amp;quot; | [[File:Sky Emperor.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Job Base:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | [[Taekwon]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Number of Skills:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Total Skill Points:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | 49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Emperor is the advanced job for [[Taekwon]]. As masters in the martial world, Emperor and Empress can change between stances swiftly and keep figthing their enemies with pure physical force.&lt;br /&gt;
&lt;br /&gt;
Emperor has a [[Activity Points|&amp;lt;span style=&amp;quot;color:#db1a84&amp;quot;&amp;gt;Martial Stance&amp;lt;/span&amp;gt;]] system.&lt;br /&gt;
--------&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tk stormkick.png|24px|link=]] &#039;&#039;&#039;[[Tornado Kick]]&#039;&#039;&#039;&lt;br /&gt;
| Attack all enemies around the caster. Gains Tornado Stance.&lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tk readystorm.png|24px|link=]] &#039;&#039;&#039;[[Whirlwind Kick]]&#039;&#039;&#039;&lt;br /&gt;
| A spinning blow that kicks up a whirlwind. Receive extra bonuses according to Stances.&lt;br /&gt;
| 7&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tk turnkick.png|24px|link=]] &#039;&#039;&#039;[[Roundhouse Kick]]&#039;&#039;&#039;&lt;br /&gt;
| Quickly turn and kick all enemies around the caster, never misssing them. Gains Roundhouse Stance.&lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tk readydown.png|24px|link=]] &#039;&#039;&#039;[[Shockwave Kick]]&#039;&#039;&#039;&lt;br /&gt;
| Spin and slam around the target 3 times damaging all enemies in an area. 50% to inflict Mini Stun. Receive extra bonuses according Stances.&lt;br /&gt;
| 7&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tk downkick.png|24px|link=]] &#039;&#039;&#039;[[Heel Drop]]&#039;&#039;&#039;&lt;br /&gt;
| Inflict damage with a chance to Mini Stun. Gains Heel Drop Stance.&lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tk readyturn.png|24px|link=]] &#039;&#039;&#039;[[Fury Strike Kick]]&#039;&#039;&#039;&lt;br /&gt;
| Channel your inner fury to furiously strike an enemy 5 times. Gain RES for 20s.&lt;br /&gt;
| 7&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tk counter.png|24px|link=]] &#039;&#039;&#039;[[Counter Kick]]&#039;&#039;&#039;&lt;br /&gt;
| Perform a kick which will always hit its target. Gains Counter Kick Stance.&lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tk readycounter.png|24px|link=]] &#039;&#039;&#039;[[Spiral Kick]]&#039;&#039;&#039;&lt;br /&gt;
| Viciously kick 1 enemy in a spiral 5 times. Gain MRES for 20s.&lt;br /&gt;
| 7&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tk mission.png|24px|link=]] &#039;&#039;&#039;[[Emperor&#039;s Fortitude]]&#039;&#039;&#039;&lt;br /&gt;
| Focus your Fortitude to gain the empowered bonuses from Fury Strike Kick and Spiral Kick.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Taekwon&amp;diff=4998</id>
		<title>Taekwon</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Taekwon&amp;diff=4998"/>
		<updated>2026-06-29T04:59:40Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f9f9f9; width:240px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#339933; color:white; text-align:center; font-size:120%; padding:6px;&amp;quot; | Taekwon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; padding:10px;&amp;quot; | [[File:TaeKwon Master.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Job Base:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | [[Taekwon]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Number of Skills:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Total Skill Points:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | 71&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Taekwons are masters of kicks. They master the use of their kicks to create powerful combos, with their power they can even make stars fall.&lt;br /&gt;
&lt;br /&gt;
Taekwon has one advanced job: [[Emperor]]&lt;br /&gt;
--------&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kihop.png|24px|link=]] &#039;&#039;&#039;[[Kihop]]&#039;&#039;&#039;&lt;br /&gt;
| Increase your Attack Power, and the Base Damage of your kicks. &lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Peaceful Break.png|24px|link=]] &#039;&#039;&#039;[[Peaceful Break]]&#039;&#039;&#039;&lt;br /&gt;
| Focus and restore a portion of your HP.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Happy Break.png|24px|link=]] &#039;&#039;&#039;[[Happy Break]]&#039;&#039;&#039;&lt;br /&gt;
| Focus and restore a portion of your SP.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint.png|24px|link=]] &#039;&#039;&#039;[[Sprint]]&#039;&#039;&#039;&lt;br /&gt;
| Enables the caster to run with incredible speed. At max level enters Spurt status.&lt;br /&gt;
| 3&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leap.png|24px|link=]] &#039;&#039;&#039;[[Leap]]&#039;&#039;&#039;&lt;br /&gt;
| Leaps to a targeted cell within the skill&#039;s range.&lt;br /&gt;
| 3&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tumbling.png|24px|link=]] &#039;&#039;&#039;[[Tumbling]]&#039;&#039;&#039;&lt;br /&gt;
| Enables a 20% of blocking long ranged physical attacks.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flying Kick.png|24px|link=]] &#039;&#039;&#039;[[Flying Kick]]&#039;&#039;&#039;&lt;br /&gt;
| Attacks a distant enemy with a kick that instantly close the gap.&lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK DOUBLEKICK.png|24px|link=]] &#039;&#039;&#039;[[Double Kick]]&#039;&#039;&#039;&lt;br /&gt;
| Perform a Double Kick.&lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pierce.png|24px|link=]] &#039;&#039;&#039;[[Adaptive Kick]]&#039;&#039;&#039;&lt;br /&gt;
| Attacks an enemy by using an adaptive kick with a number of additional hits that depend on the monster&#039;s size. &lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK SUN MOON.png|24px|link=]] &#039;&#039;&#039;[[Sun Allignment - Moon]]&#039;&#039;&#039;&lt;br /&gt;
| New Moon Kick no longer puts you in invisibility state. Gain Damage Reduction instead. Does not work if you have learned Sun Allignment - Star.&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solar Explosion.png|24px|link=]] &#039;&#039;&#039;[[Warmth of The Sun]]&#039;&#039;&#039;&lt;br /&gt;
| Inflict ATK Fire damage every second around the caster for a set duration.&lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK SUN STAR.png|24px|link=]] &#039;&#039;&#039;[[Sun Allignment - Star]]&#039;&#039;&#039;&lt;br /&gt;
| Falling Star now heals you based on it&#039;s damage.&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK MOON SUN.png|24px|link=]] &#039;&#039;&#039;[[Moon Allignment - Sun]]&#039;&#039;&#039;&lt;br /&gt;
| Warmth of the Sun can now damage enemies while on New Moon invisibility status. Does not work if you have learned Moon Allignment - Star&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:New Moon Kick.png|24px|link=]] &#039;&#039;&#039;[[New Moon Kick]]&#039;&#039;&#039;&lt;br /&gt;
| Deals damage to all enemies in a area around the caster. Enters New Moon status, which grants invisibility for a duration.&lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK MOON STAR.png|24px|link=]] &#039;&#039;&#039;[[Moon Allignment - Star]]&#039;&#039;&#039;&lt;br /&gt;
| New Moon Kick now marks all enemies with Star Mark. Does not work if you have learned Moon Allignment - Sun.&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK STAR SUN.png|24px|link=]] &#039;&#039;&#039;[[Star Allignment - Sun]]&#039;&#039;&#039;&lt;br /&gt;
| Warmth of the Sun now activate Falling Star. Doens not work if have learned Star Allignment - Moon&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Falling Stars.png|24px|link=]] &#039;&#039;&#039;[[Falling Star]]&#039;&#039;&#039;&lt;br /&gt;
| Basic attacks have a chance to call Falling Stars to hit all enemies in screen marked by Star Mark.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK STAR MOON.png|24px|link=]] &#039;&#039;&#039;[[Star Allignment - Moon]]&#039;&#039;&#039;&lt;br /&gt;
| You can now attack while on New Moon invisibility status, for a limited amount of attacks. Does not work if you have learned Star Allignment - Sun.&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Star_Gladiator&amp;diff=4997</id>
		<title>Star Gladiator</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Star_Gladiator&amp;diff=4997"/>
		<updated>2026-06-29T04:58:47Z</updated>

		<summary type="html">&lt;p&gt;Haye: Haye moved page Star Gladiator to Taekwon over redirect: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Taekwon]]&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Taekwon&amp;diff=4996</id>
		<title>Taekwon</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Taekwon&amp;diff=4996"/>
		<updated>2026-06-29T04:58:47Z</updated>

		<summary type="html">&lt;p&gt;Haye: Haye moved page Star Gladiator to Taekwon over redirect: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f9f9f9; width:240px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#339933; color:white; text-align:center; font-size:120%; padding:6px;&amp;quot; | Star Gladiator&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; padding:10px;&amp;quot; | [[File:TaeKwon Master.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Job Base:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | [[Taekwon]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Number of Skills:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Total Skill Points:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | 71&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Taekwons are masters of kicks. They master the use of their kicks to create powerful combos, with their power they can even make stars fall.&lt;br /&gt;
&lt;br /&gt;
Taekwon has one advanced job: [[Emperor]]&lt;br /&gt;
--------&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kihop.png|24px|link=]] &#039;&#039;&#039;[[Kihop]]&#039;&#039;&#039;&lt;br /&gt;
| Increase your Attack Power, and the Base Damage of your kicks. &lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Peaceful Break.png|24px|link=]] &#039;&#039;&#039;[[Peaceful Break]]&#039;&#039;&#039;&lt;br /&gt;
| Focus and restore a portion of your HP.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Happy Break.png|24px|link=]] &#039;&#039;&#039;[[Happy Break]]&#039;&#039;&#039;&lt;br /&gt;
| Focus and restore a portion of your SP.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint.png|24px|link=]] &#039;&#039;&#039;[[Sprint]]&#039;&#039;&#039;&lt;br /&gt;
| Enables the caster to run with incredible speed. At max level enters Spurt status.&lt;br /&gt;
| 3&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leap.png|24px|link=]] &#039;&#039;&#039;[[Leap]]&#039;&#039;&#039;&lt;br /&gt;
| Leaps to a targeted cell within the skill&#039;s range.&lt;br /&gt;
| 3&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tumbling.png|24px|link=]] &#039;&#039;&#039;[[Tumbling]]&#039;&#039;&#039;&lt;br /&gt;
| Enables a 20% of blocking long ranged physical attacks.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flying Kick.png|24px|link=]] &#039;&#039;&#039;[[Flying Kick]]&#039;&#039;&#039;&lt;br /&gt;
| Attacks a distant enemy with a kick that instantly close the gap.&lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK DOUBLEKICK.png|24px|link=]] &#039;&#039;&#039;[[Double Kick]]&#039;&#039;&#039;&lt;br /&gt;
| Perform a Double Kick.&lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pierce.png|24px|link=]] &#039;&#039;&#039;[[Adaptive Kick]]&#039;&#039;&#039;&lt;br /&gt;
| Attacks an enemy by using an adaptive kick with a number of additional hits that depend on the monster&#039;s size. &lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK SUN MOON.png|24px|link=]] &#039;&#039;&#039;[[Sun Allignment - Moon]]&#039;&#039;&#039;&lt;br /&gt;
| New Moon Kick no longer puts you in invisibility state. Gain Damage Reduction instead. Does not work if you have learned Sun Allignment - Star.&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solar Explosion.png|24px|link=]] &#039;&#039;&#039;[[Warmth of The Sun]]&#039;&#039;&#039;&lt;br /&gt;
| Inflict ATK Fire damage every second around the caster for a set duration.&lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK SUN STAR.png|24px|link=]] &#039;&#039;&#039;[[Sun Allignment - Star]]&#039;&#039;&#039;&lt;br /&gt;
| Falling Star now heals you based on it&#039;s damage.&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK MOON SUN.png|24px|link=]] &#039;&#039;&#039;[[Moon Allignment - Sun]]&#039;&#039;&#039;&lt;br /&gt;
| Warmth of the Sun can now damage enemies while on New Moon invisibility status. Does not work if you have learned Moon Allignment - Star&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:New Moon Kick.png|24px|link=]] &#039;&#039;&#039;[[New Moon Kick]]&#039;&#039;&#039;&lt;br /&gt;
| Deals damage to all enemies in a area around the caster. Enters New Moon status, which grants invisibility for a duration.&lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK MOON STAR.png|24px|link=]] &#039;&#039;&#039;[[Moon Allignment - Star]]&#039;&#039;&#039;&lt;br /&gt;
| New Moon Kick now marks all enemies with Star Mark. Does not work if you have learned Moon Allignment - Sun.&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK STAR SUN.png|24px|link=]] &#039;&#039;&#039;[[Star Allignment - Sun]]&#039;&#039;&#039;&lt;br /&gt;
| Warmth of the Sun now activate Falling Star. Doens not work if have learned Star Allignment - Moon&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Falling Stars.png|24px|link=]] &#039;&#039;&#039;[[Falling Star]]&#039;&#039;&#039;&lt;br /&gt;
| Basic attacks have a chance to call Falling Stars to hit all enemies in screen marked by Star Mark.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK STAR MOON.png|24px|link=]] &#039;&#039;&#039;[[Star Allignment - Moon]]&#039;&#039;&#039;&lt;br /&gt;
| You can now attack while on New Moon invisibility status, for a limited amount of attacks. Does not work if you have learned Star Allignment - Sun.&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Classes&amp;diff=4995</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Classes&amp;diff=4995"/>
		<updated>2026-06-29T04:58:24Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All players begin as a Novice. From there, they can immediately change into one of the available First Jobs at the Criatura Academy, north of Izlude.&lt;br /&gt;
&lt;br /&gt;
After reaching the maximum Job Level of a First Job, the character can advance into an Advanced Job. Advanced Jobs are the final stage of class progression in Edda Tales.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content:flex-start; align-items:flex-start; gap:70px; flex-wrap:wrap; width:100%; margin-top:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:110px; display:flex; justify-content:center; align-items:flex-end;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:4_M_ARCHER.gif]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:150%; padding:8px 0 14px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#965bfc&amp;quot;&amp;gt;&#039;&#039;&#039;First Classes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left; border:2px solid #6b6b6b; background:#ffffff; margin:0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]] || [[Wizard]] || [[Priest]] || [[Monk]] || [[Blacksmith]] || [[Alchemist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight]] || [[Crusader]] || [[Hunter]] || [[Bard/Dancer]] || [[Assassin]] || [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja]] || [[Taekwon]] || [[Soul Linker]] || [[Gunslinger]] || [[Super Novice]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:110px; display:flex; justify-content:center; align-items:flex-end;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:4_M_RAGI.gif]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:150%; padding:8px 0 14px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#b85102&amp;quot;&amp;gt;&#039;&#039;&#039;Advanced Classes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left; border:2px solid #6b6b6b; background:#ffffff; margin:0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Oracle]] || [[Elemental Master]] || [[Warlock]] || [[Arcanist]] || [[Saint]] || [[Exorcist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inquisitor]] || [[Sura]] || [[Mechanic]] || [[Arcane Engineer]] || [[Apothecary]] || [[Biochemist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lord Knight]] || [[Dragon Knight]] || [[Paladin]] || [[Bastion]] || [[Ranger]] || [[Beast Master]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maestro]] || [[Songweaver]] || [[Shadow Cross]] || [[Venomancer]] || [[Shadow Chaser]] || [[Trickster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shinkiro]] || [[Emperor]] || [[Taoist]] || [[Night Watch]] || [[Hyper Novice]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Taekwon&amp;diff=4994</id>
		<title>Taekwon</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Taekwon&amp;diff=4994"/>
		<updated>2026-06-29T04:58:03Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f9f9f9; width:240px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#339933; color:white; text-align:center; font-size:120%; padding:6px;&amp;quot; | Star Gladiator&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; padding:10px;&amp;quot; | [[File:TaeKwon Master.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Job Base:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | [[Taekwon]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Number of Skills:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Total Skill Points:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | 71&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Taekwons are masters of kicks. They master the use of their kicks to create powerful combos, with their power they can even make stars fall.&lt;br /&gt;
&lt;br /&gt;
Taekwon has one advanced job: [[Emperor]]&lt;br /&gt;
--------&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kihop.png|24px|link=]] &#039;&#039;&#039;[[Kihop]]&#039;&#039;&#039;&lt;br /&gt;
| Increase your Attack Power, and the Base Damage of your kicks. &lt;br /&gt;
| 10&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Peaceful Break.png|24px|link=]] &#039;&#039;&#039;[[Peaceful Break]]&#039;&#039;&#039;&lt;br /&gt;
| Focus and restore a portion of your HP.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Happy Break.png|24px|link=]] &#039;&#039;&#039;[[Happy Break]]&#039;&#039;&#039;&lt;br /&gt;
| Focus and restore a portion of your SP.&lt;br /&gt;
| 3&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint.png|24px|link=]] &#039;&#039;&#039;[[Sprint]]&#039;&#039;&#039;&lt;br /&gt;
| Enables the caster to run with incredible speed. At max level enters Spurt status.&lt;br /&gt;
| 3&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leap.png|24px|link=]] &#039;&#039;&#039;[[Leap]]&#039;&#039;&#039;&lt;br /&gt;
| Leaps to a targeted cell within the skill&#039;s range.&lt;br /&gt;
| 3&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tumbling.png|24px|link=]] &#039;&#039;&#039;[[Tumbling]]&#039;&#039;&#039;&lt;br /&gt;
| Enables a 20% of blocking long ranged physical attacks.&lt;br /&gt;
| 1&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flying Kick.png|24px|link=]] &#039;&#039;&#039;[[Flying Kick]]&#039;&#039;&#039;&lt;br /&gt;
| Attacks a distant enemy with a kick that instantly close the gap.&lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK DOUBLEKICK.png|24px|link=]] &#039;&#039;&#039;[[Double Kick]]&#039;&#039;&#039;&lt;br /&gt;
| Perform a Double Kick.&lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pierce.png|24px|link=]] &#039;&#039;&#039;[[Adaptive Kick]]&#039;&#039;&#039;&lt;br /&gt;
| Attacks an enemy by using an adaptive kick with a number of additional hits that depend on the monster&#039;s size. &lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK SUN MOON.png|24px|link=]] &#039;&#039;&#039;[[Sun Allignment - Moon]]&#039;&#039;&#039;&lt;br /&gt;
| New Moon Kick no longer puts you in invisibility state. Gain Damage Reduction instead. Does not work if you have learned Sun Allignment - Star.&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solar Explosion.png|24px|link=]] &#039;&#039;&#039;[[Warmth of The Sun]]&#039;&#039;&#039;&lt;br /&gt;
| Inflict ATK Fire damage every second around the caster for a set duration.&lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK SUN STAR.png|24px|link=]] &#039;&#039;&#039;[[Sun Allignment - Star]]&#039;&#039;&#039;&lt;br /&gt;
| Falling Star now heals you based on it&#039;s damage.&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK MOON SUN.png|24px|link=]] &#039;&#039;&#039;[[Moon Allignment - Sun]]&#039;&#039;&#039;&lt;br /&gt;
| Warmth of the Sun can now damage enemies while on New Moon invisibility status. Does not work if you have learned Moon Allignment - Star&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:New Moon Kick.png|24px|link=]] &#039;&#039;&#039;[[New Moon Kick]]&#039;&#039;&#039;&lt;br /&gt;
| Deals damage to all enemies in a area around the caster. Enters New Moon status, which grants invisibility for a duration.&lt;br /&gt;
| 5&lt;br /&gt;
| Physical Melee&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK MOON STAR.png|24px|link=]] &#039;&#039;&#039;[[Moon Allignment - Star]]&#039;&#039;&#039;&lt;br /&gt;
| New Moon Kick now marks all enemies with Star Mark. Does not work if you have learned Moon Allignment - Sun.&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK STAR SUN.png|24px|link=]] &#039;&#039;&#039;[[Star Allignment - Sun]]&#039;&#039;&#039;&lt;br /&gt;
| Warmth of the Sun now activate Falling Star. Doens not work if have learned Star Allignment - Moon&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Falling Stars.png|24px|link=]] &#039;&#039;&#039;[[Falling Star]]&#039;&#039;&#039;&lt;br /&gt;
| Basic attacks have a chance to call Falling Stars to hit all enemies in screen marked by Star Mark.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TK STAR MOON.png|24px|link=]] &#039;&#039;&#039;[[Star Allignment - Moon]]&#039;&#039;&#039;&lt;br /&gt;
| You can now attack while on New Moon invisibility status, for a limited amount of attacks. Does not work if you have learned Star Allignment - Sun.&lt;br /&gt;
| 3&lt;br /&gt;
| Passive&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Homunculus&amp;diff=4993</id>
		<title>Homunculus</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Homunculus&amp;diff=4993"/>
		<updated>2026-06-27T23:11:20Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:4px solid #53b567; background:#e8fcf0; width:600px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#defcea; color:#424242; text-align:center; font-size:130%; padding:0px;&amp;quot; | [[File:LIF_H.gif]] Homunculus [[File:FILIR.gif]]&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Homunculus Window[[File:Emt_6.gif]] == &lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; margin: 0px 10px 0px 0px ; text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:HomuPanel.jpg|thumb|left|Homunculus window with &#039;&#039;&#039;ALT+R&#039;&#039;&#039;|280px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; font-size:107%; padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
When talking about Homunculus the first thing you need to do is opening their Window, with the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;ALT+R&amp;lt;/span&amp;gt; shortcut. There are some things you can only interact with here.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 4 buttons to interact on the Homunculus Window:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modify&#039;&#039;&#039; - to change their name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Del&#039;&#039;&#039; - to remove the summoned homunculus and call a new one randomly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; - to interact, learn and use their skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039; - to feed them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Homunculus Commands[[File:Exc.gif]] == &lt;br /&gt;
&lt;br /&gt;
=== Deleting Homunculus ===&lt;br /&gt;
[[File:HumuDel.gif|thumb|left|Deleting Homunculus make them cry :(|520px]]&lt;br /&gt;
&lt;br /&gt;
When using the [[Call Homunculus]] skill, the specie and form that is summoned are random.&lt;br /&gt;
&amp;lt;br /&amp;gt; If you are trying to acquire a specific one, you need to delete it and use the call again.&lt;br /&gt;
&amp;lt;br /&amp;gt; However doing so make them cry, so please don&#039;t do it often.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
[[File:HomuSkill.gif|thumb|left|Using Homunculus skills manually|520px]]&lt;br /&gt;
&lt;br /&gt;
Every homunculus starts with 3 skills available to learn while leveling up.&lt;br /&gt;
&amp;lt;br /&amp;gt; Once you evolve them they will acquire a 4th skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; To learn or increase the level of the skills&lt;br /&gt;
&amp;lt;br /&amp;gt; just simply click on the &amp;lt;span style=&amp;quot;color:#56d6d0&amp;quot;&amp;gt;Skill&amp;lt;/span&amp;gt; on homunculus window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; You can drag and move their skill into your hotbar to manually use their skill when you want.&lt;br /&gt;
&amp;lt;br /&amp;gt; Keep in mind that their skill has they own cooldown times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Evolving ===&lt;br /&gt;
[[File:HomuEnvolve.gif|thumb|left|Evolving Homunculus with Stone Sage|520px]]&lt;br /&gt;
&lt;br /&gt;
Once your homunculus reach level X, they can be evolved with an item called &amp;lt;span style=&amp;quot;color:#b50042&amp;quot;&amp;gt;Stone of Sage&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;The stone can be purchased from the NPC &amp;lt;span style=&amp;quot;color:#0024b5&amp;quot;&amp;gt;Item Trade&amp;lt;/span&amp;gt;  inside AetherHeart, it cost 100k in Zenys. &lt;br /&gt;
&amp;lt;br /&amp;gt;To use it you can simply double click her on your inventory&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Movements Commands ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-Movements&amp;quot; style=&amp;quot;cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;&amp;quot;&amp;gt;Click to See&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Movements&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Homu_Walk.gif|thumb|frame|none|507px|&#039;&#039;&#039;To move your Homunculus, use &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;ALT+RMB&amp;lt;/span&amp;gt; and click where to go.&#039;&#039;&#039;]]&lt;br /&gt;
| [[File:HomuTarget.gif|thumb|frame|none|507px|&#039;&#039;&#039;To select and target an enemy use &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;ALT+RMB&amp;lt;/span&amp;gt; on a target&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HomuNoAtk.gif|thumb|frame|none|507px|&#039;&#039;&#039;To stop the Homunculus from attacking use &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;ALT+T&amp;lt;/span&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
| [[File:HomuFeed.gif|thumb|frame|none|507px|&#039;&#039;&#039;Don&#039;t forget to feed your Homunculus!&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:2px solid #53b567; background:#f7f9fa; width:400px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#defcea; border:2px solid #edf5f0; color:#424242; text-align:center; font-size:130%; padding:0px;&amp;quot; | Compendium [[File:4_F_AGENTKAFRA.gif]]&lt;br /&gt;
|}&lt;br /&gt;
== Humunculus species[[File:Lov1.gif]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size:120%; padding:10px;&amp;quot;&amp;gt;&lt;br /&gt;
The available Homunculus can be found bellow. Some things are still missing as the system is a WIP, however all creatures and skills listed here are already in-game&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lif [[File:LIF.gif|60px]] == &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-Lif&amp;quot; style=&amp;quot;cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;&amp;quot;&amp;gt;Click to Show&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Lif&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center; margin: -20px 0px -200px 225px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lif_evo.png|frame|none|200px|&#039;&#039;&#039;Lif Evolutions&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Brain Surgery [[File:Brain_Surgery.png|30px]] &lt;br /&gt;
&lt;br /&gt;
Emergency Avoid [[File:Emergency_Avoid.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Touch of Heal [[File:Touch_of_Heal.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Mental Charge [[File:Mental_Charge.png|30px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Brain Surgery&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| MaxSP&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +2%&lt;br /&gt;
| +4%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +6%&lt;br /&gt;
| +8%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
| SP Recovery&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | ???&lt;br /&gt;
| ???&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | ???&lt;br /&gt;
| ???&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| Healing&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +3%&lt;br /&gt;
| +6%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +9%&lt;br /&gt;
| +12%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +15%&lt;br /&gt;
|}&lt;br /&gt;
 Passively increase the Humunculus MaxSP, SP Recovery Rate and the effectiveness of Healing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Emergency Avoid&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Duration&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 3.5s&lt;br /&gt;
| 4.5s&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 5.5s&lt;br /&gt;
| 6.5s&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 7.5s&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10%&lt;br /&gt;
| +20%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +30%&lt;br /&gt;
| +40%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +50%&lt;br /&gt;
|}&lt;br /&gt;
 Temporarily increase the move speed of the humunculus and the caster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Touch of Heal&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| SP Cost&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 13 SP&lt;br /&gt;
| 16 SP&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 19 SP&lt;br /&gt;
| 22 SP&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 25 SP&lt;br /&gt;
|}&lt;br /&gt;
 Restore the master HP. The amount restored is affected by the skill level, humunculo base level and Int.&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Mental Change&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| SP to HP&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 60% SP to HP rate&lt;br /&gt;
| 70% SP to HP rate&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 80% SP to HP rate&lt;br /&gt;
| 90% SP to HP rate&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 100% SP to HP rate&lt;br /&gt;
|-&lt;br /&gt;
| Basic Attacks MATK rate&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 130%&lt;br /&gt;
| 160%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 190%&lt;br /&gt;
| 220%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 250%&lt;br /&gt;
|}&lt;br /&gt;
 Exchange the Lif MaxSP with her MaxHP for the skill duration. Upon skill activate fully restore Lif HP and its normal attacks will be based on MATK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Amistr [[File:AMISTR.gif|60px]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-Amistr&amp;quot; style=&amp;quot;cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;&amp;quot;&amp;gt;Click to Show&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Amistr&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center; margin: -20px 0px -200px 225px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Amistr_evo.png|frame|none|200px|&#039;&#039;&#039;Amistr Evolutions&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Castling [[File:Castling.png|30px]] &lt;br /&gt;
&lt;br /&gt;
Defense [[File:Amistr_Bulwark.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Adamantium Skin [[File:Adamantium_Skin.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Blood Lust [[File:Blood_Lust.png|30px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Castling&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Succes Chance&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 20%&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 60%&lt;br /&gt;
| 80%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
 Instant change location with the Amistr. Enemies targeting the caster will target the Amistr instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Defense&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| MaxHP/DMG Reduction&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 6%&lt;br /&gt;
| 12%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 18%&lt;br /&gt;
| 24%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| Duration&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 3 Seconds&lt;br /&gt;
| 6 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 9 Seconds&lt;br /&gt;
| 12 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 8 Seconds&lt;br /&gt;
| 11 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 14 Seconds&lt;br /&gt;
| 17 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 20 Seconds&lt;br /&gt;
|}&lt;br /&gt;
 Buff to increase Defense, MaxHP and Damage Reduction for Amistr, and buff the Caster with 1/3 of the effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Adamantium Skin&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| MaxHP&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +2%&lt;br /&gt;
| +4%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +6%&lt;br /&gt;
| +8%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
| DEF&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10&lt;br /&gt;
| +20&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +30&lt;br /&gt;
| +40&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
| HP Recovery&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +15%&lt;br /&gt;
| +30&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +45%&lt;br /&gt;
| +60%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +75%&lt;br /&gt;
|}&lt;br /&gt;
 Passively increase Amistr Defense, MaxHP and HP Recovery Rate&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Blood Lust&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Duration&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 10s&lt;br /&gt;
| 11s&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 12s&lt;br /&gt;
| 13s&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 14s&lt;br /&gt;
|-&lt;br /&gt;
| Attack Power&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10%&lt;br /&gt;
| +20%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +30%&lt;br /&gt;
| +40%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +50%&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal chance&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 20%&lt;br /&gt;
| +40&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +60%&lt;br /&gt;
| +80%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +100%&lt;br /&gt;
|}&lt;br /&gt;
 Increase Amistr attack power and gain life steal by a chance during skill duration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Filir [[File:FILIR.gif|60px]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-Filir&amp;quot; style=&amp;quot;cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;&amp;quot;&amp;gt;Click to Show&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Filir&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center; margin: -20px 0px -200px 225px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Filir_evo.png|frame|none|200px|&#039;&#039;&#039;Filir Evolutions&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Moolight [[File:Moonlight.png|30px]] &lt;br /&gt;
&lt;br /&gt;
Fleet Move [[File:Flitting.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Over Speed [[File:Accelerated_Flight.png|30px]]&lt;br /&gt;
&lt;br /&gt;
S.B.R.44 [[File:S.B.R.44.png|30px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Moonlight&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 100%&lt;br /&gt;
| 125%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 150%&lt;br /&gt;
| 175%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 200%&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 4,0 Seconds&lt;br /&gt;
| 4,5 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 5,0 Seconds&lt;br /&gt;
| 5,5 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 6,0 Seconds&lt;br /&gt;
|}&lt;br /&gt;
 Command the Homunculus to peck repeatedly at a target. Gets ATK +2% per STR.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Fleet Move&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Attack Power&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +20%&lt;br /&gt;
| +25%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +30%&lt;br /&gt;
|-&lt;br /&gt;
| Duration&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 20 Seconds&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 40 Seconds&lt;br /&gt;
| 50 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 40 Seconds&lt;br /&gt;
| 60 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 80 Seconds&lt;br /&gt;
| 100 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 120 Seconds&lt;br /&gt;
|}&lt;br /&gt;
 Temporarily increase Homunculus Attack Power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Over Speed&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Flee Rate&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +20&lt;br /&gt;
| +30&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +40&lt;br /&gt;
| +50&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +60&lt;br /&gt;
|-&lt;br /&gt;
| Duration&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 20 Seconds&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 40 Seconds&lt;br /&gt;
| 50 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 40 Seconds&lt;br /&gt;
| 60 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 80 Seconds&lt;br /&gt;
| 100 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 120 Seconds&lt;br /&gt;
|}&lt;br /&gt;
 Increase Homunculus Flee Rate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! S.B.R.44&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 250%&lt;br /&gt;
| 325%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 400%&lt;br /&gt;
| 475%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 550%&lt;br /&gt;
|}&lt;br /&gt;
 Deals massive damage to a single target. Skill gets 5% extra ATK per STR.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vanilmirth [[File:VANILMIRTH.gif|60px]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-Vanilmirth&amp;quot; style=&amp;quot;cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;&amp;quot;&amp;gt;Click to Show&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Vanilmirth&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center; margin: -20px 0px -200px 225px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Vanilmirth_evo.png|frame|none|200px|&#039;&#039;&#039;Vanilmirth Evolutions&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caprice [[File:Caprice.png|30px]] &lt;br /&gt;
&lt;br /&gt;
Chaotic Benediction [[File:Chaotic_Blessings.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Instruction Change [[File:Instruction_Change.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Self-Destruction [[File:Self-Destruction.png|30px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Caprice&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Random Bolt Skill&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Cast Level 1&lt;br /&gt;
| Cast Level 2&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Cast Level 3&lt;br /&gt;
| Cast Level 4&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Cast Level 5&lt;br /&gt;
|}&lt;br /&gt;
 Cast a random Bolt Skill. Level cast is based on Caprice level. Fixed 5 Seconds Cooldown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Chaotic Benediction&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Heal Level&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 1~2&lt;br /&gt;
| 2~4&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 3~6&lt;br /&gt;
| 4~8&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 5~10&lt;br /&gt;
|-&lt;br /&gt;
| Target Self&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 25%&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 35%&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| Target Master&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 25%&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 35%&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| Target Enemy&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 50%&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 30%&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 10%&lt;br /&gt;
|}&lt;br /&gt;
 Restore HP of a target randomly selected between the Master, Enemies or the Homunculus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Instruction Change&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| INT / STR&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +2&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +6&lt;br /&gt;
| +8&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10&lt;br /&gt;
|}&lt;br /&gt;
 Increase Homunculus INT and STR.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Self-Destruction&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Consumed HP *7&lt;br /&gt;
| Consumed HP *9&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Consumed HP *11&lt;br /&gt;
| Consumed HP *13&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Consumed HP *15&lt;br /&gt;
|}&lt;br /&gt;
 Command the homunculus to consume 10% of their current HP to deal damage that pierce defenses within a 9x9 area based on the HP used.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
---------&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Homunculus&amp;diff=4992</id>
		<title>Homunculus</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Homunculus&amp;diff=4992"/>
		<updated>2026-06-27T23:10:47Z</updated>

		<summary type="html">&lt;p&gt;Haye: /* Homunculus WindowFile:Emt_6.gif */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:4px solid #53b567; background:#e8fcf0; width:600px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#defcea; color:#424242; text-align:center; font-size:130%; padding:0px;&amp;quot; | [[File:LIF_H.gif]] Homunculus [[File:FILIR.gif]]&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Homunculus Window[[File:Emt_6.gif]] == &lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; margin: 0px 10px 0px 0px ; text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:HomuPanel.jpg|thumb|left|Homunculus window with &#039;&#039;&#039;ALT+R&#039;&#039;&#039;|280px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; font-size:107%; padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
When talking about Homunculus the first thing you need to do is opening their Window, with the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;ALT+R&amp;lt;/span&amp;gt; shortcut. There are some things you can only interact with here.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 4 buttons to interact on the Homunculus Window:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modify&#039;&#039;&#039; - to change their name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Del&#039;&#039;&#039; - to remove the summoned homunculus and call a new one randomly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; - to interact, learn and use their skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039; - to feed them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Humunculus Commands[[File:Exc.gif]] == &lt;br /&gt;
&lt;br /&gt;
=== Deleting Homunculus ===&lt;br /&gt;
[[File:HumuDel.gif|thumb|left|Deleting Homunculus make them cry :(|520px]]&lt;br /&gt;
&lt;br /&gt;
When using the [[Call Homunculus]] skill, the specie and form that is summoned are random.&lt;br /&gt;
&amp;lt;br /&amp;gt; If you are trying to acquire a specific one, you need to delete it and use the call again.&lt;br /&gt;
&amp;lt;br /&amp;gt; However doing so make them cry, so please don&#039;t do it often.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
[[File:HomuSkill.gif|thumb|left|Using Homunculus skills manually|520px]]&lt;br /&gt;
&lt;br /&gt;
Every homunculus starts with 3 skills available to learn while leveling up.&lt;br /&gt;
&amp;lt;br /&amp;gt; Once you evolve them they will acquire a 4th skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; To learn or increase the level of the skills&lt;br /&gt;
&amp;lt;br /&amp;gt; just simply click on the &amp;lt;span style=&amp;quot;color:#56d6d0&amp;quot;&amp;gt;Skill&amp;lt;/span&amp;gt; on homunculus window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; You can drag and move their skill into your hotbar to manually use their skill when you want.&lt;br /&gt;
&amp;lt;br /&amp;gt; Keep in mind that their skill has they own cooldown times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Evolving ===&lt;br /&gt;
[[File:HomuEnvolve.gif|thumb|left|Evolving Homunculus with Stone Sage|520px]]&lt;br /&gt;
&lt;br /&gt;
Once your homunculus reach level X, they can be evolved with an item called &amp;lt;span style=&amp;quot;color:#b50042&amp;quot;&amp;gt;Stone of Sage&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;The stone can be purchased from the NPC &amp;lt;span style=&amp;quot;color:#0024b5&amp;quot;&amp;gt;Item Trade&amp;lt;/span&amp;gt;  inside AetherHeart, it cost 100k in Zenys. &lt;br /&gt;
&amp;lt;br /&amp;gt;To use it you can simply double click her on your inventory&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Movements Commands ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-Movements&amp;quot; style=&amp;quot;cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;&amp;quot;&amp;gt;Click to See&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Movements&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Homu_Walk.gif|thumb|frame|none|507px|&#039;&#039;&#039;To move your Homunculus, use &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;ALT+RMB&amp;lt;/span&amp;gt; and click where to go.&#039;&#039;&#039;]]&lt;br /&gt;
| [[File:HomuTarget.gif|thumb|frame|none|507px|&#039;&#039;&#039;To select and target an enemy use &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;ALT+RMB&amp;lt;/span&amp;gt; on a target&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HomuNoAtk.gif|thumb|frame|none|507px|&#039;&#039;&#039;To stop the Homunculus from attacking use &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;ALT+T&amp;lt;/span&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
| [[File:HomuFeed.gif|thumb|frame|none|507px|&#039;&#039;&#039;Don&#039;t forget to feed your Homunculus!&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:2px solid #53b567; background:#f7f9fa; width:400px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#defcea; border:2px solid #edf5f0; color:#424242; text-align:center; font-size:130%; padding:0px;&amp;quot; | Compendium [[File:4_F_AGENTKAFRA.gif]]&lt;br /&gt;
|}&lt;br /&gt;
== Humunculus species[[File:Lov1.gif]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size:120%; padding:10px;&amp;quot;&amp;gt;&lt;br /&gt;
The available Homunculus can be found bellow. Some things are still missing as the system is a WIP, however all creatures and skills listed here are already in-game&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lif [[File:LIF.gif|60px]] == &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-Lif&amp;quot; style=&amp;quot;cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;&amp;quot;&amp;gt;Click to Show&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Lif&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center; margin: -20px 0px -200px 225px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lif_evo.png|frame|none|200px|&#039;&#039;&#039;Lif Evolutions&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Brain Surgery [[File:Brain_Surgery.png|30px]] &lt;br /&gt;
&lt;br /&gt;
Emergency Avoid [[File:Emergency_Avoid.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Touch of Heal [[File:Touch_of_Heal.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Mental Charge [[File:Mental_Charge.png|30px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Brain Surgery&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| MaxSP&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +2%&lt;br /&gt;
| +4%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +6%&lt;br /&gt;
| +8%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
| SP Recovery&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | ???&lt;br /&gt;
| ???&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | ???&lt;br /&gt;
| ???&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| Healing&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +3%&lt;br /&gt;
| +6%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +9%&lt;br /&gt;
| +12%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +15%&lt;br /&gt;
|}&lt;br /&gt;
 Passively increase the Humunculus MaxSP, SP Recovery Rate and the effectiveness of Healing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Emergency Avoid&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Duration&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 3.5s&lt;br /&gt;
| 4.5s&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 5.5s&lt;br /&gt;
| 6.5s&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 7.5s&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10%&lt;br /&gt;
| +20%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +30%&lt;br /&gt;
| +40%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +50%&lt;br /&gt;
|}&lt;br /&gt;
 Temporarily increase the move speed of the humunculus and the caster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Touch of Heal&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| SP Cost&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 13 SP&lt;br /&gt;
| 16 SP&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 19 SP&lt;br /&gt;
| 22 SP&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 25 SP&lt;br /&gt;
|}&lt;br /&gt;
 Restore the master HP. The amount restored is affected by the skill level, humunculo base level and Int.&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Mental Change&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| SP to HP&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 60% SP to HP rate&lt;br /&gt;
| 70% SP to HP rate&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 80% SP to HP rate&lt;br /&gt;
| 90% SP to HP rate&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 100% SP to HP rate&lt;br /&gt;
|-&lt;br /&gt;
| Basic Attacks MATK rate&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 130%&lt;br /&gt;
| 160%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 190%&lt;br /&gt;
| 220%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 250%&lt;br /&gt;
|}&lt;br /&gt;
 Exchange the Lif MaxSP with her MaxHP for the skill duration. Upon skill activate fully restore Lif HP and its normal attacks will be based on MATK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Amistr [[File:AMISTR.gif|60px]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-Amistr&amp;quot; style=&amp;quot;cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;&amp;quot;&amp;gt;Click to Show&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Amistr&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center; margin: -20px 0px -200px 225px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Amistr_evo.png|frame|none|200px|&#039;&#039;&#039;Amistr Evolutions&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Castling [[File:Castling.png|30px]] &lt;br /&gt;
&lt;br /&gt;
Defense [[File:Amistr_Bulwark.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Adamantium Skin [[File:Adamantium_Skin.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Blood Lust [[File:Blood_Lust.png|30px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Castling&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Succes Chance&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 20%&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 60%&lt;br /&gt;
| 80%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
 Instant change location with the Amistr. Enemies targeting the caster will target the Amistr instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Defense&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| MaxHP/DMG Reduction&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 6%&lt;br /&gt;
| 12%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 18%&lt;br /&gt;
| 24%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| Duration&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 3 Seconds&lt;br /&gt;
| 6 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 9 Seconds&lt;br /&gt;
| 12 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 8 Seconds&lt;br /&gt;
| 11 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 14 Seconds&lt;br /&gt;
| 17 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 20 Seconds&lt;br /&gt;
|}&lt;br /&gt;
 Buff to increase Defense, MaxHP and Damage Reduction for Amistr, and buff the Caster with 1/3 of the effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Adamantium Skin&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| MaxHP&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +2%&lt;br /&gt;
| +4%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +6%&lt;br /&gt;
| +8%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
| DEF&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10&lt;br /&gt;
| +20&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +30&lt;br /&gt;
| +40&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
| HP Recovery&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +15%&lt;br /&gt;
| +30&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +45%&lt;br /&gt;
| +60%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +75%&lt;br /&gt;
|}&lt;br /&gt;
 Passively increase Amistr Defense, MaxHP and HP Recovery Rate&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Blood Lust&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Duration&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 10s&lt;br /&gt;
| 11s&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 12s&lt;br /&gt;
| 13s&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 14s&lt;br /&gt;
|-&lt;br /&gt;
| Attack Power&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10%&lt;br /&gt;
| +20%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +30%&lt;br /&gt;
| +40%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +50%&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal chance&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 20%&lt;br /&gt;
| +40&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +60%&lt;br /&gt;
| +80%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +100%&lt;br /&gt;
|}&lt;br /&gt;
 Increase Amistr attack power and gain life steal by a chance during skill duration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Filir [[File:FILIR.gif|60px]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-Filir&amp;quot; style=&amp;quot;cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;&amp;quot;&amp;gt;Click to Show&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Filir&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center; margin: -20px 0px -200px 225px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Filir_evo.png|frame|none|200px|&#039;&#039;&#039;Filir Evolutions&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Moolight [[File:Moonlight.png|30px]] &lt;br /&gt;
&lt;br /&gt;
Fleet Move [[File:Flitting.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Over Speed [[File:Accelerated_Flight.png|30px]]&lt;br /&gt;
&lt;br /&gt;
S.B.R.44 [[File:S.B.R.44.png|30px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Moonlight&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 100%&lt;br /&gt;
| 125%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 150%&lt;br /&gt;
| 175%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 200%&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 4,0 Seconds&lt;br /&gt;
| 4,5 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 5,0 Seconds&lt;br /&gt;
| 5,5 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 6,0 Seconds&lt;br /&gt;
|}&lt;br /&gt;
 Command the Homunculus to peck repeatedly at a target. Gets ATK +2% per STR.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Fleet Move&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Attack Power&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +20%&lt;br /&gt;
| +25%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +30%&lt;br /&gt;
|-&lt;br /&gt;
| Duration&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 20 Seconds&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 40 Seconds&lt;br /&gt;
| 50 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 40 Seconds&lt;br /&gt;
| 60 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 80 Seconds&lt;br /&gt;
| 100 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 120 Seconds&lt;br /&gt;
|}&lt;br /&gt;
 Temporarily increase Homunculus Attack Power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Over Speed&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Flee Rate&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +20&lt;br /&gt;
| +30&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +40&lt;br /&gt;
| +50&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +60&lt;br /&gt;
|-&lt;br /&gt;
| Duration&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 20 Seconds&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 40 Seconds&lt;br /&gt;
| 50 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 40 Seconds&lt;br /&gt;
| 60 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 80 Seconds&lt;br /&gt;
| 100 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 120 Seconds&lt;br /&gt;
|}&lt;br /&gt;
 Increase Homunculus Flee Rate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! S.B.R.44&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 250%&lt;br /&gt;
| 325%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 400%&lt;br /&gt;
| 475%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 550%&lt;br /&gt;
|}&lt;br /&gt;
 Deals massive damage to a single target. Skill gets 5% extra ATK per STR.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vanilmirth [[File:VANILMIRTH.gif|60px]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-Vanilmirth&amp;quot; style=&amp;quot;cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;&amp;quot;&amp;gt;Click to Show&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Vanilmirth&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center; margin: -20px 0px -200px 225px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Vanilmirth_evo.png|frame|none|200px|&#039;&#039;&#039;Vanilmirth Evolutions&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caprice [[File:Caprice.png|30px]] &lt;br /&gt;
&lt;br /&gt;
Chaotic Benediction [[File:Chaotic_Blessings.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Instruction Change [[File:Instruction_Change.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Self-Destruction [[File:Self-Destruction.png|30px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Caprice&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Random Bolt Skill&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Cast Level 1&lt;br /&gt;
| Cast Level 2&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Cast Level 3&lt;br /&gt;
| Cast Level 4&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Cast Level 5&lt;br /&gt;
|}&lt;br /&gt;
 Cast a random Bolt Skill. Level cast is based on Caprice level. Fixed 5 Seconds Cooldown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Chaotic Benediction&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Heal Level&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 1~2&lt;br /&gt;
| 2~4&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 3~6&lt;br /&gt;
| 4~8&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 5~10&lt;br /&gt;
|-&lt;br /&gt;
| Target Self&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 25%&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 35%&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| Target Master&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 25%&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 35%&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| Target Enemy&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 50%&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 30%&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 10%&lt;br /&gt;
|}&lt;br /&gt;
 Restore HP of a target randomly selected between the Master, Enemies or the Homunculus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Instruction Change&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| INT / STR&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +2&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +6&lt;br /&gt;
| +8&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10&lt;br /&gt;
|}&lt;br /&gt;
 Increase Homunculus INT and STR.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Self-Destruction&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Consumed HP *7&lt;br /&gt;
| Consumed HP *9&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Consumed HP *11&lt;br /&gt;
| Consumed HP *13&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Consumed HP *15&lt;br /&gt;
|}&lt;br /&gt;
 Command the homunculus to consume 10% of their current HP to deal damage that pierce defenses within a 9x9 area based on the HP used.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
---------&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Homunculus&amp;diff=4991</id>
		<title>Homunculus</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Homunculus&amp;diff=4991"/>
		<updated>2026-06-27T23:10:29Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:4px solid #53b567; background:#e8fcf0; width:600px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#defcea; color:#424242; text-align:center; font-size:130%; padding:0px;&amp;quot; | [[File:LIF_H.gif]] Homunculus [[File:FILIR.gif]]&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Homunculus Window[[File:Emt_6.gif]] == &lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; margin: 0px 10px 0px 0px ; text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:HomuPanel.jpg|thumb|left|Homunculus window with &#039;&#039;&#039;ALT+R&#039;&#039;&#039;|280px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; font-size:107%; padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
When talking Homunculus, the first thing you need to do is opening their Window, with the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;ALT+R&amp;lt;/span&amp;gt; shortcut. There are some things you can only interact with here.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 4 buttons to interact on the Homunculus Window:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modify&#039;&#039;&#039; - to change their name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Del&#039;&#039;&#039; - to remove the summoned homunculus and call a new one randomly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; - to interact, learn and use their skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039; - to feed them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Humunculus Commands[[File:Exc.gif]] == &lt;br /&gt;
&lt;br /&gt;
=== Deleting Homunculus ===&lt;br /&gt;
[[File:HumuDel.gif|thumb|left|Deleting Homunculus make them cry :(|520px]]&lt;br /&gt;
&lt;br /&gt;
When using the [[Call Homunculus]] skill, the specie and form that is summoned are random.&lt;br /&gt;
&amp;lt;br /&amp;gt; If you are trying to acquire a specific one, you need to delete it and use the call again.&lt;br /&gt;
&amp;lt;br /&amp;gt; However doing so make them cry, so please don&#039;t do it often.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
[[File:HomuSkill.gif|thumb|left|Using Homunculus skills manually|520px]]&lt;br /&gt;
&lt;br /&gt;
Every homunculus starts with 3 skills available to learn while leveling up.&lt;br /&gt;
&amp;lt;br /&amp;gt; Once you evolve them they will acquire a 4th skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; To learn or increase the level of the skills&lt;br /&gt;
&amp;lt;br /&amp;gt; just simply click on the &amp;lt;span style=&amp;quot;color:#56d6d0&amp;quot;&amp;gt;Skill&amp;lt;/span&amp;gt; on homunculus window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; You can drag and move their skill into your hotbar to manually use their skill when you want.&lt;br /&gt;
&amp;lt;br /&amp;gt; Keep in mind that their skill has they own cooldown times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Evolving ===&lt;br /&gt;
[[File:HomuEnvolve.gif|thumb|left|Evolving Homunculus with Stone Sage|520px]]&lt;br /&gt;
&lt;br /&gt;
Once your homunculus reach level X, they can be evolved with an item called &amp;lt;span style=&amp;quot;color:#b50042&amp;quot;&amp;gt;Stone of Sage&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;The stone can be purchased from the NPC &amp;lt;span style=&amp;quot;color:#0024b5&amp;quot;&amp;gt;Item Trade&amp;lt;/span&amp;gt;  inside AetherHeart, it cost 100k in Zenys. &lt;br /&gt;
&amp;lt;br /&amp;gt;To use it you can simply double click her on your inventory&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Movements Commands ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-Movements&amp;quot; style=&amp;quot;cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;&amp;quot;&amp;gt;Click to See&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Movements&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Homu_Walk.gif|thumb|frame|none|507px|&#039;&#039;&#039;To move your Homunculus, use &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;ALT+RMB&amp;lt;/span&amp;gt; and click where to go.&#039;&#039;&#039;]]&lt;br /&gt;
| [[File:HomuTarget.gif|thumb|frame|none|507px|&#039;&#039;&#039;To select and target an enemy use &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;ALT+RMB&amp;lt;/span&amp;gt; on a target&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HomuNoAtk.gif|thumb|frame|none|507px|&#039;&#039;&#039;To stop the Homunculus from attacking use &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;ALT+T&amp;lt;/span&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
| [[File:HomuFeed.gif|thumb|frame|none|507px|&#039;&#039;&#039;Don&#039;t forget to feed your Homunculus!&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:2px solid #53b567; background:#f7f9fa; width:400px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#defcea; border:2px solid #edf5f0; color:#424242; text-align:center; font-size:130%; padding:0px;&amp;quot; | Compendium [[File:4_F_AGENTKAFRA.gif]]&lt;br /&gt;
|}&lt;br /&gt;
== Humunculus species[[File:Lov1.gif]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size:120%; padding:10px;&amp;quot;&amp;gt;&lt;br /&gt;
The available Homunculus can be found bellow. Some things are still missing as the system is a WIP, however all creatures and skills listed here are already in-game&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lif [[File:LIF.gif|60px]] == &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-Lif&amp;quot; style=&amp;quot;cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;&amp;quot;&amp;gt;Click to Show&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Lif&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center; margin: -20px 0px -200px 225px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lif_evo.png|frame|none|200px|&#039;&#039;&#039;Lif Evolutions&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Brain Surgery [[File:Brain_Surgery.png|30px]] &lt;br /&gt;
&lt;br /&gt;
Emergency Avoid [[File:Emergency_Avoid.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Touch of Heal [[File:Touch_of_Heal.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Mental Charge [[File:Mental_Charge.png|30px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Brain Surgery&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| MaxSP&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +2%&lt;br /&gt;
| +4%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +6%&lt;br /&gt;
| +8%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
| SP Recovery&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | ???&lt;br /&gt;
| ???&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | ???&lt;br /&gt;
| ???&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| Healing&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +3%&lt;br /&gt;
| +6%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +9%&lt;br /&gt;
| +12%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +15%&lt;br /&gt;
|}&lt;br /&gt;
 Passively increase the Humunculus MaxSP, SP Recovery Rate and the effectiveness of Healing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Emergency Avoid&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Duration&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 3.5s&lt;br /&gt;
| 4.5s&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 5.5s&lt;br /&gt;
| 6.5s&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 7.5s&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10%&lt;br /&gt;
| +20%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +30%&lt;br /&gt;
| +40%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +50%&lt;br /&gt;
|}&lt;br /&gt;
 Temporarily increase the move speed of the humunculus and the caster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Touch of Heal&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| SP Cost&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 13 SP&lt;br /&gt;
| 16 SP&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 19 SP&lt;br /&gt;
| 22 SP&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 25 SP&lt;br /&gt;
|}&lt;br /&gt;
 Restore the master HP. The amount restored is affected by the skill level, humunculo base level and Int.&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Mental Change&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| SP to HP&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 60% SP to HP rate&lt;br /&gt;
| 70% SP to HP rate&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 80% SP to HP rate&lt;br /&gt;
| 90% SP to HP rate&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 100% SP to HP rate&lt;br /&gt;
|-&lt;br /&gt;
| Basic Attacks MATK rate&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 130%&lt;br /&gt;
| 160%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 190%&lt;br /&gt;
| 220%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 250%&lt;br /&gt;
|}&lt;br /&gt;
 Exchange the Lif MaxSP with her MaxHP for the skill duration. Upon skill activate fully restore Lif HP and its normal attacks will be based on MATK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Amistr [[File:AMISTR.gif|60px]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-Amistr&amp;quot; style=&amp;quot;cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;&amp;quot;&amp;gt;Click to Show&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Amistr&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center; margin: -20px 0px -200px 225px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Amistr_evo.png|frame|none|200px|&#039;&#039;&#039;Amistr Evolutions&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Castling [[File:Castling.png|30px]] &lt;br /&gt;
&lt;br /&gt;
Defense [[File:Amistr_Bulwark.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Adamantium Skin [[File:Adamantium_Skin.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Blood Lust [[File:Blood_Lust.png|30px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Castling&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Succes Chance&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 20%&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 60%&lt;br /&gt;
| 80%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
 Instant change location with the Amistr. Enemies targeting the caster will target the Amistr instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Defense&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| MaxHP/DMG Reduction&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 6%&lt;br /&gt;
| 12%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 18%&lt;br /&gt;
| 24%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| Duration&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 3 Seconds&lt;br /&gt;
| 6 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 9 Seconds&lt;br /&gt;
| 12 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 8 Seconds&lt;br /&gt;
| 11 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 14 Seconds&lt;br /&gt;
| 17 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 20 Seconds&lt;br /&gt;
|}&lt;br /&gt;
 Buff to increase Defense, MaxHP and Damage Reduction for Amistr, and buff the Caster with 1/3 of the effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Adamantium Skin&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| MaxHP&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +2%&lt;br /&gt;
| +4%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +6%&lt;br /&gt;
| +8%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
| DEF&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10&lt;br /&gt;
| +20&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +30&lt;br /&gt;
| +40&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
| HP Recovery&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +15%&lt;br /&gt;
| +30&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +45%&lt;br /&gt;
| +60%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +75%&lt;br /&gt;
|}&lt;br /&gt;
 Passively increase Amistr Defense, MaxHP and HP Recovery Rate&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Blood Lust&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Duration&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 10s&lt;br /&gt;
| 11s&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 12s&lt;br /&gt;
| 13s&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 14s&lt;br /&gt;
|-&lt;br /&gt;
| Attack Power&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10%&lt;br /&gt;
| +20%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +30%&lt;br /&gt;
| +40%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +50%&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal chance&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 20%&lt;br /&gt;
| +40&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +60%&lt;br /&gt;
| +80%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +100%&lt;br /&gt;
|}&lt;br /&gt;
 Increase Amistr attack power and gain life steal by a chance during skill duration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Filir [[File:FILIR.gif|60px]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-Filir&amp;quot; style=&amp;quot;cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;&amp;quot;&amp;gt;Click to Show&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Filir&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center; margin: -20px 0px -200px 225px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Filir_evo.png|frame|none|200px|&#039;&#039;&#039;Filir Evolutions&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Moolight [[File:Moonlight.png|30px]] &lt;br /&gt;
&lt;br /&gt;
Fleet Move [[File:Flitting.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Over Speed [[File:Accelerated_Flight.png|30px]]&lt;br /&gt;
&lt;br /&gt;
S.B.R.44 [[File:S.B.R.44.png|30px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Moonlight&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 100%&lt;br /&gt;
| 125%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 150%&lt;br /&gt;
| 175%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 200%&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 4,0 Seconds&lt;br /&gt;
| 4,5 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 5,0 Seconds&lt;br /&gt;
| 5,5 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 6,0 Seconds&lt;br /&gt;
|}&lt;br /&gt;
 Command the Homunculus to peck repeatedly at a target. Gets ATK +2% per STR.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Fleet Move&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Attack Power&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +20%&lt;br /&gt;
| +25%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +30%&lt;br /&gt;
|-&lt;br /&gt;
| Duration&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 20 Seconds&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 40 Seconds&lt;br /&gt;
| 50 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 40 Seconds&lt;br /&gt;
| 60 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 80 Seconds&lt;br /&gt;
| 100 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 120 Seconds&lt;br /&gt;
|}&lt;br /&gt;
 Temporarily increase Homunculus Attack Power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Over Speed&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Flee Rate&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +20&lt;br /&gt;
| +30&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +40&lt;br /&gt;
| +50&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +60&lt;br /&gt;
|-&lt;br /&gt;
| Duration&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 20 Seconds&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 40 Seconds&lt;br /&gt;
| 50 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 40 Seconds&lt;br /&gt;
| 60 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 80 Seconds&lt;br /&gt;
| 100 Seconds&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 120 Seconds&lt;br /&gt;
|}&lt;br /&gt;
 Increase Homunculus Flee Rate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! S.B.R.44&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 250%&lt;br /&gt;
| 325%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 400%&lt;br /&gt;
| 475%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 550%&lt;br /&gt;
|}&lt;br /&gt;
 Deals massive damage to a single target. Skill gets 5% extra ATK per STR.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vanilmirth [[File:VANILMIRTH.gif|60px]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-Vanilmirth&amp;quot; style=&amp;quot;cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;&amp;quot;&amp;gt;Click to Show&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Vanilmirth&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center; margin: -20px 0px -200px 225px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Vanilmirth_evo.png|frame|none|200px|&#039;&#039;&#039;Vanilmirth Evolutions&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caprice [[File:Caprice.png|30px]] &lt;br /&gt;
&lt;br /&gt;
Chaotic Benediction [[File:Chaotic_Blessings.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Instruction Change [[File:Instruction_Change.png|30px]]&lt;br /&gt;
&lt;br /&gt;
Self-Destruction [[File:Self-Destruction.png|30px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Caprice&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Random Bolt Skill&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Cast Level 1&lt;br /&gt;
| Cast Level 2&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Cast Level 3&lt;br /&gt;
| Cast Level 4&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Cast Level 5&lt;br /&gt;
|}&lt;br /&gt;
 Cast a random Bolt Skill. Level cast is based on Caprice level. Fixed 5 Seconds Cooldown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Chaotic Benediction&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Heal Level&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 1~2&lt;br /&gt;
| 2~4&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 3~6&lt;br /&gt;
| 4~8&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 5~10&lt;br /&gt;
|-&lt;br /&gt;
| Target Self&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 25%&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 35%&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| Target Master&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 25%&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 35%&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| Target Enemy&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 50%&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 30%&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | 10%&lt;br /&gt;
|}&lt;br /&gt;
 Restore HP of a target randomly selected between the Master, Enemies or the Homunculus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Instruction Change&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| INT / STR&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +2&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +6&lt;br /&gt;
| +8&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | +10&lt;br /&gt;
|}&lt;br /&gt;
 Increase Homunculus INT and STR.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #6b6b6b; background:#ffffff;&amp;quot;&lt;br /&gt;
! Self-Destruction&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
! style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Consumed HP *7&lt;br /&gt;
| Consumed HP *9&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Consumed HP *11&lt;br /&gt;
| Consumed HP *13&lt;br /&gt;
| style=&amp;quot;border-left:2px solid #6b6b6b;&amp;quot; | Consumed HP *15&lt;br /&gt;
|}&lt;br /&gt;
 Command the homunculus to consume 10% of their current HP to deal damage that pierce defenses within a 9x9 area based on the HP used.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
---------&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Downloads&amp;diff=4990</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Downloads&amp;diff=4990"/>
		<updated>2026-06-27T23:07:01Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:6px solid #fcc7e1; background:#f7f9fa; width:600px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f7e6e9; color:#fc748b; text-align:center; font-size:130%; padding:6px;&amp;quot; | [[File:4W F KAFRA2.gif]] Donwloads [[File:4_F_KAFRA5.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Donwloads Links ==&lt;br /&gt;
&lt;br /&gt;
There are no Beta Test yet, the owner is working on it, keep an eye for more information.&lt;br /&gt;
--------&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;float: center; margin: auto auto auto auto ; width:95%; text-align:center; border:4px solid #fcc7e1; background:#ffffff;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| Bath time [[File:Capy3.png]] while waiting&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
--------&lt;br /&gt;
  [[File:4_F_NFDEADKAFRA.gif|left]]&lt;br /&gt;
  Beta Access: most likely on friday 03/07/2026&lt;br /&gt;
We are approaching the next Beta test, keep an eye for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #fcc7e1; background:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Test Phase&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Alpha Test&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | First Beta&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Second Beta&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Year&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | 2025&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | 2025&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | 2026&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Feb. 2025&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Oct. 2025&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | July. 2026&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
| Close&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Jun. 2025&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Dec. 2025&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | TBA&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | TBA&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Downloads&amp;diff=4989</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Downloads&amp;diff=4989"/>
		<updated>2026-06-27T23:06:25Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:6px solid #fcc7e1; background:#f7f9fa; width:600px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f7e6e9; color:#fc748b; text-align:center; font-size:130%; padding:6px;&amp;quot; | [[File:4W F KAFRA2.gif]] Donwloads [[File:4_F_KAFRA5.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Donwloads Links ==&lt;br /&gt;
&lt;br /&gt;
There are no Beta Test yet, the owner is working on it, keep an eye for more information.&lt;br /&gt;
--------&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;float: center; margin: auto auto auto auto ; width:95%; text-align:center; border:4px solid #fcc7e1; background:#ffffff;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| Bath time [[File:Capy3.png]] while waiting&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
--------&lt;br /&gt;
  [[File:4_F_NFDEADKAFRA.gif|left]]&lt;br /&gt;
  Beta Access: most likely on friday 03/07/2026&lt;br /&gt;
We are approaching the next Beta test, keep an eye for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #fcc7e1; background:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Test Phase&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Alpha Test&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | First Beta&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Second Beta&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Year&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | 2025&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | 2025&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | 2026&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Feb. 2025&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Oct. 2025&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | TBA&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
| Close&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Jun. 2025&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | Dec. 2025&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | TBA&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #fcc7e1; border-right:3px solid #fcc7e1;&amp;quot; | TBA&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Game_Info&amp;diff=4988</id>
		<title>Game Info</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Game_Info&amp;diff=4988"/>
		<updated>2026-06-18T20:49:35Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:6px solid #79609c; background:#eee6fa; width:600px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e7d6ff; color:#79609c; text-align:center; font-size:130%; padding:6px;&amp;quot; | [[File:4_F_ZONDAGIRL.gif]] Game Information [[File:2_BULLETIN_BOARD.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size:100%; padding:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Edda Tales General Information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The goal of Edda Tales is to keep the charm of the old times while creating a new game around it, &lt;br /&gt;
with custom class identities, new mechanics, redesigned builds, and content made specifically for this server.&lt;br /&gt;
&lt;br /&gt;
The server is built around experimentation, with many ways to approach combat, farming, solo play, and party play. &lt;br /&gt;
Players are encouraged to try different classes, builds, and equipment combinations instead of playing in a single fixed way.&lt;br /&gt;
Edda Tales uses increased progression and drop rates compared to other games, making it quicker to level and start gearing a character.&lt;br /&gt;
&lt;br /&gt;
Equipment is designed to have an accessible floor but a difficult ceiling. Getting usable gear is meant to be reasonable, but perfecting a build takes much longer through random options. This means players can reach a playable setup without extreme grinding, while still having long-term goals for improving and perfecting their characters.&lt;br /&gt;
&lt;br /&gt;
The game features new custom classes, reworked classes, reworked skills, custom skills and a totally new way to play. All the changes can be seen bellow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Drop Rate ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:2px solid #black; background:#ffffff;&amp;quot;&lt;br /&gt;
! Drop Rate&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #black; border-right:3px solid #black;&amp;quot; | Equipment&lt;br /&gt;
! Card&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #black; border-right:3px solid #black;&amp;quot; | MVP/MiniBoss Card&lt;br /&gt;
! E.T.C Drops&lt;br /&gt;
|-&lt;br /&gt;
| Sever Rate&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #black; border-right:3px solid #black;&amp;quot; | ???%&lt;br /&gt;
| ???%&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #black; border-right:3px solid #black;&amp;quot; | ???%&lt;br /&gt;
| ???%&lt;br /&gt;
|-&lt;br /&gt;
| BonusItem?Bubble Gum?&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #black; border-right:3px solid #black;&amp;quot; | ?&lt;br /&gt;
| ?&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #black; border-right:3px solid #black;&amp;quot; | ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Events?&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #black; border-right:3px solid #black;&amp;quot; | ?&lt;br /&gt;
| ?&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #black; border-right:3px solid #black;&amp;quot; | ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Drop Highlights ==&lt;br /&gt;
In-game is possible to know the &amp;quot;Value&amp;quot; of the item dropped by its highlight color. Cards will have a golden line, while equipment a purple line:&lt;br /&gt;
&lt;br /&gt;
Card Drop [[File:CardDrop.gif|frame|none|Card Drop Highlight]]&lt;br /&gt;
&lt;br /&gt;
Equip Drop [[File:EquipDrop.gif|frame|none|Equip Drop Highlight]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vending System ==&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:6px solid #ff87b9; background:#f7f9fa; width:600px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:white; color:#black; text-align:center; font-size:100%; padding:6px;&amp;quot; | Working on It [[File:Charactersit.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll have an item that will make a clone to vend your items, you can have up to 5 clones vending, they&#039;ll last for 2 days&lt;br /&gt;
&lt;br /&gt;
you can do @vendings to check the vendings time and to close a specific vending or all&lt;br /&gt;
(the clones have a weird hp bard just cause im GM)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Space for Gifs and presentation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:4_M_SALVATION.gif|center]]&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Iron_Mode&amp;diff=4987</id>
		<title>Iron Mode</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Iron_Mode&amp;diff=4987"/>
		<updated>2026-06-18T20:46:48Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:6px solid #8575ff; background:#fae2ca; width:600px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#d7d2f7; color:#edae4a; text-align:center; font-size:130%; padding:6px;&amp;quot; | [[File:4_F_KHALITZBURG.gif]] Iron Mode [[File:4_M_BARMUND.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:6px solid #ff87b9; background:#f7f9fa; width:600px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:white; color:#black; text-align:center; font-size:100%; padding:6px;&amp;quot; | Working on It [[File:Charactersit.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
 &lt;br /&gt;
 Waiting for more information / Working / Sketch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ironman have &amp;quot;instanced&amp;quot; loot - when a regular + ironman engages with a monster, they both roll loot at a reduced drop rate, the items fall on the ground as normal but they only see their own loot&lt;br /&gt;
All entities roll at a reduced rate, but normal players all count as one entity only, members of the same ironman group also count as a one entity only&lt;br /&gt;
&lt;br /&gt;
also, engaging with a mob =&lt;br /&gt;
Damaging it&lt;br /&gt;
Being the target of the mob&lt;br /&gt;
Healing someone that either damaged it or was damaged by it&lt;br /&gt;
Targetting it with any skill&lt;br /&gt;
&lt;br /&gt;
it wears off after 20s without engaging with the mob &lt;br /&gt;
This is just for some people, i understand most players will just play normal characters, but i personally like it a lot and hope to see some people try hardcore&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
&lt;br /&gt;
Normal players = one normal/public loot entity.&lt;br /&gt;
Solo IM / HCIM = personal loot entity.&lt;br /&gt;
GIM / HCGIM = one group loot entity shared by the whole Ironman group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If multiple loot entities helped kill the mob, each entity gets its own reduced roll:&lt;br /&gt;
1 entity  = 100%&lt;br /&gt;
2 entities = 75%&lt;br /&gt;
3 entities = 70%&lt;br /&gt;
4 entities = 65%&lt;br /&gt;
5 entities = 60%&lt;br /&gt;
6 entities = 55%&lt;br /&gt;
7+ entities = 50%&lt;br /&gt;
&lt;br /&gt;
some examples of loot:&lt;br /&gt;
&lt;br /&gt;
Two solo Ironmen hit same mob:&lt;br /&gt;
each ironman gets their own personal roll, 75% each&lt;br /&gt;
&lt;br /&gt;
One GIM group with 5 players kills mob:&lt;br /&gt;
one group-visible roll, 100%&lt;br /&gt;
any member of that GIM group can see/pick it&lt;br /&gt;
&lt;br /&gt;
Two different GIM groups hit same mob:&lt;br /&gt;
each group gets its own group-visible roll, 75% each&lt;br /&gt;
&lt;br /&gt;
4 regular players and 1 Ironman hit the same mob:&lt;br /&gt;
it rolls once at 75% drop rate and the item falls on the ground as normal for the 4 players (as one)&lt;br /&gt;
the ironman rolls at 75% drop rate&lt;br /&gt;
&lt;br /&gt;
Ironmen do not interact with economy ever, and while you may think &amp;quot;oh but I get reduced drop rate if i group with one of these guys&amp;quot; well yes but you also dont share with them at all &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ironman [IM]===&lt;br /&gt;
Self sufficient character. No trading, vending, regular account storage (you will have a personal storage), guild storage, bank, etc. Progression like professions/reputation is character bound instead of account bound&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hardcore Ironman [HCIM]===&lt;br /&gt;
Same as Ironman, but with Hardcore rules. Dying removes Hardcore status&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Group Ironman [GIM]===&lt;br /&gt;
A permanent group of up to 5 players. Same Ironman restrictions, but group members can trade between the group, members can only party between themselves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hardcore Group Ironman [HCGIM]===&lt;br /&gt;
Same as Group Ironman, but the group starts with shared lives equal to the number of members. Any member dying consumes one shared life&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Groups_and_Guilds&amp;diff=4986</id>
		<title>Groups and Guilds</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Groups_and_Guilds&amp;diff=4986"/>
		<updated>2026-06-18T20:45:46Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left:120px; border:6px solid #240f00; background:#ffe7d6; width:800px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fff8f5; color:#240f00; text-align:center; font-size:130%; padding:6px;&amp;quot; | [[File:4_M_EIN_SOLDIER.gif]] Groups and Guilds [[File:4_EP21_SOLDIER_B.gif]]&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
== Groups[[File:No1.gif]] ==&lt;br /&gt;
{| style=&amp;quot;float:left; margin: 0px 10px 0px 0px; border:4px solid #240f00; background:#f7f9fa; width:200px; text-align:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:white; color:#black; text-align:center; font-size:100%; padding:6px;&amp;quot; | [[File:Group.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Edda Group features.&lt;br /&gt;
&lt;br /&gt;
The max party size is 5 (for everyone)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXP is shared between players on the same map, or with players that had hitten the same enemy?; &lt;br /&gt;
&lt;br /&gt;
does groups give a bonus of EXP earned? this scale with number of peoples or is fixed?; &lt;br /&gt;
&lt;br /&gt;
does groups have a EXP lock on levels? how many levels can players have between them to share? &lt;br /&gt;
&lt;br /&gt;
Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text &lt;br /&gt;
Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text &lt;br /&gt;
Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text &lt;br /&gt;
Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text &lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild System[[File:Pif.gif]] ==&lt;br /&gt;
{| style=&amp;quot;float:left; margin: 0px 10px 0px 0px; border:4px solid #240f00; background:#f7f9fa; width:200px; text-align:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:white; color:#black; text-align:center; font-size:100%; padding:6px;&amp;quot; | Working on It [[File:Charactersit.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Edda Guild features.&lt;br /&gt;
&lt;br /&gt;
behavior of guilds on Eddaa; &lt;br /&gt;
&lt;br /&gt;
GVG will be a thing?;  &lt;br /&gt;
&lt;br /&gt;
Guild give bonus or have any passive?; &lt;br /&gt;
&lt;br /&gt;
does guilds give benefits? those benefits are somehow only found in guilds? does it mean is necessary to have a guild to play the game?; &lt;br /&gt;
&lt;br /&gt;
how is the game interaction with guilds on maps? does guilds have &amp;quot;Land&amp;quot; or a contest of any kind?;&lt;br /&gt;
Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text &lt;br /&gt;
Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text &lt;br /&gt;
Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text &lt;br /&gt;
Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text&lt;br /&gt;
-------&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Iron_Mode&amp;diff=4985</id>
		<title>Iron Mode</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Iron_Mode&amp;diff=4985"/>
		<updated>2026-06-14T18:10:32Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:6px solid #8575ff; background:#fae2ca; width:600px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#d7d2f7; color:#edae4a; text-align:center; font-size:130%; padding:6px;&amp;quot; | [[File:4_F_KHALITZBURG.gif]] Iron Mode [[File:4_M_BARMUND.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:6px solid #ff87b9; background:#f7f9fa; width:600px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:white; color:#black; text-align:center; font-size:100%; padding:6px;&amp;quot; | Working on It [[File:Charactersit.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
 Write anything here&lt;br /&gt;
&lt;br /&gt;
ironman&lt;br /&gt;
&lt;br /&gt;
hardcore ironman&lt;br /&gt;
&lt;br /&gt;
group ironman&lt;br /&gt;
&lt;br /&gt;
hardcore group ironman&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Iron_Mode&amp;diff=4984</id>
		<title>Iron Mode</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Iron_Mode&amp;diff=4984"/>
		<updated>2026-06-14T18:09:07Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:6px solid #8575ff; background:#fae2ca; width:600px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#d7d2f7; color:#edae4a; text-align:center; font-size:130%; padding:6px;&amp;quot; | [[File:4_F_KHALITZBURG.gif]] Iron Mode [[File:4_M_BARMUND.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:6px solid #ff87b9; background:#f7f9fa; width:600px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:white; color:#black; text-align:center; font-size:100%; padding:6px;&amp;quot; | Working on It [[File:Charactersit.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ironman&lt;br /&gt;
hardcore ironman&lt;br /&gt;
group ironman&lt;br /&gt;
hardcore group ironman&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Iron_Mode&amp;diff=4983</id>
		<title>Iron Mode</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Iron_Mode&amp;diff=4983"/>
		<updated>2026-06-14T18:08:42Z</updated>

		<summary type="html">&lt;p&gt;Haye: Created page with &amp;quot;__NOTOC__ {| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:6px solid #8575ff; background:#fae2ca; width:600px; text-align:left;&amp;quot; |- ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#d7d2f7; color:#edae4a; text-align:center; font-size:130%; padding:6px;&amp;quot; | File:4_F_KHALITZBURG.gif Iron Mode File:4_M_BARMUND.gif |}  == Iron Mode ==  {| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:6px solid #ff87b9; background:#f7f9fa; width:600px; text-ali...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:6px solid #8575ff; background:#fae2ca; width:600px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#d7d2f7; color:#edae4a; text-align:center; font-size:130%; padding:6px;&amp;quot; | [[File:4_F_KHALITZBURG.gif]] Iron Mode [[File:4_M_BARMUND.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Iron Mode ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:6px solid #ff87b9; background:#f7f9fa; width:600px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:white; color:#black; text-align:center; font-size:100%; padding:6px;&amp;quot; | Working on It [[File:Charactersit.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ironman&lt;br /&gt;
hardcore ironman&lt;br /&gt;
group ironman&lt;br /&gt;
hardcore group ironman&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:4_M_BARMUND.gif&amp;diff=4982</id>
		<title>File:4 M BARMUND.gif</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:4_M_BARMUND.gif&amp;diff=4982"/>
		<updated>2026-06-14T18:04:47Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:4_F_KHALITZBURG.gif&amp;diff=4981</id>
		<title>File:4 F KHALITZBURG.gif</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:4_F_KHALITZBURG.gif&amp;diff=4981"/>
		<updated>2026-06-14T18:04:19Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Welcome_to_Edda_Tales!&amp;diff=4980</id>
		<title>Welcome to Edda Tales!</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Welcome_to_Edda_Tales!&amp;diff=4980"/>
		<updated>2026-06-14T18:00:50Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center; max-width: 70% margin: 0 auto; font-size:130%; padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d16821&amp;quot;&amp;gt;[[File:4_F_ACOLYTE.gif]] Welcome to Edda Tales Wiki [[File:4_F_MAYSEL.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; max-width: 20% margin: 0 auto; font-size:110%; padding:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Edda Tales is a fully custom experience. While it uses classic games as its foundation, &lt;br /&gt;
almost every part of the game has been designed from the ground up, &lt;br /&gt;
including classes, skills, formulas, progression, monsters and equipment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: center; flex-wrap: wrap; gap: 50px; width: 100%; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:white; text-align:center; font-size:120%; padding:6px; color:#d16821&amp;quot;&amp;gt;&lt;br /&gt;
Menu [[File:4_M_FAIRYKID6.gif]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-left: auto; margin-right: auto; text-align:center; border:5px solid #ffaf85; background:white; color:#d16821; text-align:center; font-size:80%; padding:0px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Character Stats]] [[File:Basic_Skill.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Classes]] [[File:Sword Mastery.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Activity Points|Sub Stats]] [[File:Two-Handed_Sword_Mastery.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Status|Status Effects]] [[File:Status1.png|30px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Elemental Table]] [[File:Elemental table.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Life Skills]] [[File:LifeSkills.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Homunculus]] [[File:Love2.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[File:capy1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:white; text-align:center; font-size:120%; padding:6px; color:#d16821&amp;quot;&amp;gt;Additional Features [[File:4_F_PINKWOMAN.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:center; margin-left: auto; margin-right: auto; text-align:center; border:5px solid #ffaf85; background:white; color:#d16821; text-align:center; font-size:80%; padding:0px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Refining]] [[File:RefineIco.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Game Info]] [[File:BookFeatherIco.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Groups and Guilds]] [[File:Guild_Extension1.png|30px]]&lt;br /&gt;
! style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Downloads]] [[File:Downloadico.png|30px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Mythic MVPs]] [[File:MVPIcon.png|35px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Random Options]] [[File:DiceIcon.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[Iron Mode]] [[File:TempIcon.png|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:3px solid #ffaf85; border-right:3px solid #ffaf85; background:white;&amp;quot; | [[File:capy2.png]]&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center; margin: 0 auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Landscapeemote.png|frameless|1000px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Do_not_enter&amp;diff=4979</id>
		<title>Do not enter</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Do_not_enter&amp;diff=4979"/>
		<updated>2026-06-14T17:57:43Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:center; margin-left: auto; margin-right: auto; border:6px solid #ff9ed5; background:#fae6f1; width:600px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fcd4eb; color:#ff8ccd; text-align:center; font-size:130%; padding:6px;&amp;quot; | [[File:4_F_NFLOSTGIRL.gif]] Hidden Custom Quest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The old doll ==&lt;br /&gt;
&lt;br /&gt;
=== Starter NPC ===&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:1_F_MARIA.gif|left|none]]  internal name = 1_F_MARIA / ID: 72 (0x48)&lt;br /&gt;
NPC in-game custom name: Little Girl&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Her location: Izlude (izlude): 161, 172&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quest Name : Find the valuable treasure&lt;br /&gt;
&lt;br /&gt;
Reward: Pink Card (unlock Pink pallet for Hair and Cloth)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Description = &amp;quot; A girl lost her most valuable treasure, something that values more than gold, please help her retrieve it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Dialogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You seen a little girl alone, she looks very sad&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Are you ok?&lt;br /&gt;
&lt;br /&gt;
NPC - waaaaaaaaaaah, i&#039;ve lost her&lt;br /&gt;
&lt;br /&gt;
- What you lost?&lt;br /&gt;
&lt;br /&gt;
NPC - my treasure, sniff&lt;br /&gt;
&lt;br /&gt;
- Your treasure?&lt;br /&gt;
&lt;br /&gt;
NPC - Yes, sniff..., Bunnrnadett is my treasure, my mommy gave it to me, i love her and i carry her with me everywhere!&lt;br /&gt;
&lt;br /&gt;
- I see, can you tell me your name little one?&lt;br /&gt;
&lt;br /&gt;
NPC - sniff... my name is.... sniff... Karina&lt;br /&gt;
&lt;br /&gt;
- Ok Karina, can you tell me where is the last place you was with her?&lt;br /&gt;
&lt;br /&gt;
NPC - sniff, ok... sniff.... I was playing with her near the lake while i was watching the Lunatics.&lt;br /&gt;
&lt;br /&gt;
- i see, ok little one, can you describe to me how is that valuable item of yours?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She explain to you what it looks like&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Ok Karina, dont worry, i will bring it back to you!&lt;br /&gt;
&lt;br /&gt;
NPC - Really??? Thank you!!!!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;she seens more happy now that you conforted her&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
 go to the place where Karina was the last time. Visit Protera Field 8 and look for lakes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogue in the middle of the quest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;sniff...I hope you can find her...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Part ===&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:4_F_NACORURI.gif|left|none]] internal name = 4_F_NACORURI2 / ID = 719 (0x2CF)  &lt;br /&gt;
NPC in-game custom name: Keren&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Her location: Prontera Field (prt_fild08) : 354, 80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quest name: A kind older sister&lt;br /&gt;
&lt;br /&gt;
Reward: She tells you the place where she saw a kid carrying a similar object.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Description = An older sister wants to create a stuffed animal to her little sis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogue without being in the quest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;she looks happy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Dialogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a girl very happy while looking at a Lunatic&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Hi, excuse me, could i ask you something?&lt;br /&gt;
&lt;br /&gt;
NPC - Uh? Hi, ask me something?&lt;br /&gt;
&lt;br /&gt;
- Yes, i little girl had lost something very valuable to her&lt;br /&gt;
&lt;br /&gt;
&amp;quot;you start explaining the situation and how the item looks like&amp;quot;&lt;br /&gt;
&lt;br /&gt;
NPC - I see, well i saw some kid carrying something similar&lt;br /&gt;
&lt;br /&gt;
- Really? could you please tell me where it was????&lt;br /&gt;
&lt;br /&gt;
NPC - I can tell you if you help me with something too&lt;br /&gt;
&lt;br /&gt;
- Help? Ok, what i need to do?&lt;br /&gt;
&lt;br /&gt;
NPC - My little sister loves Lunatics, she always says that she wanted to hug one all the time,&lt;br /&gt;
so i want to give one to her, but she cant take care of a live animal right now, and she&lt;br /&gt;
wouldn&#039;t be able to carry him all the time like a toy... Instead of a live one, i want to&lt;br /&gt;
give her a Stuffed Lunatic that i will create myself.&lt;br /&gt;
&lt;br /&gt;
- I see, its a good idea, she will love it!&lt;br /&gt;
&lt;br /&gt;
NPC - Right? but for me to create a Stuffed Lunatic i will need some materials, thats what i was&lt;br /&gt;
thinking before you talked to me. But now that you are here it would be much easier to acquire those&lt;br /&gt;
materials!!! can you please Help me?&lt;br /&gt;
&lt;br /&gt;
- Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keren want&#039;s to create a stuffed animal for her little sister, &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
but she don&#039;t have the materials for it, help her and bring the materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She a needs Fluff to create the external part of the toy.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Feathers to stuff with it.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Carrot and Red Herb for the colors.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Shells for the eyes.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
And a Cactus Needle to use as a needle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item:&#039;&#039;&#039; Fluff (Item ID# 914) x20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item:&#039;&#039;&#039; Feather (Item ID# 949) x15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item:&#039;&#039;&#039; Carrot (Item ID# 515) x1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item:&#039;&#039;&#039; Red Herb (Item ID# 507) x1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item:&#039;&#039;&#039; Shell (Item ID# 935) x2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item:&#039;&#039;&#039; Cactus Needle ( Item ID# 952) x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Returning with the items Dialogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2f37d4&amp;quot;&amp;gt;Without all the items:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
NPC - I will be waiting for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2f37d4&amp;quot;&amp;gt;With all the items:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
NPC - You did it!! Now i can create the stuffed lunatic for my little sis, thank you! as promised, i will tell you &lt;br /&gt;
where i saw a kid carrying an item similar to what you discribed.&lt;br /&gt;
&lt;br /&gt;
NPC - I remember seeing someone when i was coming down from Prontera, maybe in the walls? it was inside? or out of the city? maybe out? i don&#039;t remember it clearly, but i&#039;m sure it was near a wall....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Quest:&#039;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
 Check the left side near the entrance to Prontera city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogue after finished the quest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;my little sister will love it!&amp;quot;&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Third Part ===&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:4_F_MAYSEL.gif|left|none]] - internal name = 4_F_MAYSEL / ID = 640 (0x280)&lt;br /&gt;
NPC in-game custom name: Kathryne&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Her location: Prontera Field (prt_fild08) : 61, 374&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quest name: A flowery propose&lt;br /&gt;
&lt;br /&gt;
Reward: She tells your where she saw a mother with a child playing with a similar object you&#039;ve described.&lt;br /&gt;
&lt;br /&gt;
Description = A passionate lady that fell in love wants to propose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogue without being in the quest&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;Looks like she is thinking about something&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Dialogue&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Excuse me, can a talk with you a bit?&lt;br /&gt;
&lt;br /&gt;
NPC - Oh hi? sorry i&#039;m thinking about something really important&lt;br /&gt;
&lt;br /&gt;
- Something important? may i ask what it is?&lt;br /&gt;
&lt;br /&gt;
NPC - Well, actually I&#039;m thinking in give a bouquet to my girlfriend, we are friends since childhood and recently we started dating...&lt;br /&gt;
&lt;br /&gt;
- That&#039;s awesome!!! but why are you so deep thinking them?&lt;br /&gt;
&lt;br /&gt;
NPC - You know, she really like flowers like i do, but the flowers i wanted to give her are a bit hidden to find... i want to make a bouquet with them but i can&#039;t find them at all... that&#039;s why im thinking how to acquire them.&lt;br /&gt;
&lt;br /&gt;
- I see, this is really something to think about, actually i was looking for something too...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Explain the situation and the object you are looking for&amp;quot;&lt;br /&gt;
&lt;br /&gt;
NPC - I think i saw something similar... but i can&#039;t be certain right now, my mind is already full so i can&#039;t really recall it, i am sorry.&lt;br /&gt;
&lt;br /&gt;
- It&#039;s ok, don&#039;t worry. Do you mind if i help you? maybe if you mind be at easy, you could remember and tell me.&lt;br /&gt;
&lt;br /&gt;
NPC - Really? that would be wonderfull, i promise to remember once i&#039;ve figure out how to acquire all the flowers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She really want those flowers, maybe you can ask her how they looks like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- So, how those flowers looks like? and how many of them you want?&lt;br /&gt;
&lt;br /&gt;
NPC - Look here, i have a book with them: I need 3 Blue Flowers, 3 Yellow Flowers and 3 Red Flowers, they don&#039;t really flourish right each other, so they are always alone... that is why is hard to find it all...&lt;br /&gt;
&lt;br /&gt;
- Ok, i&#039;ve seen them, i will bring them to you, wait here.&lt;br /&gt;
&lt;br /&gt;
NPC - Thank you!!! i&#039;ll be waiting.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flowers Location&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:YELL_FLOWER.gif|left|none]] (YELL_FLOWER) Mob-ID#1936&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Location: Prontera Field (prt_fild08): &#039;&#039;&#039;first:&#039;&#039;&#039; 200, 101 / &#039;&#039;&#039;second:&#039;&#039;&#039; 315, 44 / &#039;&#039;&#039;third:&#039;&#039;&#039; 325, 81&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:RED_FLOWER.gif|left|none]] (RED_FLOWER) Mob-ID#1935&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Location: Prontera Field (prt_fild08): &#039;&#039;&#039;first:&#039;&#039;&#039; 57, 374 / &#039;&#039;&#039;second:&#039;&#039;&#039; 198, 300 / &#039;&#039;&#039;third:&#039;&#039;&#039; 354, 334&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:BLUE_FLOWER.gif|left|none]] (BLUE_FLOWER) Mob-ID#1934&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Location: Prontera Field (prt_fild08): &#039;&#039;&#039;first:&#039;&#039;&#039; 143, 63 / &#039;&#039;&#039;second:&#039;&#039;&#039; 92, 88 / &#039;&#039;&#039;third:&#039;&#039;&#039; 29, 76&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Kathryne is a passionate lady looking to propose to her girlfriend, but she can&#039;t find the flowers she want to create a bouquet. She needs your help to collect the flowers and bring back to her. Those flowers bloom in the same  map, but won&#039;t spawn near each other. Look in Prontera Field_08 for all the flowers.&lt;br /&gt;
&lt;br /&gt;
Collect:&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
3x Blue Flower&lt;br /&gt;
&lt;br /&gt;
3x Red Flower&lt;br /&gt;
&lt;br /&gt;
3x Yellow Flower&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Returning with the items Dialogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2f37d4&amp;quot;&amp;gt;Without all the items:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
NPC - Have you found it all?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2f37d4&amp;quot;&amp;gt;With all the items:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NPC - You really found it all!!! thank you, thank you so much, she will be so so happy when se sees the bouquet i will create to her, you have all my gratitude!!! &lt;br /&gt;
&lt;br /&gt;
NPC - OH!!! i&#039;ve just remembered something, when i was coming here to collect flowers, i remember a child with a very similar object as you described, maybe you should found him? He was with his mom... hm... Oh!!! she was using a red cape!! Look in the city, you may encounter her inside the comercial area, i&#039;ve bought some things there just before coming here.&lt;br /&gt;
&lt;br /&gt;
- Thank you! i will look for her.&lt;br /&gt;
&lt;br /&gt;
NPC - I will be cherring for you!.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Quest:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
 go to Prontera City and try to find the mother she described in the commercial area. Look for a woman with a red cape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogue after finished the quest&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;She will love those flowers!!! i cant wait to live with her forever!.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fourth Part ===&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:4_F_CAPEGIRL.gif|left|none]] internal name = 4_F_CAPEGIRL / ID = 879 (0x36F)&lt;br /&gt;
NPC in-game custom name: Kayla&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Her location: Prontera (prontera): 76,44&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quest Name : Lost Child&lt;br /&gt;
&lt;br /&gt;
Reward: You meet someome who knows where the object is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Description = Kayla lost her child, help her find him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Dialogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You find a young woman with a rede cape&amp;quot;&lt;br /&gt;
&lt;br /&gt;
NPC - &amp;quot;Where is he? did he run again? i&#039;ve just his sight for a few moment while looking the cheesse....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Excuse-me? Are you alright?&lt;br /&gt;
&lt;br /&gt;
NPC - Uh? oh hi!, i&#039;m sorry i am a bit distracted because my son suddenly is not here anymore&lt;br /&gt;
&lt;br /&gt;
- Your son?&lt;br /&gt;
&lt;br /&gt;
NPC - Yes, he is a lovely child, he is always playing with his stuffed animal and loves animals fur, so he sometimes forget to look around and just keep playing...&lt;br /&gt;
&lt;br /&gt;
NPC - I&#039;ve come here to get some groceries back home but, while looking for some cheese, i couldn&#039;t watch him for a few minutes and he is not here anymore... &lt;br /&gt;
&lt;br /&gt;
NPC - I know he&#039;s not that far, i&#039;m sure he is still in here somewhere, he never goes too far, but i can&#039;t find him now, my hands are full, i don&#039;t know what to do... should i just leave it here and come back later?...&lt;br /&gt;
&lt;br /&gt;
- Well, actually i can help you find &lt;br /&gt;
&lt;br /&gt;
NPC - Really??? would you do that for me??&lt;br /&gt;
&lt;br /&gt;
- Yes! sure, i can go around looking for him, could you tell me who he looks like?&lt;br /&gt;
&lt;br /&gt;
NPC - That is so sweet of you, thank you! his name is Jacob, he loves stuffed animals so he is wearing a teddy hoodie, please tell him that his mom Kayla is waiting.&lt;br /&gt;
&lt;br /&gt;
- Ok, i will look for him, you can wait here&lt;br /&gt;
&lt;br /&gt;
NPC - Thank you!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
 Her child Jacob has gone missing, go find him around somewhere here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogue in the middle of the quest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NPC - Have you found him yet?&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:4_M_KID2.gif|left|none]] internal name = 4_M_KID21 / ID= 716 (0x2CC)&lt;br /&gt;
NPC in-game custom name: Lost Kid&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
His location: Prontera (prontera): 46,32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogue without being in the quest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The child looks like is really enjoying to play with that different animal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Dialogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NPC - &amp;quot;hi hi hi hi hi, i also love stuffed animals, they are so pretty and fluffly and soooooooooooooooo amazing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
NPC - &amp;quot;Yes, i also love to hug them!!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He is talking with a different kind of animal... but he&#039;s wearing a teddy hoodie, so maybe is him? let&#039;s try talking to him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Hi little one, excuse-me&lt;br /&gt;
&lt;br /&gt;
NPC - Uh?... my mom told me i can&#039;t talk with strangers.... only with animals...&lt;br /&gt;
&lt;br /&gt;
- Ha... well actually she is right, you can keep thinking like that! But I&#039;m here looking for you because your mom is worried, you are Jacob right???&lt;br /&gt;
&lt;br /&gt;
NPC - Yes, that is my name stranger, how did you know?&lt;br /&gt;
&lt;br /&gt;
- So, your mom Kayla is worried about you, you should not leave her side when you two goes out like that you know?&lt;br /&gt;
&lt;br /&gt;
NPC - Aaaaaaaaaah!!!! Now that you say that, i really can&#039;t see my mom, where is my mom???? did i just kept walking while playing again?........... &lt;br /&gt;
&lt;br /&gt;
- You didn&#039;t know you are far from her until i told you? hahahahahahah. Its ok, actually you are not that far from her, i can go back with you and meet your mom&lt;br /&gt;
&lt;br /&gt;
NPC - &amp;quot;Uh? wait, this tree..... isn&#039;t this tree near my house??? OH MY...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
NPC - So... hm... actually this tree is near my house here, and i want to keep playing with my new friend here, could you tell my mom I&#039;m near our house?&lt;br /&gt;
&lt;br /&gt;
- Your new friend? you mean this different kind of animal?&lt;br /&gt;
&lt;br /&gt;
NPC - Yes!!! he loves stuffed animal too, and he can talk you know? tell my mom i will be here waiting until she comes back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Go back to his mother and tell what hapenned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogue after finished the quest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NPC - &amp;quot;hi hi hi hi hi, this is so fluffy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;he looks like is enjoying something&amp;quot;&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:4_F_CAPEGIRL.gif|left|none]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SKETCH: &lt;br /&gt;
&lt;br /&gt;
She thanks you for bringing back her child and says its fine if he is playing near the tree, because they house are near, please tell him to wait there until mom finish buying everything here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Dialogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quest: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogue after finished the quest&#039;&#039;&#039;&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Last Part ===&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:E_PORING_2023.gif|left|none]] - internal name = E_PORING_2023 / ID = 21944 (0x55B8)&lt;br /&gt;
NPC in-game custom name: Bunnring&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
His location: Prontera (prontera): 46,32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quest name: A stuffed friend?&lt;br /&gt;
&lt;br /&gt;
Reward: Old Doll - Item ID# 25087 (Old_Doll) (quest item to bring it back to Karina)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Description = You&#039;ve find a new kind of animal, and he loves stuffed animals, he may know where the object you are looking for is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SKETCH:&lt;br /&gt;
&lt;br /&gt;
You see the new creature and try to talk to him, he tells you that he loves stuffed animals and that is how he made a new friend, and that he have found this one object while traveling.&lt;br /&gt;
He says that he can trade it with you if you bring him 99x Carrots and 1x Puppet Item ID# 740 (Stuffed_Doll) (will drop from Lunatic with 3% chance.)&lt;br /&gt;
After bringing him the items, he  gives you the valuable item back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogue without being in the quest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot; ??? ?? ? ?? ????? ?? ? &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot; ? ?? ???? ? ?? ??? ?? ? &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Dialogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quest: Returns to the little girl with the valuable item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogue after finished the quest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quest Finish ===&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:1_F_MARIA.gif|left|none]]  internal name = 1_F_MARIA / ID: 72 (0x48)&lt;br /&gt;
NPC in-game custom name: Little Girl&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Her location: Izlude (izlude): 161, 172&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Reward: Pink Card (unlock Pink pallet for Hair and Cloth)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Dialogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogue after finished the quest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She have brightened again and looks very happy, you can hear her giggles.&amp;quot;&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Classes&amp;diff=4978</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Classes&amp;diff=4978"/>
		<updated>2026-06-14T07:38:23Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All players begin as a Novice. From there, they can immediately change into one of the available First Jobs at the Criatura Academy, north of Izlude.&lt;br /&gt;
&lt;br /&gt;
After reaching the maximum Job Level of a First Job, the character can advance into an Advanced Job. Advanced Jobs are the final stage of class progression in Edda Tales.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content:flex-start; align-items:flex-start; gap:70px; flex-wrap:wrap; width:100%; margin-top:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:110px; display:flex; justify-content:center; align-items:flex-end;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:4_M_ARCHER.gif]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:150%; padding:8px 0 14px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#965bfc&amp;quot;&amp;gt;&#039;&#039;&#039;First Classes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left; border:2px solid #6b6b6b; background:#ffffff; margin:0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]] || [[Wizard]] || [[Priest]] || [[Monk]] || [[Blacksmith]] || [[Alchemist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight]] || [[Crusader]] || [[Hunter]] || [[Bard/Dancer]] || [[Assassin]] || [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja]] || [[Star Gladiator]] || [[Soul Linker]] || [[Gunslinger]] || [[Super Novice]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:110px; display:flex; justify-content:center; align-items:flex-end;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:4_M_RAGI.gif]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:150%; padding:8px 0 14px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#b85102&amp;quot;&amp;gt;&#039;&#039;&#039;Advanced Classes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left; border:2px solid #6b6b6b; background:#ffffff; margin:0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Oracle]] || [[Elemental Master]] || [[Warlock]] || [[Arcanist]] || [[Saint]] || [[Exorcist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inquisitor]] || [[Sura]] || [[Mechanic]] || [[Arcane Engineer]] || [[Apothecary]] || [[Biochemist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lord Knight]] || [[Dragon Knight]] || [[Paladin]] || [[Bastion]] || [[Ranger]] || [[Beast Master]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maestro]] || [[Songweaver]] || [[Shadow Cross]] || [[Venomancer]] || [[Shadow Chaser]] || [[Trickster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shinkiro]] || [[Emperor]] || [[Taoist]] || [[Night Watch]] || [[Hyper Novice]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Soul_Link&amp;diff=4977</id>
		<title>Soul Link</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Soul_Link&amp;diff=4977"/>
		<updated>2026-06-14T04:05:43Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;&amp;quot; | [[File:SP_SOULUNITY.png]] Soul Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; padding:10px;&amp;quot; | [[File:Soul Unity.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Max Level:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Type:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | Supportive&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Aftercast delay:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Cooldown:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Element:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
SKILL is a &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;EFFECTTYPE&amp;lt;/span&amp;gt; skill used by [[Classname]] only.&lt;br /&gt;
&lt;br /&gt;
Text text text text text text text text text text text text text text text text text text text text text text text text text.&lt;br /&gt;
&lt;br /&gt;
Shares a global delay of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0 Seconds&amp;lt;/span&amp;gt; on all skills.&lt;br /&gt;
No Internal Cooldown.&lt;br /&gt;
&lt;br /&gt;
== TYPE ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;border 1em #aaaaaa solid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!TYPE&lt;br /&gt;
!TYPE&lt;br /&gt;
|-&lt;br /&gt;
!Level 1&lt;br /&gt;
| - type&lt;br /&gt;
|-&lt;br /&gt;
!Level 2&lt;br /&gt;
| - type&lt;br /&gt;
|-&lt;br /&gt;
!Level 3&lt;br /&gt;
| - type&lt;br /&gt;
|-&lt;br /&gt;
!Level 4&lt;br /&gt;
| - type&lt;br /&gt;
|-&lt;br /&gt;
!Level 5 &lt;br /&gt;
| - type&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
[[SKILLNAME]] Level 1&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Soul_Linker&amp;diff=4976</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Soul_Linker&amp;diff=4976"/>
		<updated>2026-06-14T04:04:46Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f9f9f9; width:240px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#339933; color:white; text-align:center; font-size:120%; padding:6px;&amp;quot; | Soul Linker&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; padding:10px;&amp;quot; | [[File:Soul Linker.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Job Base:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | [[Soul Linker]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Number of Skills:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Total Skill Points:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | 56&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Soul Linkers are the masters of spirits. They can call spirits to help their allies or to fight against enemies. They can be considered a support type class.&lt;br /&gt;
&lt;br /&gt;
Soul Linker has one advanced job: [[NotAvailableYet]]&lt;br /&gt;
--------&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Estun.png|24px|link=]] &#039;&#039;&#039;[[Estun]]&#039;&#039;&#039;&lt;br /&gt;
| Damages the target with the chance to inflict Stun status.&lt;br /&gt;
| 5&lt;br /&gt;
| Magical&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Estin.png|24px|link=]] &#039;&#039;&#039;[[Estin]]&#039;&#039;&#039;&lt;br /&gt;
| Deal 50% MATK damage per hit.&lt;br /&gt;
| 5&lt;br /&gt;
| Magical&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SP SOULCOLLECT.png|24px|link=]] &#039;&#039;&#039;[[Soul Collect]]&#039;&#039;&#039;&lt;br /&gt;
| Collects the Soul Energy needed for the Soul Linker&#039;s skills.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sp soulenergy.png|24px|link=]] &#039;&#039;&#039;[[Soul Energy Research]]&#039;&#039;&#039;&lt;br /&gt;
| Increase the maximum amount of Soul Energy which you can collect.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SP SOULREAPER.png|24px|link=]] &#039;&#039;&#039;[[Soul Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| Harvests souls when attacking. Has a certain chance to gain 1 Soul Energy for skill duration.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SP SOULUNITY.png|24px|link=]] &#039;&#039;&#039;[[Soul Link]]&#039;&#039;&#039;&lt;br /&gt;
| Links the Soul of yourself and party members. Soul Linked players will restore a certain amount of HP and you can use Ka-Skills on them.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SP KAUTE.png|24px|link=]] &#039;&#039;&#039;[[Kaute]]&#039;&#039;&#039;&lt;br /&gt;
| Use Soul Energy to sacrifice your SP to restore HP of the target. Kaute can only be used on yourself and Soul Linked allies.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kaahi.png|24px|link=]] &#039;&#039;&#039;[[Kaahi]]&#039;&#039;&#039;&lt;br /&gt;
| Consumes a certain amount of SP to recover HP everytime an enemy attacks with normal physical damage.&lt;br /&gt;
| 3&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kaupe.png|24px|link=]] &#039;&#039;&#039;[[Kaupe]]&#039;&#039;&#039;&lt;br /&gt;
| Kaupe status enables a chance of dodging physical attacks from an enemy.&lt;br /&gt;
| 3&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kaite.png|24px|link=]] &#039;&#039;&#039;[[Kaite]]&#039;&#039;&#039;&lt;br /&gt;
| Reflects one magic spell back at the original caster.&lt;br /&gt;
| 3&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kaizel.png|24px|link=]] &#039;&#039;&#039;[[Kaizel]]&#039;&#039;&#039;&lt;br /&gt;
| Instantly revives a character that would have died.&lt;br /&gt;
| 3&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eswoo.png|24px|link=]] &#039;&#039;&#039;[[Eswoo]]&#039;&#039;&#039;&lt;br /&gt;
| Temporarily shrinks a monster to reduce Movement Speed. Boss monsters will only be shrunk for 1/3th of the normal skill duration.&lt;br /&gt;
| 3&lt;br /&gt;
| Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eske.png|24px|link=]] &#039;&#039;&#039;[[Eske]]&#039;&#039;&#039;&lt;br /&gt;
| Reduces DEF and MDEF from atributes of the target to 0.&lt;br /&gt;
| 3&lt;br /&gt;
| Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eska.png|24px|link=]] &#039;&#039;&#039;[[Eska]]&#039;&#039;&#039;&lt;br /&gt;
| Reduces Attack Speed by 35%.&lt;br /&gt;
| 3&lt;br /&gt;
| Debuff&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=Soul_Linker&amp;diff=4975</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=Soul_Linker&amp;diff=4975"/>
		<updated>2026-06-14T04:04:31Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f9f9f9; width:240px; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#339933; color:white; text-align:center; font-size:120%; padding:6px;&amp;quot; | Soul Linker&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; padding:10px;&amp;quot; | [[File:Soul Linker.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Job Base:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | [[Soul Linker]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Number of Skills:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Total Skill Points:&lt;br /&gt;
| style=&amp;quot;padding:6px;&amp;quot; | 56&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Soul Linkers are the masters of spirits. They can call spirits to help their allies, or to fight against enemies. They can be considered a support type class.&lt;br /&gt;
&lt;br /&gt;
Soul Linker has one advanced job: [[NotAvailableYet]]&lt;br /&gt;
--------&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Estun.png|24px|link=]] &#039;&#039;&#039;[[Estun]]&#039;&#039;&#039;&lt;br /&gt;
| Damages the target with the chance to inflict Stun status.&lt;br /&gt;
| 5&lt;br /&gt;
| Magical&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Estin.png|24px|link=]] &#039;&#039;&#039;[[Estin]]&#039;&#039;&#039;&lt;br /&gt;
| Deal 50% MATK damage per hit.&lt;br /&gt;
| 5&lt;br /&gt;
| Magical&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SP SOULCOLLECT.png|24px|link=]] &#039;&#039;&#039;[[Soul Collect]]&#039;&#039;&#039;&lt;br /&gt;
| Collects the Soul Energy needed for the Soul Linker&#039;s skills.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sp soulenergy.png|24px|link=]] &#039;&#039;&#039;[[Soul Energy Research]]&#039;&#039;&#039;&lt;br /&gt;
| Increase the maximum amount of Soul Energy which you can collect.&lt;br /&gt;
| 5&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SP SOULREAPER.png|24px|link=]] &#039;&#039;&#039;[[Soul Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| Harvests souls when attacking. Has a certain chance to gain 1 Soul Energy for skill duration.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SP SOULUNITY.png|24px|link=]] &#039;&#039;&#039;[[Soul Link]]&#039;&#039;&#039;&lt;br /&gt;
| Links the Soul of yourself and party members. Soul Linked players will restore a certain amount of HP and you can use Ka-Skills on them.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SP KAUTE.png|24px|link=]] &#039;&#039;&#039;[[Kaute]]&#039;&#039;&#039;&lt;br /&gt;
| Use Soul Energy to sacrifice your SP to restore HP of the target. Kaute can only be used on yourself and Soul Linked allies.&lt;br /&gt;
| 5&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kaahi.png|24px|link=]] &#039;&#039;&#039;[[Kaahi]]&#039;&#039;&#039;&lt;br /&gt;
| Consumes a certain amount of SP to recover HP everytime an enemy attacks with normal physical damage.&lt;br /&gt;
| 3&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kaupe.png|24px|link=]] &#039;&#039;&#039;[[Kaupe]]&#039;&#039;&#039;&lt;br /&gt;
| Kaupe status enables a chance of dodging physical attacks from an enemy.&lt;br /&gt;
| 3&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kaite.png|24px|link=]] &#039;&#039;&#039;[[Kaite]]&#039;&#039;&#039;&lt;br /&gt;
| Reflects one magic spell back at the original caster.&lt;br /&gt;
| 3&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kaizel.png|24px|link=]] &#039;&#039;&#039;[[Kaizel]]&#039;&#039;&#039;&lt;br /&gt;
| Instantly revives a character that would have died.&lt;br /&gt;
| 3&lt;br /&gt;
| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eswoo.png|24px|link=]] &#039;&#039;&#039;[[Eswoo]]&#039;&#039;&#039;&lt;br /&gt;
| Temporarily shrinks a monster to reduce Movement Speed. Boss monsters will only be shrunk for 1/3th of the normal skill duration.&lt;br /&gt;
| 3&lt;br /&gt;
| Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eske.png|24px|link=]] &#039;&#039;&#039;[[Eske]]&#039;&#039;&#039;&lt;br /&gt;
| Reduces DEF and MDEF from atributes of the target to 0.&lt;br /&gt;
| 3&lt;br /&gt;
| Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eska.png|24px|link=]] &#039;&#039;&#039;[[Eska]]&#039;&#039;&#039;&lt;br /&gt;
| Reduces Attack Speed by 35%.&lt;br /&gt;
| 3&lt;br /&gt;
| Debuff&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:Soul_Unity.gif&amp;diff=4974</id>
		<title>File:Soul Unity.gif</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:Soul_Unity.gif&amp;diff=4974"/>
		<updated>2026-06-14T04:02:48Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:Kaute.gif&amp;diff=4973</id>
		<title>File:Kaute.gif</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:Kaute.gif&amp;diff=4973"/>
		<updated>2026-06-14T04:02:22Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:Kaupe.gif&amp;diff=4972</id>
		<title>File:Kaupe.gif</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:Kaupe.gif&amp;diff=4972"/>
		<updated>2026-06-14T04:02:11Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
	<entry>
		<id>https://eddatales.com/wiki/index.php?title=File:Kaahi.gif&amp;diff=4971</id>
		<title>File:Kaahi.gif</title>
		<link rel="alternate" type="text/html" href="https://eddatales.com/wiki/index.php?title=File:Kaahi.gif&amp;diff=4971"/>
		<updated>2026-06-14T04:02:02Z</updated>

		<summary type="html">&lt;p&gt;Haye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haye</name></author>
	</entry>
</feed>